forked from OpenGamers/abaddon
improve MESSAGE_UPDATE handling (hopefully)
This commit is contained in:
@@ -146,9 +146,9 @@ void MainWindow::UpdateChatMessageDeleted(Snowflake id, Snowflake channel_id) {
|
||||
m_chat.DeleteMessage(id);
|
||||
}
|
||||
|
||||
void MainWindow::UpdateChatMessageEditContent(Snowflake id, Snowflake channel_id) {
|
||||
void MainWindow::UpdateChatMessageUpdated(Snowflake id, Snowflake channel_id) {
|
||||
if (channel_id == GetChatActiveChannel())
|
||||
m_chat.UpdateMessageContent(id);
|
||||
m_chat.UpdateMessage(id);
|
||||
}
|
||||
|
||||
void MainWindow::UpdateChatPrependHistory(const std::vector<Snowflake> &msgs) {
|
||||
|
||||
@@ -16,7 +16,7 @@ public:
|
||||
Snowflake GetChatActiveChannel() const;
|
||||
void UpdateChatNewMessage(Snowflake id);
|
||||
void UpdateChatMessageDeleted(Snowflake id, Snowflake channel_id);
|
||||
void UpdateChatMessageEditContent(Snowflake id, Snowflake channel_id);
|
||||
void UpdateChatMessageUpdated(Snowflake id, Snowflake channel_id);
|
||||
void UpdateChatPrependHistory(const std::vector<Snowflake> &msgs);
|
||||
void InsertChatInput(std::string text);
|
||||
Snowflake GetChatOldestListedMessage();
|
||||
|
||||
Reference in New Issue
Block a user