forked from OpenGamers/abaddon
remove unnecessary copying left over from debugging
This commit is contained in:
parent
fb3d69c5e7
commit
0da913cd4a
@ -2159,8 +2159,7 @@ Store::Database::type_signal_close Store::Database::signal_close() {
|
||||
Store::Statement::Statement(Database &db, const char *command)
|
||||
: m_db(&db) {
|
||||
if (m_db->SetError(sqlite3_prepare_v2(m_db->obj(), command, -1, &m_stmt, nullptr)) != SQLITE_OK) return;
|
||||
std::string tmp = command;
|
||||
m_db->signal_close().connect([tmp, this] {
|
||||
m_db->signal_close().connect([this] {
|
||||
sqlite3_finalize(m_stmt);
|
||||
m_stmt = nullptr;
|
||||
});
|
||||
|
Loading…
Reference in New Issue
Block a user