forked from OpenGamers/abaddon
30 lines
1.1 KiB
C++
30 lines
1.1 KiB
C++
#pragma once
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#include <string>
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#include <cstdio>
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#include <unordered_map>
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#include <vector>
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#include <gtkmm.h>
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// shoutout to gtk for only supporting .svg's sometimes
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class EmojiResource {
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public:
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EmojiResource(std::string filepath);
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bool Load();
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Glib::RefPtr<Gdk::Pixbuf> GetPixBuf(const Glib::ustring &pattern);
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static Glib::ustring PatternToHex(const Glib::ustring &pattern);
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static Glib::ustring HexToPattern(Glib::ustring hex);
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const std::vector<Glib::ustring> &GetPatterns() const;
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const std::map<std::string, std::string> &GetShortCodes() const;
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void ReplaceEmojis(Glib::RefPtr<Gtk::TextBuffer> buf, int size = 24);
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std::string GetShortCodeForPattern(const Glib::ustring &pattern);
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private:
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std::unordered_map<std::string, std::string> m_pattern_shortcode_index;
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std::map<std::string, std::string> m_shortcode_index; // shortcode -> pattern
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std::unordered_map<std::string, std::pair<int, int>> m_index; // pattern -> [pos, len]
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FILE *m_fp = nullptr;
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std::string m_filepath;
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std::vector<Glib::ustring> m_patterns;
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};
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