SpaceCadetPinballPPC/SpaceCadetPinball/TWall.cpp
Muzychenko Andrey 2d0da712e3 Cleaning up maths: part 2.
Renamed vector2.
2022-05-11 16:47:13 +03:00

58 lines
1.1 KiB
C++

#include "pch.h"
#include "TWall.h"
#include "control.h"
#include "render.h"
#include "timer.h"
TWall::TWall(TPinballTable* table, int groupIndex) : TCollisionComponent(table, groupIndex, true)
{
if (RenderSprite)
render::sprite_set_bitmap(RenderSprite, nullptr);
if (ListBitmap)
BmpPtr = ListBitmap->at(0);
}
int TWall::Message(int code, float value)
{
if (code == 1024 && Timer)
{
timer::kill(Timer);
TimerExpired(Timer, this);
}
return 0;
}
void TWall::Collision(TBall* ball, vector2* nextPosition, vector2* direction, float coef, TEdgeSegment* edge)
{
if (DefaultCollision(ball, nextPosition, direction))
{
if (BmpPtr)
{
render::sprite_set_bitmap(RenderSprite, BmpPtr);
Timer = timer::set(0.1f, this, TimerExpired);
}
control::handler(63, this);
}
}
void TWall::put_scoring(int index, int score)
{
if (index < 1)
Scores[index] = score;
}
int TWall::get_scoring(int index)
{
return index < 1 ? Scores[index] : 0;
}
void TWall::TimerExpired(int timerId, void* caller)
{
auto wall = static_cast<TWall*>(caller);
render::sprite_set_bitmap(wall->RenderSprite, nullptr);
wall->Timer = 0;
wall->MessageField = 0;
}