forked from OpenGamers/abaddon
bab9abf4af
also maybe fix some rare crash
80 lines
1.9 KiB
C++
80 lines
1.9 KiB
C++
#pragma once
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#include <curl/curl.h>
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#include <functional>
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#include <string>
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#include <filesystem>
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#include <vector>
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#include <unordered_set>
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#include <unordered_map>
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#include <future>
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#include <mutex>
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#include "util.hpp"
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#include "http.hpp"
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class FileCacheWorkerThread {
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public:
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using callback_type = sigc::slot<void(std::string path)>;
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FileCacheWorkerThread();
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~FileCacheWorkerThread();
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void set_file_path(const std::filesystem::path &path);
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void add_image(const std::string &string, callback_type callback);
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void stop();
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private:
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void loop();
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bool m_stop = false;
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std::thread m_thread;
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struct QueueEntry {
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std::string URL;
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callback_type Callback;
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};
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std::condition_variable m_cv;
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mutable std::mutex m_queue_mutex;
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std::queue<QueueEntry> m_queue;
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std::unordered_map<CURL *, FILE *> m_curl_file_handles;
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std::unordered_map<CURL *, std::string> m_handle_urls;
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std::unordered_map<std::string, std::filesystem::path> m_paths;
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std::unordered_map<std::string, callback_type> m_callbacks;
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int m_running_handles = 0;
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std::unordered_set<CURL *> m_handles;
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CURLM *m_multi_handle;
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std::filesystem::path m_data_path;
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};
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class Cache {
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public:
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Cache();
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~Cache();
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using callback_type = std::function<void(std::string)>;
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void GetFileFromURL(std::string url, callback_type cb);
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std::string GetPathIfCached(std::string url);
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void ClearCache();
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private:
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void CleanupFutures();
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void RespondFromPath(std::filesystem::path path, callback_type cb);
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void OnResponse(const std::string &url);
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void OnFetchComplete(const std::string &url);
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std::unordered_map<std::string, std::vector<callback_type>> m_callbacks;
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std::vector<std::future<void>> m_futures;
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std::filesystem::path m_tmp_path;
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mutable std::mutex m_mutex;
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FileCacheWorkerThread m_worker;
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};
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