From 84eb56d6b1f6d0fee4b909e3a96c66b6ad1311f7 Mon Sep 17 00:00:00 2001 From: ouwou <26526779+ouwou@users.noreply.github.com> Date: Fri, 9 Sep 2022 02:51:59 -0400 Subject: [PATCH] store user from interaction even if member is not present --- src/discord/discord.cpp | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/src/discord/discord.cpp b/src/discord/discord.cpp index 561b25b..e1b7a48 100644 --- a/src/discord/discord.cpp +++ b/src/discord/discord.cpp @@ -2441,9 +2441,11 @@ void DiscordClient::StoreMessageData(Message &msg) { if (msg.Member.has_value()) m_store.SetGuildMember(*msg.GuildID, msg.Author.ID, *msg.Member); - if (msg.Interaction.has_value() && msg.Interaction->Member.has_value()) { + if (msg.Interaction.has_value()) { m_store.SetUser(msg.Interaction->User.ID, msg.Interaction->User); - m_store.SetGuildMember(*msg.GuildID, msg.Interaction->User.ID, *msg.Interaction->Member); + if (msg.Interaction->Member.has_value()) { + m_store.SetGuildMember(*msg.GuildID, msg.Interaction->User.ID, *msg.Interaction->Member); + } } m_store.EndTransaction();