forked from OpenGamers/abaddon
42 lines
1.9 KiB
C++
42 lines
1.9 KiB
C++
#pragma once
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#include <gtkmm.h>
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#include <unordered_map>
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// handles both static and animated
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class CellRendererPixbufAnimation : public Gtk::CellRenderer {
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public:
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CellRendererPixbufAnimation();
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virtual ~CellRendererPixbufAnimation();
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Glib::PropertyProxy<Glib::RefPtr<Gdk::Pixbuf>> property_pixbuf();
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Glib::PropertyProxy<Glib::RefPtr<Gdk::PixbufAnimation>> property_pixbuf_animation();
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protected:
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void get_preferred_width_vfunc(Gtk::Widget &widget, int &minimum_width, int &natural_width) const override;
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void get_preferred_width_for_height_vfunc(Gtk::Widget &widget, int height, int &minimum_width, int &natural_width) const override;
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void get_preferred_height_vfunc(Gtk::Widget &widget, int &minimum_height, int &natural_height) const override;
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void get_preferred_height_for_width_vfunc(Gtk::Widget &widget, int width, int &minimum_height, int &natural_height) const override;
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void render_vfunc(const Cairo::RefPtr<Cairo::Context> &cr,
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Gtk::Widget &widget,
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const Gdk::Rectangle &background_area,
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const Gdk::Rectangle &cell_area,
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Gtk::CellRendererState flag) override;
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private:
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Glib::Property<Glib::RefPtr<Gdk::Pixbuf>> m_property_pixbuf;
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Glib::Property<Glib::RefPtr<Gdk::PixbufAnimation>> m_property_pixbuf_animation;
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/* one cellrenderer is used for every animation and i dont know how to
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store data per-pixbuf (in this case the iter) so this little map thing will have to do
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i would try set_data on the pixbuf but i dont know if that will cause memory leaks
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this would mean if a row's pixbuf animation is changed more than once then it wont be released immediately
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but thats not a problem for me in this case
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unordered_map doesnt compile cuz theres no hash overload, i guess
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*/
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std::map<Glib::RefPtr<Gdk::PixbufAnimation>, Glib::RefPtr<Gdk::PixbufAnimationIter>> m_pixbuf_animation_iters;
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};
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