forked from OpenGamers/abaddon
handle reconnect messages
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@@ -24,6 +24,8 @@ enum class GatewayOp : int {
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Heartbeat = 1,
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Identify = 2,
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UpdateStatus = 3,
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Resume = 6,
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Reconnect = 7,
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Hello = 10,
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HeartbeatAck = 11,
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LazyLoadRequest = 14,
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@@ -241,3 +243,11 @@ struct CreateDMObject {
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friend void to_json(nlohmann::json &j, const CreateDMObject &m);
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};
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struct ResumeMessage : GatewayMessage {
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std::string Token;
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std::string SessionID;
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int Sequence;
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friend void to_json(nlohmann::json &j, const ResumeMessage &m);
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};
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