forked from OpenGamers/abaddon
143 lines
3.5 KiB
C++
143 lines
3.5 KiB
C++
#include <gtkmm.h>
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#include <memory>
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#include <string>
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#include <algorithm>
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#include "discord/discord.hpp"
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#include "dialogs/token.hpp"
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#include "abaddon.hpp"
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#ifdef _WIN32
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#pragma comment(lib, "crypt32.lib")
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#endif
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Abaddon::Abaddon()
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: m_settings("abaddon.ini") {
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m_discord.SetAbaddon(this);
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LoadFromSettings();
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}
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Abaddon::~Abaddon() {
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m_settings.Close();
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m_discord.Stop();
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}
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int Abaddon::StartGTK() {
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m_gtk_app = Gtk::Application::create("com.github.lorpus.abaddon");
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m_main_window = std::make_unique<MainWindow>();
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m_main_window->SetAbaddon(this);
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m_main_window->set_title("Abaddon");
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m_main_window->show();
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m_main_window->UpdateComponents();
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m_gtk_app->signal_shutdown().connect([&]() {
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StopDiscord();
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});
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if (!m_settings.IsValid()) {
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Gtk::MessageDialog dlg(*m_main_window, "The settings file could not be created!", false, Gtk::MESSAGE_ERROR, Gtk::BUTTONS_OK, true);
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dlg.run();
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}
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return m_gtk_app->run(*m_main_window);
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}
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void Abaddon::LoadFromSettings() {
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std::string token = m_settings.GetSetting("discord", "token");
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if (token.size()) {
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m_discord_token = token;
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m_discord.UpdateToken(m_discord_token);
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}
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}
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void Abaddon::StartDiscord() {
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m_discord.Start();
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}
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void Abaddon::StopDiscord() {
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m_discord.Stop();
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}
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bool Abaddon::IsDiscordActive() const {
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return m_discord.IsStarted();
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}
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std::string Abaddon::GetDiscordToken() const {
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return m_discord_token;
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}
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const DiscordClient &Abaddon::GetDiscordClient() const {
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std::scoped_lock<std::mutex> guard(m_mutex);
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return m_discord;
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}
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void Abaddon::DiscordNotifyReady() {
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m_main_window->UpdateComponents();
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}
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void Abaddon::DiscordNotifyChannelListFullRefresh() {
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m_main_window->UpdateChannelListing();
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}
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void Abaddon::ActionConnect() {
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if (!m_discord.IsStarted())
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StartDiscord();
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m_main_window->UpdateComponents();
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}
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void Abaddon::ActionDisconnect() {
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if (m_discord.IsStarted())
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StopDiscord();
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m_main_window->UpdateComponents();
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}
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void Abaddon::ActionSetToken() {
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TokenDialog dlg(*m_main_window);
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auto response = dlg.run();
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if (response == Gtk::RESPONSE_OK) {
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m_discord_token = dlg.GetToken();
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m_discord.UpdateToken(m_discord_token);
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m_main_window->UpdateComponents();
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m_settings.SetSetting("discord", "token", m_discord_token);
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}
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}
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void Abaddon::ActionMoveGuildUp(Snowflake id) {
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UserSettingsData d = m_discord.GetUserSettings();
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std::vector<Snowflake> &pos = d.GuildPositions;
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if (pos.size() == 0) {
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auto x = m_discord.GetUserSortedGuilds();
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for (const auto& pair : x)
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pos.push_back(pair.first);
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}
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auto it = std::find(pos.begin(), pos.end(), id);
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assert(it != pos.end());
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std::vector<Snowflake>::iterator left = it - 1;
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std::swap(*left, *it);
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m_discord.UpdateSettingsGuildPositions(pos);
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}
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void Abaddon::ActionMoveGuildDown(Snowflake id) {
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UserSettingsData d = m_discord.GetUserSettings();
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std::vector<Snowflake> &pos = d.GuildPositions;
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if (pos.size() == 0) {
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auto x = m_discord.GetUserSortedGuilds();
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for (const auto &pair : x)
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pos.push_back(pair.first);
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}
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auto it = std::find(pos.begin(), pos.end(), id);
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assert(it != pos.end());
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std::vector<Snowflake>::iterator right = it + 1;
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std::swap(*right, *it);
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m_discord.UpdateSettingsGuildPositions(pos);
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}
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int main(int argc, char **argv) {
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Abaddon abaddon;
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return abaddon.StartGTK();
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}
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