forked from OpenGamers/abaddon
32 lines
839 B
C++
32 lines
839 B
C++
#include "settings.hpp"
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#include <filesystem>
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#include <fstream>
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SettingsManager::SettingsManager(std::string filename)
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: m_filename(filename) {
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if (!std::filesystem::exists(filename)) {
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std::fstream fs;
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fs.open(filename, std::ios::out);
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fs.close();
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}
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auto rc = m_ini.LoadFile(filename.c_str());
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m_ok = rc == SI_OK;
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}
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std::string SettingsManager::GetSetting(std::string section, std::string key, std::string fallback) {
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return m_ini.GetValue(section.c_str(), key.c_str(), fallback.c_str());
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}
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void SettingsManager::SetSetting(std::string section, std::string key, std::string value) {
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m_ini.SetValue(section.c_str(), key.c_str(), value.c_str());
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}
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bool SettingsManager::IsValid() const {
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return m_ok;
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}
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void SettingsManager::Close() {
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m_ini.SaveFile(m_filename.c_str());
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}
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