forked from OpenGamers/abaddon
91 lines
2.9 KiB
C++
91 lines
2.9 KiB
C++
#include <gtkmm.h>
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#include <memory>
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#include <mutex>
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#include <string>
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#include <unordered_set>
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#include "discord/discord.hpp"
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#include "windows/mainwindow.hpp"
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#include "settings.hpp"
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#include "imgmanager.hpp"
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#include "emojis.hpp"
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#define APP_TITLE "Abaddon"
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class Abaddon {
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private:
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Abaddon();
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~Abaddon();
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Abaddon(const Abaddon &) = delete;
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Abaddon &operator=(const Abaddon &) = delete;
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Abaddon(Abaddon &&) = delete;
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Abaddon &operator=(Abaddon &&) = delete;
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public:
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static Abaddon &Get();
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int StartGTK();
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void StartDiscord();
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void StopDiscord();
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void LoadFromSettings();
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void ActionConnect();
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void ActionDisconnect();
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void ActionSetToken();
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void ActionJoinGuildDialog();
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void ActionMoveGuildUp(Snowflake id);
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void ActionMoveGuildDown(Snowflake id);
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void ActionListChannelItemClick(Snowflake id);
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void ActionChatInputSubmit(std::string msg, Snowflake channel);
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void ActionChatLoadHistory(Snowflake id);
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void ActionChatDeleteMessage(Snowflake channel_id, Snowflake id);
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void ActionChatEditMessage(Snowflake channel_id, Snowflake id);
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void ActionInsertMention(Snowflake id);
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void ActionLeaveGuild(Snowflake id);
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void ActionKickMember(Snowflake user_id, Snowflake guild_id);
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void ActionBanMember(Snowflake user_id, Snowflake guild_id);
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void ActionReloadCSS();
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ImageManager &GetImageManager();
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EmojiResource &GetEmojis();
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std::string GetDiscordToken() const;
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bool IsDiscordActive() const;
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DiscordClient &GetDiscordClient();
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const DiscordClient &GetDiscordClient() const;
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void DiscordOnReady();
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void DiscordOnChannelListRefresh();
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void DiscordOnMessageCreate(Snowflake id);
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void DiscordOnMessageDelete(Snowflake id, Snowflake channel_id);
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void DiscordOnMessageUpdate(Snowflake id, Snowflake channel_id);
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void DiscordOnGuildMemberListUpdate(Snowflake guild_id);
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void DiscordOnGuildCreate(Snowflake guild_id);
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void DiscordOnGuildDelete(Snowflake guild_id);
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void DiscordOnChannelDelete(Snowflake channel_id);
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void DiscordOnChannelUpdate(Snowflake channel_id);
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void DiscordOnChannelCreate(Snowflake channel_id);
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void DiscordOnGuildUpdate(Snowflake guild_id);
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const SettingsManager &GetSettings() const;
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private:
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DiscordClient m_discord;
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std::string m_discord_token;
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// todo make these map snowflake to attribs
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std::unordered_set<Snowflake> m_channels_requested;
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std::unordered_set<Snowflake> m_channels_history_loaded;
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std::unordered_map<Snowflake, Snowflake> m_oldest_listed_message;
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std::unordered_set<Snowflake> m_channels_history_loading;
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ImageManager m_img_mgr;
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EmojiResource m_emojis;
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mutable std::mutex m_mutex;
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Glib::RefPtr<Gtk::Application> m_gtk_app;
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Glib::RefPtr<Gtk::CssProvider> m_css_provider;
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SettingsManager m_settings;
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std::unique_ptr<MainWindow> m_main_window; // wah wah cant create a gtkstylecontext fuck you
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};
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