SpaceCadetPinballPPC/SpaceCadetPinball/options.h
Muzychenko Andrey 06b760e8dd Player controls: added mouse and game controller remapping.
Fixed duplicate button id.
2021-10-17 18:18:29 +03:00

123 lines
3.1 KiB
C++

#pragma once
enum class Menu1:int
{
New_Game = 101,
About_Pinball = 102,
High_Scores = 103,
Exit = 105,
Sounds = 201,
Music = 202,
Help_Topics = 301,
Launch_Ball = 401,
Pause_Resume_Game = 402,
Full_Screen = 403,
Demo = 404,
Select_Table = 405,
Player_Controls = 406,
OnePlayer = 408,
TwoPlayers = 409,
ThreePlayers = 410,
FourPlayers = 411,
Show_Menu = 412,
MaximumResolution = 500,
R640x480 = 501,
R800x600 = 502,
R1024x768 = 503,
WindowUniformScale = 600,
WindowLinearFilter = 601,
};
enum class InputTypes: unsigned
{
None = 0,
Keyboard = 1,
Mouse = 2,
GameController = 3,
};
struct GameInput
{
InputTypes Type;
int Value;
bool operator==(const GameInput& other) const
{
return Type == other.Type && Value == other.Value;
}
};
struct ControlsStruct
{
GameInput LeftFlipper[3];
GameInput RightFlipper[3];
GameInput Plunger[3];
GameInput LeftTableBump[3];
GameInput RightTableBump[3];
GameInput BottomTableBump[3];
};
struct optionsStruct
{
ControlsStruct Key;
ControlsStruct KeyDft;
bool Sounds;
bool Music;
bool FullScreen;
int Players;
int Resolution;
bool UniformScaling;
bool LinearFiltering;
int FramesPerSecond;
int UpdatesPerSecond;
bool ShowMenu;
bool UncappedUpdatesPerSecond;
int SoundChannels;
};
struct ControlRef
{
const char* Name;
GameInput (&Option)[3];
};
class options
{
public:
// Original does ~120 updates per second.
static constexpr int MaxUps = 360, MaxFps = MaxUps, MinUps = 60, MinFps = MinUps,
DefUps = 120, DefFps = 60;
// Original uses 8 sound channels
static constexpr int MaxSoundChannels = 32, MinSoundChannels = 1, DefSoundChannels = 8;
static optionsStruct Options;
static void init();
static void uninit();
static int get_int(LPCSTR lpValueName, int defaultValue);
static void set_int(LPCSTR lpValueName, int data);
static std::string get_string(LPCSTR lpValueName, LPCSTR defaultValue);
static void set_string(LPCSTR lpValueName, LPCSTR value);
static float get_float(LPCSTR lpValueName, float defaultValue);
static void set_float(LPCSTR lpValueName, float data);
static void GetInput(const std::string& rowName, GameInput (&defaultValues)[3]);
static void SetInput(const std::string& rowName, GameInput (&values)[3]);
static void toggle(Menu1 uIDCheckItem);
static void InputDown(GameInput input);
static void ShowControlDialog();
static void RenderControlDialog();
static bool WaitingForInput() { return ControlWaitingForInput != nullptr; }
private:
static std::map<std::string, std::string> settings;
static ControlsStruct RebindControls;
static bool ShowDialog;
static const ControlRef Controls[6];
static GameInput* ControlWaitingForInput;
static void MyUserData_ReadLine(ImGuiContext* ctx, ImGuiSettingsHandler* handler, void* entry, const char* line);
static void* MyUserData_ReadOpen(ImGuiContext* ctx, ImGuiSettingsHandler* handler, const char* name);
static void MyUserData_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* buf);
static const std::string& GetSetting(const std::string& key, const std::string& value);
static void SetSetting(const std::string& key, const std::string& value);
};