forked from OpenGamers/abaddon
basic handling of CALL messages
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3deb2b1002
@ -274,6 +274,9 @@ void ChatMessageItemContainer::UpdateTextComponent(Gtk::TextView *tv) {
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const auto author = Abaddon::Get().GetDiscordClient().GetUser(data->Author.ID);
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b->insert_markup(s, "<i><span color='#999999'>" + author->GetEscapedBoldName() + " has added <b>" + Glib::Markup::escape_text(data->Content) + "</b> to this channel. Its most important updates will show up here.</span></i>");
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} break;
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case MessageType::CALL: {
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b->insert_markup(s, "<span color='#999999'><i>[started a call]</i></span>");
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} break;
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default: break;
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}
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}
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@ -13,7 +13,7 @@ enum class MessageType {
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DEFAULT = 0, // yep
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RECIPIENT_ADD = 1, // yep
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RECIPIENT_REMOVE = 2, // yep
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CALL = 3, // nope
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CALL = 3, // yep (sorta)
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CHANNEL_NAME_CHANGE = 4, // yep
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CHANNEL_ICON_CHANGE = 5, // yep
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CHANNEL_PINNED_MESSAGE = 6, // yep
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