forked from OpenGamers/abaddon
handle merged_members in ready object
this way you dont have to load a channel to make the client aware of your permissions
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@@ -170,6 +170,7 @@ struct ReadyEventData {
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std::optional<std::string> AnalyticsToken;
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std::optional<int> FriendSuggestionCount;
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UserSettings Settings;
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std::optional<std::vector<std::vector<GuildMember>>> MergedMembers;
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// std::vector<Unknown> ConnectedAccounts; // opt
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// std::map<std::string, Unknown> Consents; // opt
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// std::vector<Unknown> Experiments; // opt
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