forked from OpenGamers/abaddon
add ABADDON_CONFIG environment variable
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11
README.md
11
README.md
@@ -54,7 +54,11 @@ Or, do steps 1 and 2, and open CMakeLists.txt in Visual Studio if `vcpkg integra
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- MacOS: [here](https://nightly.link/uowuo/abaddon/workflows/ci/master/build-macos-RelWithDebInfo.zip) unsigned, unpackaged, requires gtkmm3 (e.g. from homebrew)
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- Linux: [here](https://nightly.link/uowuo/abaddon/workflows/ci/master/build-linux-MinSizeRel.zip) unpackaged (for now), requires gtkmm3. built on Ubuntu 18.04 + gcc9
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⚠️ Make sure you start from the directory where `css` and `res` are or else stuff will be broken
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⚠️ If you use Windows, make sure to start from the directory containing `css` and `res`
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If you don't use Windows, `css` and `res` can be loaded from `/usr/share/abaddon`
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`abaddon.ini` will also be automatically used if located at `~/.config/abaddon/abaddon.ini` and there is no `abaddon.ini` in the working directory
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#### Dependencies:
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* [gtkmm](https://www.gtkmm.org/en/)
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@@ -196,3 +200,8 @@ For example, memory_db would be set by adding `memory_db = true` under the line
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#### misc
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* linkcolor (string) - color to use for links in messages
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### Environment variables
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* ABADDON_NO_FC (Windows only) - don't use custom font config
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* ABADDON_CONFIG - change path of configuration file to use. relative to cwd or can be absolute
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