mirror of
https://github.com/iAmInActions/SpaceCadetPinballPPC.git
synced 2024-11-22 03:55:21 +00:00
43593b168d
Added sound channel count (aka voices) user option. Added 3DPB font to sprite viewer. Added version number to about dialog.
79 lines
2.2 KiB
C++
79 lines
2.2 KiB
C++
#pragma once
|
|
#include "gdrv.h"
|
|
|
|
struct SdlTickClock
|
|
{
|
|
using duration = std::chrono::milliseconds;
|
|
using rep = duration::rep;
|
|
using period = duration::period;
|
|
using time_point = std::chrono::time_point<SdlTickClock>;
|
|
static constexpr bool is_steady = true;
|
|
|
|
static time_point now() noexcept
|
|
{
|
|
return time_point{duration{SDL_GetTicks()}};
|
|
}
|
|
};
|
|
|
|
struct SdlPerformanceClock
|
|
{
|
|
using duration = std::chrono::duration<uint64_t, std::nano>;
|
|
using rep = duration::rep;
|
|
using period = duration::period;
|
|
using time_point = std::chrono::time_point<SdlPerformanceClock>;
|
|
static constexpr bool is_steady = true;
|
|
|
|
static time_point now() noexcept
|
|
{
|
|
const auto freq = SDL_GetPerformanceFrequency();
|
|
const auto ctr = SDL_GetPerformanceCounter();
|
|
const auto whole = (ctr / freq) * period::den;
|
|
const auto part = (ctr % freq) * period::den / freq;
|
|
return time_point(duration(whole + part));
|
|
}
|
|
};
|
|
|
|
class winmain
|
|
{
|
|
using Clock = SdlPerformanceClock; // Or std::chrono::steady_clock.
|
|
using DurationMs = std::chrono::duration<double, std::milli>;
|
|
using TimePoint = std::chrono::time_point<Clock>;
|
|
|
|
public:
|
|
static std::string DatFileName;
|
|
static int single_step;
|
|
static SDL_Window* MainWindow;
|
|
static SDL_Renderer* Renderer;
|
|
static ImGuiIO* ImIO;
|
|
static bool LaunchBallEnabled;
|
|
static bool HighScoresEnabled;
|
|
static bool DemoActive;
|
|
static char* BasePath;
|
|
|
|
static int WinMain(LPCSTR lpCmdLine);
|
|
static int event_handler(const SDL_Event* event);
|
|
[[ noreturn ]] static void memalloc_failure();
|
|
static int ProcessWindowMessages();
|
|
static void a_dialog();
|
|
static void end_pause();
|
|
static void new_game();
|
|
static void pause();
|
|
static void Restart();
|
|
static bool RestartRequested() { return restart; }
|
|
static void UpdateFrameRate();
|
|
private:
|
|
static int return_value, bQuit, DispFrameRate, DispGRhistory, activated;
|
|
static int has_focus, mouse_down, last_mouse_x, last_mouse_y, no_time_loss;
|
|
static gdrv_bitmap8* gfr_display;
|
|
static std::string FpsDetails;
|
|
static bool restart;
|
|
static bool ShowAboutDialog;
|
|
static bool ShowImGuiDemo;
|
|
static bool ShowSpriteViewer;
|
|
static double UpdateToFrameRatio;
|
|
static DurationMs TargetFrameTime;
|
|
static struct optionsStruct& Options;
|
|
|
|
static void RenderUi();
|
|
};
|