forked from OpenGamers/abaddon
make fallback for config file go in home directory if possible (#52)
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2461406887
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@ -1,18 +1,18 @@
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#include "platform.hpp"
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#include "util.hpp"
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#include <string>
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#include <fstream>
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#include <filesystem>
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#include <config.h>
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#include <filesystem>
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#include <fstream>
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#include <string>
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using namespace std::literals::string_literals;
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#if defined(_WIN32) && defined(_MSC_VER)
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#include <Windows.h>
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#include <Shlwapi.h>
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#include <ShlObj_core.h>
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#include <pango/pangocairo.h>
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#include <pango/pangofc-fontmap.h>
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#include <ShlObj_core.h>
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#include <Shlwapi.h>
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#include <Windows.h>
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#pragma comment(lib, "Shlwapi.lib")
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bool Platform::SetupFonts() {
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using namespace std::string_literals;
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@ -107,17 +107,29 @@ std::string Platform::FindResourceFolder() {
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}
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std::string Platform::FindConfigFile() {
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const auto x = std::getenv("ABADDON_CONFIG");
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if (x != nullptr)
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return x;
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const auto cfg = std::getenv("ABADDON_CONFIG");
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if (cfg != nullptr) return cfg;
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const auto home_env = std::getenv("HOME");
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if (home_env != nullptr) {
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const auto home_path = home_env + "/.config/abaddon/abaddon.ini"s;
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for (auto path : { "./abaddon.ini"s, home_path }) {
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if (util::IsFile(path)) return path;
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// use config present in cwd first
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if (util::IsFile("./abaddon.ini"))
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return "./abaddon.ini";
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if (const auto home_env = std::getenv("HOME")) {
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// use ~/.config if present
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if (auto home_path = home_env + "/.config/abaddon/abaddon.ini"s; util::IsFile(home_path)) {
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return home_path;
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}
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// fallback to ~/.config if the directory exists/can be created
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std::error_code ec;
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const auto home_path = home_env + "/.config/abaddon"s;
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if (!util::IsFolder(home_path))
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std::filesystem::create_directories(home_path, ec);
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if (util::IsFolder(home_path))
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return home_path + "/abaddon.ini";
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}
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// fallback to cwd if cant find + cant make in ~/.config
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puts("can't find configuration file!");
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return "./abaddon.ini";
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}
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