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20 lines
452 B
C++
20 lines
452 B
C++
#pragma once
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#include "TCollisionComponent.h"
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class TKickback :
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public TCollisionComponent
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{
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public:
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TKickback(TPinballTable* table, int groupIndex);
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int Message(int code, float value) override;
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void Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef,
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TEdgeSegment* edge) override;
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static void TimerExpired(int timerId, void* caller);
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float TimerTime;
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float TimerTime2;
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int Timer;
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int KickActiveFlag;
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};
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