abaddon-ppc/components/channels.hpp

192 lines
4.8 KiB
C++

#pragma once
#include <gtkmm.h>
#include <string>
#include <queue>
#include <mutex>
#include <unordered_set>
#include <unordered_map>
#include <sigc++/sigc++.h>
#include "../discord/discord.hpp"
static const constexpr int ChannelEmojiSize = 16;
class ChannelListRow : public Gtk::ListBoxRow {
public:
bool IsUserCollapsed;
Snowflake ID;
std::unordered_set<ChannelListRow *> Children;
ChannelListRow *Parent = nullptr;
virtual void Collapse();
virtual void Expand();
static void MakeReadOnly(Gtk::TextView *tv);
};
class ChannelListRowDMHeader : public ChannelListRow {
public:
ChannelListRowDMHeader();
protected:
Gtk::EventBox *m_ev;
Gtk::Box *m_box;
Gtk::Label *m_lbl;
};
class StatusIndicator;
class ChannelListRowDMChannel : public ChannelListRow {
public:
ChannelListRowDMChannel(const ChannelData *data);
protected:
Gtk::EventBox *m_ev;
Gtk::Box *m_box;
StatusIndicator *m_status = nullptr;
Gtk::TextView *m_lbl;
Gtk::Image *m_icon = nullptr;
Gtk::Menu m_menu;
Gtk::MenuItem *m_menu_close; // leave if group
Gtk::MenuItem *m_menu_copy_id;
};
class ChannelListRowGuild : public ChannelListRow {
public:
ChannelListRowGuild(const GuildData *data);
int GuildIndex;
protected:
Gtk::EventBox *m_ev;
Gtk::Box *m_box;
Gtk::TextView *m_lbl;
Gtk::Image *m_icon;
Gtk::Menu m_menu;
Gtk::MenuItem *m_menu_copyid;
Gtk::MenuItem *m_menu_leave;
Gtk::MenuItem *m_menu_settings;
private:
typedef sigc::signal<void> type_signal_copy_id;
typedef sigc::signal<void> type_signal_leave;
typedef sigc::signal<void> type_signal_settings;
type_signal_copy_id m_signal_copy_id;
type_signal_leave m_signal_leave;
type_signal_settings m_signal_settings;
public:
type_signal_copy_id signal_copy_id();
type_signal_leave signal_leave();
type_signal_settings signal_settings();
};
class ChannelListRowCategory : public ChannelListRow {
public:
ChannelListRowCategory(const ChannelData *data);
virtual void Collapse();
virtual void Expand();
protected:
Gtk::EventBox *m_ev;
Gtk::Box *m_box;
Gtk::TextView *m_lbl;
Gtk::Arrow *m_arrow;
Gtk::Menu m_menu;
Gtk::MenuItem *m_menu_copyid;
private:
typedef sigc::signal<void> type_signal_copy_id;
type_signal_copy_id m_signal_copy_id;
public:
type_signal_copy_id signal_copy_id();
};
class ChannelListRowChannel : public ChannelListRow {
public:
ChannelListRowChannel(const ChannelData *data);
protected:
Gtk::EventBox *m_ev;
Gtk::Box *m_box;
Gtk::TextView *m_lbl;
Gtk::Menu m_menu;
Gtk::MenuItem *m_menu_copyid;
private:
typedef sigc::signal<void> type_signal_copy_id;
type_signal_copy_id m_signal_copy_id;
public:
type_signal_copy_id signal_copy_id();
};
class ChannelList {
public:
ChannelList();
Gtk::Widget *GetRoot() const;
void UpdateListing();
void UpdateNewGuild(Snowflake id);
void UpdateRemoveGuild(Snowflake id);
void UpdateRemoveChannel(Snowflake id);
void UpdateChannel(Snowflake id);
void UpdateCreateDMChannel(Snowflake id);
void UpdateCreateChannel(Snowflake id);
void UpdateGuild(Snowflake id);
void SetActiveChannel(Snowflake id);
protected:
Gtk::ListBox *m_list;
Gtk::ScrolledWindow *m_main;
ChannelListRowDMHeader *m_dm_header_row = nullptr;
void CollapseRow(ChannelListRow *row);
void ExpandRow(ChannelListRow *row);
void DeleteRow(ChannelListRow *row);
void UpdateChannelCategory(Snowflake id);
void on_row_activated(Gtk::ListBoxRow *row);
int m_guild_count;
void OnMenuCopyID(Snowflake id);
void OnGuildMenuLeave(Snowflake id);
void OnGuildMenuSettings(Snowflake id);
Gtk::Menu m_channel_menu;
Gtk::MenuItem *m_channel_menu_copyid;
// i would use one map but in really old guilds there can be a channel w/ same id as the guild so this hacky shit has to do
std::unordered_map<Snowflake, ChannelListRow *> m_guild_id_to_row;
std::unordered_map<Snowflake, ChannelListRow *> m_id_to_row;
void InsertGuildAt(Snowflake id, int pos);
void AddPrivateChannels();
void CheckBumpDM(Snowflake channel_id);
public:
typedef sigc::signal<void, Snowflake> type_signal_action_channel_item_select;
typedef sigc::signal<void, Snowflake> type_signal_action_guild_leave;
typedef sigc::signal<void, Snowflake> type_signal_action_guild_settings;
type_signal_action_channel_item_select signal_action_channel_item_select();
type_signal_action_guild_leave signal_action_guild_leave();
type_signal_action_guild_settings signal_action_guild_settings();
protected:
type_signal_action_channel_item_select m_signal_action_channel_item_select;
type_signal_action_guild_leave m_signal_action_guild_leave;
type_signal_action_guild_settings m_signal_action_guild_settings;
};