SpaceCadetPinballPPC/SpaceCadetPinball/high_score.h
Muzychenko Andrey c63c6701ac gdrv: RGBA buffers, pre-applied palettes, SDL bitmap origin.
Refactored partman.
Added sprite viewer.
2021-09-21 13:14:39 +03:00

30 lines
807 B
C++

#pragma once
struct high_score_struct
{
char Name[32];
int Score;
};
class high_score
{
public:
static int read(high_score_struct* table);
static int write(high_score_struct* table);
static void clear_table(high_score_struct* table);
static int get_score_position(high_score_struct* table, int score);
static int place_new_score_into(high_score_struct* table, int score, LPSTR scoreStr, int position);
static void show_high_score_dialog(high_score_struct* table);
static void show_and_set_high_score_dialog(high_score_struct* table, int score, int pos, LPCSTR defaultName);
static void RenderHighScoreDialog();
private :
static int dlg_enter_name;
static int dlg_score;
static int dlg_position;
static char default_name[32];
static high_score_struct* dlg_hst;
static bool ShowDialog;
};