forked from OpenGamers/abaddon
47 lines
1.4 KiB
C++
47 lines
1.4 KiB
C++
#pragma once
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#include <string>
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#include <type_traits>
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#include <SimpleIni.h>
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class SettingsManager {
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public:
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SettingsManager(std::string filename);
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void Reload();
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void Close();
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bool GetUseMemoryDB() const;
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std::string GetUserAgent() const;
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std::string GetDiscordToken() const;
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bool GetShowMemberListDiscriminators() const;
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bool GetShowEmojis() const;
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std::string GetLinkColor() const;
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int GetCacheHTTPConcurrency() const;
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bool GetPrefetch() const;
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std::string GetMainCSS() const;
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bool GetShowAnimations() const;
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bool GetShowOwnerCrown() const;
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bool IsValid() const;
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template<typename T>
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void SetSetting(std::string section, std::string key, T value) {
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m_ini.SetValue(section.c_str(), key.c_str(), std::to_string(value).c_str());
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m_ini.SaveFile(m_filename.c_str());
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}
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void SetSetting(std::string section, std::string key, std::string value) {
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m_ini.SetValue(section.c_str(), key.c_str(), value.c_str());
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m_ini.SaveFile(m_filename.c_str());
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}
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private:
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std::string GetSettingString(const std::string §ion, const std::string &key, std::string fallback = "") const;
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int GetSettingInt(const std::string §ion, const std::string &key, int fallback) const;
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bool GetSettingBool(const std::string §ion, const std::string &key, bool fallback) const;
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private:
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bool m_ok;
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std::string m_filename;
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CSimpleIniA m_ini;
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};
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