SpaceCadetPinballPPC/SpaceCadetPinball/SpaceCadetPinball.cpp
Muzychenko Andrey 4c196a9290 Added table resolution and UI scale options.
gdrv: blit directly to backing store of vScreen texture.
Added missing cheat_bump_rank sub, oops.
Fixed some warnings.
2021-09-22 15:50:07 +03:00

37 lines
1.1 KiB
C++

// SpaceCadetPinball.cpp : This file contains the 'main' function. Program execution begins and ends there.
//
#include "pch.h"
#include "winmain.h"
int main(int argc, char* argv[])
{
{
// Testing with UI
std::string cmdLine;
for (int i = 0; i < argc; i++)
cmdLine += argv[i];
// Todo: get rid of restart to change resolution.
int returnCode;
do
{
returnCode = winmain::WinMain(cmdLine.c_str());
}
while (winmain::RestartRequested());
return returnCode;
}
}
// Run program: Ctrl + F5 or Debug > Start Without Debugging menu
// Debug program: F5 or Debug > Start Debugging menu
// Tips for Getting Started:
// 1. Use the Solution Explorer window to add/manage files
// 2. Use the Team Explorer window to connect to source control
// 3. Use the Output window to see build output and other messages
// 4. Use the Error List window to view errors
// 5. Go to Project > Add New Item to create new code files, or Project > Add Existing Item to add existing code files to the project
// 6. In the future, to open this project again, go to File > Open > Project and select the .sln file