forked from OpenGamers/abaddon
reset last sequence on connect
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@@ -12,6 +12,7 @@ void DiscordClient::Start() {
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std::memset(&m_zstream, 0, sizeof(m_zstream));
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std::memset(&m_zstream, 0, sizeof(m_zstream));
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inflateInit2(&m_zstream, MAX_WBITS + 32);
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inflateInit2(&m_zstream, MAX_WBITS + 32);
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m_last_sequence = -1;
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m_heartbeat_acked = true;
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m_heartbeat_acked = true;
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m_client_connected = true;
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m_client_connected = true;
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m_websocket.StartConnection(DiscordGateway);
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m_websocket.StartConnection(DiscordGateway);
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