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22 lines
561 B
C++
22 lines
561 B
C++
#pragma once
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#include "TCollisionComponent.h"
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class TPopupTarget :
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public TCollisionComponent
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{
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public:
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TPopupTarget(TPinballTable* table, int groupIndex);
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int Message(int code, float value) override;
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void put_scoring(int index, int score) override;
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int get_scoring(int index) override;
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void Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef,
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TEdgeSegment* edge) override;
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static void TimerExpired(int timerId, void* caller);
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int Timer;
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float TimerTime;
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int Scores[3]{};
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int PlayerMessagefieldBackup[4]{};
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};
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