mirror of
https://github.com/iAmInActions/SpaceCadetPinballPPC.git
synced 2024-11-22 03:55:21 +00:00
06b760e8dd
Fixed duplicate button id.
123 lines
3.1 KiB
C++
123 lines
3.1 KiB
C++
#pragma once
|
|
|
|
enum class Menu1:int
|
|
{
|
|
New_Game = 101,
|
|
About_Pinball = 102,
|
|
High_Scores = 103,
|
|
Exit = 105,
|
|
Sounds = 201,
|
|
Music = 202,
|
|
Help_Topics = 301,
|
|
Launch_Ball = 401,
|
|
Pause_Resume_Game = 402,
|
|
Full_Screen = 403,
|
|
Demo = 404,
|
|
Select_Table = 405,
|
|
Player_Controls = 406,
|
|
OnePlayer = 408,
|
|
TwoPlayers = 409,
|
|
ThreePlayers = 410,
|
|
FourPlayers = 411,
|
|
Show_Menu = 412,
|
|
MaximumResolution = 500,
|
|
R640x480 = 501,
|
|
R800x600 = 502,
|
|
R1024x768 = 503,
|
|
WindowUniformScale = 600,
|
|
WindowLinearFilter = 601,
|
|
};
|
|
|
|
enum class InputTypes: unsigned
|
|
{
|
|
None = 0,
|
|
Keyboard = 1,
|
|
Mouse = 2,
|
|
GameController = 3,
|
|
};
|
|
|
|
struct GameInput
|
|
{
|
|
InputTypes Type;
|
|
int Value;
|
|
|
|
bool operator==(const GameInput& other) const
|
|
{
|
|
return Type == other.Type && Value == other.Value;
|
|
}
|
|
};
|
|
|
|
struct ControlsStruct
|
|
{
|
|
GameInput LeftFlipper[3];
|
|
GameInput RightFlipper[3];
|
|
GameInput Plunger[3];
|
|
GameInput LeftTableBump[3];
|
|
GameInput RightTableBump[3];
|
|
GameInput BottomTableBump[3];
|
|
};
|
|
|
|
struct optionsStruct
|
|
{
|
|
ControlsStruct Key;
|
|
ControlsStruct KeyDft;
|
|
bool Sounds;
|
|
bool Music;
|
|
bool FullScreen;
|
|
int Players;
|
|
int Resolution;
|
|
bool UniformScaling;
|
|
bool LinearFiltering;
|
|
int FramesPerSecond;
|
|
int UpdatesPerSecond;
|
|
bool ShowMenu;
|
|
bool UncappedUpdatesPerSecond;
|
|
int SoundChannels;
|
|
};
|
|
|
|
struct ControlRef
|
|
{
|
|
const char* Name;
|
|
GameInput (&Option)[3];
|
|
};
|
|
|
|
|
|
class options
|
|
{
|
|
public:
|
|
// Original does ~120 updates per second.
|
|
static constexpr int MaxUps = 360, MaxFps = MaxUps, MinUps = 60, MinFps = MinUps,
|
|
DefUps = 120, DefFps = 60;
|
|
// Original uses 8 sound channels
|
|
static constexpr int MaxSoundChannels = 32, MinSoundChannels = 1, DefSoundChannels = 8;
|
|
static optionsStruct Options;
|
|
|
|
static void init();
|
|
static void uninit();
|
|
static int get_int(LPCSTR lpValueName, int defaultValue);
|
|
static void set_int(LPCSTR lpValueName, int data);
|
|
static std::string get_string(LPCSTR lpValueName, LPCSTR defaultValue);
|
|
static void set_string(LPCSTR lpValueName, LPCSTR value);
|
|
static float get_float(LPCSTR lpValueName, float defaultValue);
|
|
static void set_float(LPCSTR lpValueName, float data);
|
|
static void GetInput(const std::string& rowName, GameInput (&defaultValues)[3]);
|
|
static void SetInput(const std::string& rowName, GameInput (&values)[3]);
|
|
static void toggle(Menu1 uIDCheckItem);
|
|
static void InputDown(GameInput input);
|
|
static void ShowControlDialog();
|
|
static void RenderControlDialog();
|
|
static bool WaitingForInput() { return ControlWaitingForInput != nullptr; }
|
|
private:
|
|
static std::map<std::string, std::string> settings;
|
|
static ControlsStruct RebindControls;
|
|
static bool ShowDialog;
|
|
static const ControlRef Controls[6];
|
|
static GameInput* ControlWaitingForInput;
|
|
|
|
static void MyUserData_ReadLine(ImGuiContext* ctx, ImGuiSettingsHandler* handler, void* entry, const char* line);
|
|
static void* MyUserData_ReadOpen(ImGuiContext* ctx, ImGuiSettingsHandler* handler, const char* name);
|
|
static void MyUserData_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* buf);
|
|
static const std::string& GetSetting(const std::string& key, const std::string& value);
|
|
static void SetSetting(const std::string& key, const std::string& value);
|
|
};
|