forked from OpenGamers/abaddon
fix handling of reconnect messages
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@@ -268,7 +268,8 @@ private:
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HeartbeatWaiter m_heartbeat_waiter;
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std::atomic<bool> m_heartbeat_acked = true;
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bool m_wants_resume = false;
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bool m_reconnecting = false; // reconnecting either to resume or reidentify
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bool m_wants_resume = false; // reconnecting specifically to resume
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std::string m_session_id;
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mutable std::mutex m_msg_mutex;
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