SpaceCadetPinballPPC/SpaceCadetPinball/TLine.h
Muzychenko Andrey fdf1f6c9f1 Cleaning up maths: part 3.
Demangled methods, vectors args by ref, added comments, more accurate ray_intersect_line.
2022-05-13 11:15:30 +03:00

18 lines
570 B
C++

#pragma once
#include "maths.h"
#include "TEdgeSegment.h"
class TLine :
public TEdgeSegment
{
public:
line_type Line{};
float X0, Y0, X1, Y1;
TLine(TCollisionComponent* collCmp, char* activeFlag, unsigned int collisionGroup, float x0, float y0, float x1, float y1);
TLine(TCollisionComponent* collCmp, char* activeFlag, unsigned int collisionGroup, const vector2& start, const vector2& end);
void Offset(float offset);
float FindCollisionDistance(ray_type* ray) override;
void EdgeCollision(TBall* ball, float coef) override;
void place_in_grid() override;
};