forked from OpenGamers/abaddon
obfuscate token in input dialog
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af60bceada
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46b88566f1
@ -1,6 +1,6 @@
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#include "token.hpp"
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std::string trim(const std::string& str) {
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std::string trim(const std::string &str) {
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const auto first = str.find_first_not_of(' ');
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if (first == std::string::npos) return str;
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const auto last = str.find_last_not_of(' ');
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@ -30,6 +30,8 @@ TokenDialog::TokenDialog(Gtk::Window &parent)
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m_bbox.pack_start(m_cancel, Gtk::PACK_SHRINK);
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m_bbox.set_layout(Gtk::BUTTONBOX_END);
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m_entry.set_input_purpose(Gtk::INPUT_PURPOSE_PASSWORD);
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m_entry.set_visibility(false);
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m_entry.set_hexpand(true);
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m_layout.add(m_entry);
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m_layout.add(m_bbox);
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