forked from OpenGamers/abaddon
158 lines
4.6 KiB
C++
158 lines
4.6 KiB
C++
#include "platform.hpp"
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#include "util.hpp"
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#include <string>
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#include <fstream>
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#include <filesystem>
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#include <config.h>
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using namespace std::literals::string_literals;
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#if defined(_WIN32)
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#include <Windows.h>
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#include <Shlwapi.h>
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#include <ShlObj.h>
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#include <pango/pangocairo.h>
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#include <pango/pangofc-fontmap.h>
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#pragma comment(lib, "Shlwapi.lib")
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bool Platform::SetupFonts() {
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using namespace std::string_literals;
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char buf[MAX_PATH] { 0 };
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GetCurrentDirectoryA(MAX_PATH, buf);
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{
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// thanks @WorkingRobot for da help :^))
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std::ifstream template_stream(buf + "\\fonts\\fonts.template.conf"s);
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std::ofstream conf_stream(buf + "\\fonts\\fonts.conf"s);
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if (!template_stream.good()) {
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printf("can't open fonts/fonts.template.conf\n");
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return false;
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}
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if (!conf_stream.good()) {
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printf("can't open write to fonts.conf\n");
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return false;
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}
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std::string line;
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while (std::getline(template_stream, line)) {
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if (line == "<!--(CONFD)-->")
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conf_stream << "<include ignore_missing=\"no\">" << (buf + "\\fonts\\conf.d"s) << "</include>";
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else
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conf_stream << line;
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conf_stream << '\n';
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}
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}
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auto fc = FcConfigCreate();
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FcConfigSetCurrent(fc);
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FcConfigParseAndLoad(fc, const_cast<FcChar8 *>(reinterpret_cast<const FcChar8 *>((buf + "\\fonts\\fonts.conf"s).c_str())), true);
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FcConfigAppFontAddDir(fc, const_cast<FcChar8 *>(reinterpret_cast<const FcChar8 *>((buf + "\\fonts"s).c_str())));
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char fonts_path[MAX_PATH];
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if (SHGetFolderPathA(NULL, CSIDL_FONTS, NULL, SHGFP_TYPE_CURRENT, fonts_path) == S_OK) {
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FcConfigAppFontAddDir(fc, reinterpret_cast<FcChar8 *>(fonts_path));
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}
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auto map = pango_cairo_font_map_new_for_font_type(CAIRO_FONT_TYPE_FT);
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pango_fc_font_map_set_config(reinterpret_cast<PangoFcFontMap *>(map), fc);
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pango_cairo_font_map_set_default(reinterpret_cast<PangoCairoFontMap *>(map));
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return true;
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}
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#else
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bool Platform::SetupFonts() {
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return true;
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}
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#endif
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#if defined(_WIN32)
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std::string Platform::FindResourceFolder() {
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return ".";
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}
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std::string Platform::FindConfigFile() {
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const auto x = std::getenv("ABADDON_CONFIG");
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if (x != nullptr)
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return x;
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return "./abaddon.ini";
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}
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std::string Platform::FindStateCacheFolder() {
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return ".";
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}
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#elif defined(__linux__)
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std::string Platform::FindResourceFolder() {
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static std::string found_path;
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static bool found = false;
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if (found) return found_path;
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const auto home_env = std::getenv("HOME");
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if (home_env != nullptr) {
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const static std::string home_path = home_env + "/.local/share/abaddon"s;
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for (const auto &path : { "."s, home_path, std::string(ABADDON_DEFAULT_RESOURCE_DIR) }) {
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if (util::IsFolder(path + "/res") && util::IsFolder(path + "/css")) {
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found_path = path;
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found = true;
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return found_path;
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}
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}
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}
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puts("cant find a resources folder, will try to load from cwd");
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found_path = ".";
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found = true;
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return found_path;
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}
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std::string Platform::FindConfigFile() {
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const auto x = std::getenv("ABADDON_CONFIG");
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if (x != nullptr)
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return x;
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const auto home_env = std::getenv("HOME");
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if (home_env != nullptr) {
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const auto home_path = home_env + "/.config/abaddon/abaddon.ini"s;
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for (auto path : { "./abaddon.ini"s, home_path }) {
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if (util::IsFile(path)) return path;
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}
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}
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puts("can't find configuration file!");
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return "./abaddon.ini";
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}
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std::string Platform::FindStateCacheFolder() {
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const auto home_env = std::getenv("HOME");
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if (home_env != nullptr) {
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auto home_path = home_env + "/.cache/abaddon"s;
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std::error_code ec;
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if (!util::IsFolder(home_path))
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std::filesystem::create_directories(home_path, ec);
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if (util::IsFolder(home_path))
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return home_path;
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}
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puts("can't find cache folder!");
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return ".";
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}
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#else
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std::string Platform::FindResourceFolder() {
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puts("unknown OS, trying to load resources from cwd");
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return ".";
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}
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std::string Platform::FindConfigFile() {
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const auto x = std::getenv("ABADDON_CONFIG");
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if (x != nullptr)
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return x;
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puts("unknown OS, trying to load config from cwd");
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return "./abaddon.ini";
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}
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std::string Platform::FindStateCacheFolder() {
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puts("unknown OS, setting state cache folder to cwd");
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return ".";
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}
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#endif
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