SpaceCadetPinballPPC/SpaceCadetPinball/control.h
Muzychenko Andrey b20e13ee97 control: reduced component indirection.
cheats: hidden test with tab, FT style.
2022-02-10 16:29:31 +03:00

188 lines
9.0 KiB
C++

#pragma once
class TLight;
class TSound;
class TPinballTable;
class TPinballComponent;
struct component_tag_base
{
LPCSTR Name;
component_tag_base(LPCSTR name)
{
Name = name;
}
virtual ~component_tag_base() = default;
virtual TPinballComponent* GetComponent() = 0;
virtual void SetComponent(TPinballComponent* comp) = 0;
};
/* Original did not have this template. It supposedly cast TSound and TTextBox from TPinballComponent in tags*/
template <class T = TPinballComponent>
struct component_tag : component_tag_base
{
static_assert(std::is_base_of<TPinballComponent, T>::value, "T must inherit from TPinballComponent");
T* Component;
component_tag(LPCSTR name) : component_tag_base(name), Component(nullptr)
{
}
TPinballComponent* GetComponent() override
{
return static_cast<TPinballComponent*>(Component);
}
void SetComponent(TPinballComponent* comp) override
{
Component = dynamic_cast<T*>(comp);
if (comp)
assertm(Component, "Wrong component type");
}
};
struct component_control
{
void (* ControlFunc)(int, TPinballComponent*);
int ScoreCount;
int* Scores;
};
struct component_info
{
component_tag_base& Tag;
component_control Control;
};
class control
{
public:
static TPinballTable* TableG;
static component_info score_components[88];
static component_tag_base* simple_components[142];
static int waiting_deployment_flag;
static bool table_unlimited_balls;
static int RankRcArray[9], MissionRcArray[17], mission_select_scores[17];
static component_tag_base *wormhole_tag_array1[3], *wormhole_tag_array2[3], *wormhole_tag_array3[3];
static void make_links(TPinballTable* table);
static void ClearLinks();
static TPinballComponent* make_component_link(component_tag_base& tag);
static void handler(int code, TPinballComponent* cmp);
static void pbctrl_bdoor_controller(char key);
static void table_add_extra_ball(float count);
static void table_set_bonus_hold();
static void table_set_bonus();
static void table_set_jackpot();
static void table_set_flag_lights();
static void table_set_multiball();
static void table_bump_ball_sink_lock();
static void table_set_replay(float value);
static void cheat_bump_rank();
static bool light_on(component_tag<TLight>* tag);
static int SpecialAddScore(int score);
static int AddRankProgress(int rank);
static void AdvanceWormHoleDestination(int flag);
static void FlipperRebounderControl1(int code, TPinballComponent* caller);
static void FlipperRebounderControl2(int code, TPinballComponent* caller);
static void RebounderControl(int code, TPinballComponent* caller);
static void BumperControl(int code, TPinballComponent* caller);
static void LeftKickerControl(int code, TPinballComponent* caller);
static void RightKickerControl(int code, TPinballComponent* caller);
static void LeftKickerGateControl(int code, TPinballComponent* caller);
static void RightKickerGateControl(int code, TPinballComponent* caller);
static void DeploymentChuteToEscapeChuteOneWayControl(int code, TPinballComponent* caller);
static void DeploymentChuteToTableOneWayControl(int code, TPinballComponent* caller);
static void DrainBallBlockerControl(int code, TPinballComponent* caller);
static void LaunchRampControl(int code, TPinballComponent* caller);
static void LaunchRampHoleControl(int code, TPinballComponent* caller);
static void SpaceWarpRolloverControl(int code, TPinballComponent* caller);
static void ReentryLanesRolloverControl(int code, TPinballComponent* caller);
static void BumperGroupControl(int code, TPinballComponent* caller);
static void LaunchLanesRolloverControl(int code, TPinballComponent* caller);
static void OutLaneRolloverControl(int code, TPinballComponent* caller);
static void ExtraBallLightControl(int code, TPinballComponent* caller);
static void ReturnLaneRolloverControl(int code, TPinballComponent* caller);
static void BonusLaneRolloverControl(int code, TPinballComponent* caller);
static void FuelRollover1Control(int code, TPinballComponent* caller);
static void FuelRollover2Control(int code, TPinballComponent* caller);
static void FuelRollover3Control(int code, TPinballComponent* caller);
static void FuelRollover4Control(int code, TPinballComponent* caller);
static void FuelRollover5Control(int code, TPinballComponent* caller);
static void FuelRollover6Control(int code, TPinballComponent* caller);
static void HyperspaceLightGroupControl(int code, TPinballComponent* caller);
static void WormHoleControl(int code, TPinballComponent* caller);
static void LeftFlipperControl(int code, TPinballComponent* caller);
static void RightFlipperControl(int code, TPinballComponent* caller);
static void JackpotLightControl(int code, TPinballComponent* caller);
static void BonusLightControl(int code, TPinballComponent* caller);
static void BoosterTargetControl(int code, TPinballComponent* caller);
static void MedalLightGroupControl(int code, TPinballComponent* caller);
static void MultiplierLightGroupControl(int code, TPinballComponent* caller);
static void FuelSpotTargetControl(int code, TPinballComponent* caller);
static void MissionSpotTargetControl(int code, TPinballComponent* caller);
static void LeftHazardSpotTargetControl(int code, TPinballComponent* caller);
static void RightHazardSpotTargetControl(int code, TPinballComponent* caller);
static void WormHoleDestinationControl(int code, TPinballComponent* caller);
static void BlackHoleKickoutControl(int code, TPinballComponent* caller);
static void FlagControl(int code, TPinballComponent* caller);
static void GravityWellKickoutControl(int code, TPinballComponent* caller);
static void SkillShotGate1Control(int code, TPinballComponent* caller);
static void SkillShotGate2Control(int code, TPinballComponent* caller);
static void SkillShotGate3Control(int code, TPinballComponent* caller);
static void SkillShotGate4Control(int code, TPinballComponent* caller);
static void SkillShotGate5Control(int code, TPinballComponent* caller);
static void SkillShotGate6Control(int code, TPinballComponent* caller);
static void ShootAgainLightControl(int code, TPinballComponent* caller);
static void EscapeChuteSinkControl(int code, TPinballComponent* caller);
static void MissionControl(int code, TPinballComponent* caller);
static void HyperspaceKickOutControl(int code, TPinballComponent* caller);
static void PlungerControl(int code, TPinballComponent* caller);
static void MedalTargetControl(int code, TPinballComponent* caller);
static void MultiplierTargetControl(int code, TPinballComponent* caller);
static void BallDrainControl(int code, TPinballComponent* caller);
static void table_control_handler(int code);
static void AlienMenaceController(int code, TPinballComponent* caller);
static void AlienMenacePartTwoController(int code, TPinballComponent* caller);
static void BlackHoleThreatController(int code, TPinballComponent* caller);
static void BugHuntController(int code, TPinballComponent* caller);
static void CosmicPlagueController(int code, TPinballComponent* caller);
static void CosmicPlaguePartTwoController(int code, TPinballComponent* caller);
static void DoomsdayMachineController(int code, TPinballComponent* caller);
static void GameoverController(int code, TPinballComponent* caller);
static void LaunchTrainingController(int code, TPinballComponent* caller);
static void MaelstromController(int code, TPinballComponent* caller);
static void MaelstromPartEightController(int code, TPinballComponent* caller);
static void MaelstromPartFiveController(int code, TPinballComponent* caller);
static void MaelstromPartFourController(int code, TPinballComponent* caller);
static void MaelstromPartSevenController(int code, TPinballComponent* caller);
static void MaelstromPartSixController(int code, TPinballComponent* caller);
static void MaelstromPartThreeController(int code, TPinballComponent* caller);
static void MaelstromPartTwoController(int code, TPinballComponent* caller);
static void PracticeMissionController(int code, TPinballComponent* caller);
static void ReconnaissanceController(int code, TPinballComponent* caller);
static void ReentryTrainingController(int code, TPinballComponent* caller);
static void RescueMissionController(int code, TPinballComponent* caller);
static void SatelliteController(int code, TPinballComponent* caller);
static void ScienceMissionController(int code, TPinballComponent* caller);
static void SecretMissionGreenController(int code, TPinballComponent* caller);
static void SecretMissionRedController(int code, TPinballComponent* caller);
static void SecretMissionYellowController(int code, TPinballComponent* caller);
static void SelectMissionController(int code, TPinballComponent* caller);
static void SpaceRadiationController(int code, TPinballComponent* caller);
static void StrayCometController(int code, TPinballComponent* caller);
static void TimeWarpController(int code, TPinballComponent* caller);
static void TimeWarpPartTwoController(int code, TPinballComponent* caller);
static void UnselectMissionController(int code, TPinballComponent* caller);
static void WaitingDeploymentController(int code, TPinballComponent* caller);
private:
static int extraball_light_flag;
};