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30 lines
722 B
C++
30 lines
722 B
C++
#pragma once
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#include "TCircle.h"
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#include "TCollisionComponent.h"
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#include "TEdgeManager.h"
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class THole :
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public TCollisionComponent
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{
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public:
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THole(TPinballTable* table, int groupIndex);
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int Message(int code, float value) override;
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void Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef,
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TEdgeSegment* edge) override;
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int FieldEffect(TBall* ball, vector_type* vecDst) override;
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static void TimerExpired(int timerId, void* caller);
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int BallCapturedFlag;
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int BallCapturedSecondStage{};
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int Timer;
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float Unknown3;
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float Unknown4;
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float GravityMult;
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float ZSetValue;
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int FieldFlag;
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float GravityPull;
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circle_type Circle{};
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field_effect_type Field{};
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};
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