forked from OpenGamers/abaddon
Merge branch 'master' into attachments
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11
README.md
11
README.md
@@ -59,18 +59,17 @@ the result of fundamental issues with Discord's thread implementation.
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#### Mac:
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#### Mac:
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1. `git clone https://github.com/uowuo/abaddon && cd abaddon`
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1. `git clone https://github.com/uowuo/abaddon --recurse-submodules="subprojects" && cd abaddon`
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2. `brew install gtkmm3 nlohmann-json`
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2. `brew install gtkmm3 nlohmann-json`
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3. `git submodule update --init subprojects`
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3. `mkdir build && cd build`
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4. `mkdir build && cd build`
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4. `cmake ..`
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5. `cmake ..`
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5. `make`
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6. `make`
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#### Linux:
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#### Linux:
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1. Install dependencies: `libgtkmm-3.0-dev`, `libcurl4-gnutls-dev`,
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1. Install dependencies: `libgtkmm-3.0-dev`, `libcurl4-gnutls-dev`,
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and [nlohmann-json](https://github.com/nlohmann/json)
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and [nlohmann-json](https://github.com/nlohmann/json)
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2. `git clone https://github.com/uowuo/abaddon && cd abaddon`
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2. `git clone https://github.com/uowuo/abaddon --recurse-submodules="subprojects" && cd abaddon`
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3. `mkdir build && cd build`
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3. `mkdir build && cd build`
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4. `cmake ..`
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4. `cmake ..`
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5. `make`
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5. `make`
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@@ -41,7 +41,7 @@ void from_json(const nlohmann::json &j, GuildMemberListUpdateMessage::MemberItem
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JS_D("mute", m.IsMuted);
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JS_D("mute", m.IsMuted);
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JS_D("joined_at", m.JoinedAt);
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JS_D("joined_at", m.JoinedAt);
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JS_D("deaf", m.IsDefeaned);
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JS_D("deaf", m.IsDefeaned);
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JS_N("hoisted_role", m.HoistedRole);
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JS_ON("hoisted_role", m.HoistedRole);
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JS_ON("premium_since", m.PremiumSince);
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JS_ON("premium_since", m.PremiumSince);
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JS_ON("nick", m.Nickname);
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JS_ON("nick", m.Nickname);
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JS_ON("presence", m.Presence);
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JS_ON("presence", m.Presence);
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