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29 lines
664 B
C++
29 lines
664 B
C++
#pragma once
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#include "TCollisionComponent.h"
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class TFlagSpinner :
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public TCollisionComponent
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{
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public:
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TFlagSpinner(TPinballTable* table, int groupIndex);
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int Message(int code, float value) override;
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void Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef,
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TEdgeSegment* edge) override;
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void put_scoring(int index, int score) override;
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int get_scoring(int index) override;
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void NextFrame();
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static void SpinTimer(int timerId, void* caller);
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float Speed{};
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float MaxSpeed;
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float MinSpeed;
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float SpeedDecrement;
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int SpinDirection{};
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int BmpIndex{};
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int Timer;
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TEdgeSegment* PrevCollider;
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int Scores[2]{};
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};
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