mirror of
https://github.com/iAmInActions/SpaceCadetPinballPPC.git
synced 2024-11-22 12:10:10 +00:00
4c196a9290
gdrv: blit directly to backing store of vScreen texture. Added missing cheat_bump_rank sub, oops. Fixed some warnings.
37 lines
1.1 KiB
C++
37 lines
1.1 KiB
C++
// SpaceCadetPinball.cpp : This file contains the 'main' function. Program execution begins and ends there.
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//
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#include "pch.h"
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#include "winmain.h"
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int main(int argc, char* argv[])
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{
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{
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// Testing with UI
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std::string cmdLine;
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for (int i = 0; i < argc; i++)
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cmdLine += argv[i];
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// Todo: get rid of restart to change resolution.
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int returnCode;
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do
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{
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returnCode = winmain::WinMain(cmdLine.c_str());
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}
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while (winmain::RestartRequested());
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return returnCode;
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}
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}
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// Run program: Ctrl + F5 or Debug > Start Without Debugging menu
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// Debug program: F5 or Debug > Start Debugging menu
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// Tips for Getting Started:
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// 1. Use the Solution Explorer window to add/manage files
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// 2. Use the Team Explorer window to connect to source control
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// 3. Use the Output window to see build output and other messages
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// 4. Use the Error List window to view errors
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// 5. Go to Project > Add New Item to create new code files, or Project > Add Existing Item to add existing code files to the project
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// 6. In the future, to open this project again, go to File > Open > Project and select the .sln file
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