abaddon-ppc/abaddon.cpp

143 lines
3.5 KiB
C++

#include <gtkmm.h>
#include <memory>
#include <string>
#include <algorithm>
#include "discord/discord.hpp"
#include "dialogs/token.hpp"
#include "abaddon.hpp"
#ifdef _WIN32
#pragma comment(lib, "crypt32.lib")
#endif
Abaddon::Abaddon()
: m_settings("abaddon.ini") {
m_discord.SetAbaddon(this);
LoadFromSettings();
}
Abaddon::~Abaddon() {
m_settings.Close();
m_discord.Stop();
}
int Abaddon::StartGTK() {
m_gtk_app = Gtk::Application::create("com.github.lorpus.abaddon");
m_main_window = std::make_unique<MainWindow>();
m_main_window->SetAbaddon(this);
m_main_window->set_title("Abaddon");
m_main_window->show();
m_main_window->UpdateComponents();
m_gtk_app->signal_shutdown().connect([&]() {
StopDiscord();
});
if (!m_settings.IsValid()) {
Gtk::MessageDialog dlg(*m_main_window, "The settings file could not be created!", false, Gtk::MESSAGE_ERROR, Gtk::BUTTONS_OK, true);
dlg.run();
}
return m_gtk_app->run(*m_main_window);
}
void Abaddon::LoadFromSettings() {
std::string token = m_settings.GetSetting("discord", "token");
if (token.size()) {
m_discord_token = token;
m_discord.UpdateToken(m_discord_token);
}
}
void Abaddon::StartDiscord() {
m_discord.Start();
}
void Abaddon::StopDiscord() {
m_discord.Stop();
}
bool Abaddon::IsDiscordActive() const {
return m_discord.IsStarted();
}
std::string Abaddon::GetDiscordToken() const {
return m_discord_token;
}
const DiscordClient &Abaddon::GetDiscordClient() const {
std::scoped_lock<std::mutex> guard(m_mutex);
return m_discord;
}
void Abaddon::DiscordNotifyReady() {
m_main_window->UpdateComponents();
}
void Abaddon::DiscordNotifyChannelListFullRefresh() {
m_main_window->UpdateChannelListing();
}
void Abaddon::ActionConnect() {
if (!m_discord.IsStarted())
StartDiscord();
m_main_window->UpdateComponents();
}
void Abaddon::ActionDisconnect() {
if (m_discord.IsStarted())
StopDiscord();
m_main_window->UpdateComponents();
}
void Abaddon::ActionSetToken() {
TokenDialog dlg(*m_main_window);
auto response = dlg.run();
if (response == Gtk::RESPONSE_OK) {
m_discord_token = dlg.GetToken();
m_discord.UpdateToken(m_discord_token);
m_main_window->UpdateComponents();
m_settings.SetSetting("discord", "token", m_discord_token);
}
}
void Abaddon::ActionMoveGuildUp(Snowflake id) {
UserSettingsData d = m_discord.GetUserSettings();
std::vector<Snowflake> &pos = d.GuildPositions;
if (pos.size() == 0) {
auto x = m_discord.GetUserSortedGuilds();
for (const auto& pair : x)
pos.push_back(pair.first);
}
auto it = std::find(pos.begin(), pos.end(), id);
assert(it != pos.end());
std::vector<Snowflake>::iterator left = it - 1;
std::swap(*left, *it);
m_discord.UpdateSettingsGuildPositions(pos);
}
void Abaddon::ActionMoveGuildDown(Snowflake id) {
UserSettingsData d = m_discord.GetUserSettings();
std::vector<Snowflake> &pos = d.GuildPositions;
if (pos.size() == 0) {
auto x = m_discord.GetUserSortedGuilds();
for (const auto &pair : x)
pos.push_back(pair.first);
}
auto it = std::find(pos.begin(), pos.end(), id);
assert(it != pos.end());
std::vector<Snowflake>::iterator right = it + 1;
std::swap(*right, *it);
m_discord.UpdateSettingsGuildPositions(pos);
}
int main(int argc, char **argv) {
Abaddon abaddon;
return abaddon.StartGTK();
}