mirror of
https://github.com/iAmInActions/SpaceCadetPinballPPC.git
synced 2024-11-21 11:30:07 +00:00
TLightGroup ready.
This commit is contained in:
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.gitignore
vendored
@ -260,3 +260,4 @@ paket-files/
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__pycache__/
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*.pyc
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/Ida
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/Export
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5084
Doc/.dat dump.txt
Normal file
5084
Doc/.dat dump.txt
Normal file
File diff suppressed because it is too large
Load Diff
12193
Doc/.pdb dump.txt
Normal file
12193
Doc/.pdb dump.txt
Normal file
File diff suppressed because it is too large
Load Diff
@ -27,218 +27,213 @@ TLight::TLight(TPinballTable* table, int groupIndex) : TPinballComponent(table,
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int TLight::Message(int code, float value)
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{
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int bmpIndex;
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auto this2 = this;
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if (code > 1020)
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{
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if (code == 1024)
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{
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Reset();
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for (auto index = 0; index < this2->PinballTable->PlayerCount; ++index)
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{
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auto playerPtr = &this2->PlayerData[index];
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playerPtr->FlasherActive = this2->FlasherActive;
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playerPtr->BmpIndex2 = this2->BmpIndex2;
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playerPtr->BmpIndex1 = this2->BmpIndex1;
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playerPtr->MessageField = this2->MessageField;
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}
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}
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return 0;
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}
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if (code == 1020)
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{
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auto playerPtr = &this2->PlayerData[PinballTable->CurrentPlayer];
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playerPtr->FlasherActive = this2->FlasherActive;
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playerPtr->BmpIndex2 = this2->BmpIndex2;
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playerPtr->BmpIndex1 = this2->BmpIndex1;
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playerPtr->MessageField = this2->MessageField;
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Reset();
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playerPtr = &this2->PlayerData[static_cast<int>(floor(value))];
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this2->FlasherActive = playerPtr->FlasherActive;
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this2->BmpIndex2 = playerPtr->BmpIndex2;
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this2->BmpIndex1 = playerPtr->BmpIndex1;
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this2->MessageField = playerPtr->MessageField;
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if (this2->BmpIndex2)
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{
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this2->Message(11, static_cast<float>(this2->BmpIndex2));
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}
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if (this2->BmpIndex1)
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this2->Message(1, 0.0);
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if (this2->FlasherActive)
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this2->Message(4, 0.0);
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return 0;
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}
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switch (code)
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{
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case 0:
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this->BmpIndex1 = 0;
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if (this->FlasherActive == 0 && !this->FlasherFlag1 && !this->FlasherFlag2)
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render::sprite_set_bitmap(this->RenderSprite, this->Flasher.BmpArr[0]);
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return 0;
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case 1:
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this->BmpIndex1 = 1;
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if (this->FlasherActive == 0 && !this->FlasherFlag1 && !this->FlasherFlag2)
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render::sprite_set_bitmap(this->RenderSprite, this->Flasher.BmpArr[1]);
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return 0;
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case 2:
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case 1024:
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Reset();
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for (auto index = 0; index < PinballTable->PlayerCount; ++index)
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{
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auto playerPtr = &PlayerData[index];
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playerPtr->FlasherActive = FlasherActive;
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playerPtr->BmpIndex2 = BmpIndex2;
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playerPtr->BmpIndex1 = BmpIndex1;
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playerPtr->MessageField = MessageField;
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}
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break;
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case 1020:
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{
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auto playerPtr = &PlayerData[PinballTable->CurrentPlayer];
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playerPtr->FlasherActive = FlasherActive;
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playerPtr->BmpIndex2 = BmpIndex2;
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playerPtr->BmpIndex1 = BmpIndex1;
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playerPtr->MessageField = MessageField;
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Reset();
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playerPtr = &PlayerData[static_cast<int>(floor(value))];
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FlasherActive = playerPtr->FlasherActive;
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BmpIndex2 = playerPtr->BmpIndex2;
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BmpIndex1 = playerPtr->BmpIndex1;
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MessageField = playerPtr->MessageField;
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if (BmpIndex2)
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{
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Message(11, static_cast<float>(BmpIndex2));
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}
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if (BmpIndex1)
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Message(1, 0.0);
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if (FlasherActive)
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Message(4, 0.0);
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break;
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}
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case 0:
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BmpIndex1 = 0;
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if (FlasherActive == 0 && !FlasherFlag1 && !FlasherFlag2)
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render::sprite_set_bitmap(RenderSprite, Flasher.BmpArr[0]);
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break;
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case 1:
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BmpIndex1 = 1;
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if (FlasherActive == 0 && !FlasherFlag1 && !FlasherFlag2)
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render::sprite_set_bitmap(RenderSprite, Flasher.BmpArr[1]);
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break;
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case 2:
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return BmpIndex1;
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case 3:
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return this->FlasherActive;
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return FlasherActive;
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case 4:
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schedule_timeout(0.0);
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if (!this2->FlasherActive || !this2->Flasher.Timer)
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if (!FlasherActive || !Flasher.Timer)
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{
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this2->FlasherActive = 1;
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this2->FlasherFlag2 = 0;
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this2->FlasherFlag1 = 0;
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this2->Unknown13 = 0;
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flasher_start(&this2->Flasher, this2->BmpIndex1);
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FlasherActive = 1;
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FlasherFlag2 = 0;
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FlasherFlag1 = 0;
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Unknown13 = 0;
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flasher_start(&Flasher, BmpIndex1);
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}
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return 0;
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break;
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case 5:
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this->Flasher.TimerDelay[0] = value * this->FlasherDelay[0];
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this->Flasher.TimerDelay[1] = value * this->FlasherDelay[1];
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return 0;
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Flasher.TimerDelay[0] = value * FlasherDelay[0];
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Flasher.TimerDelay[1] = value * FlasherDelay[1];
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break;
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case 6:
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this->Flasher.TimerDelay[0] = this->FlasherDelay[0];
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this->Flasher.TimerDelay[1] = this->FlasherDelay[1];
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return 0;
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Flasher.TimerDelay[0] = FlasherDelay[0];
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Flasher.TimerDelay[1] = FlasherDelay[1];
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break;
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case 7:
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if (!this->FlasherActive)
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flasher_start(&this->Flasher, this->BmpIndex1);
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this2->FlasherActive = 1;
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this2->FlasherFlag2 = 0;
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this2->Unknown13 = 0;
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this2->FlasherFlag1 = 0;
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if (!FlasherActive)
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flasher_start(&Flasher, BmpIndex1);
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FlasherActive = 1;
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FlasherFlag2 = 0;
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Unknown13 = 0;
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FlasherFlag1 = 0;
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schedule_timeout(value);
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return 0;
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break;
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case 8:
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if (!this->FlasherFlag1)
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if (!FlasherFlag1)
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{
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if (this->FlasherActive)
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if (FlasherActive)
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{
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flasher_stop(&this->Flasher, 0);
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this2->FlasherActive = 0;
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flasher_stop(&Flasher, 0);
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FlasherActive = 0;
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}
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else
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{
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render::sprite_set_bitmap(this->RenderSprite, this->Flasher.BmpArr[0]);
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render::sprite_set_bitmap(RenderSprite, Flasher.BmpArr[0]);
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}
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this2->FlasherFlag1 = 1;
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this2->FlasherFlag2 = 0;
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FlasherFlag1 = 1;
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FlasherFlag2 = 0;
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}
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schedule_timeout(value);
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return 0;
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break;
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case 9:
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if (!this->FlasherFlag2)
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if (!FlasherFlag2)
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{
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if (this->FlasherActive)
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if (FlasherActive)
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{
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flasher_stop(&this->Flasher, 1);
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this2->FlasherActive = 0;
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flasher_stop(&Flasher, 1);
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FlasherActive = 0;
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}
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else
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{
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render::sprite_set_bitmap(this->RenderSprite, this->Flasher.BmpArr[1]);
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render::sprite_set_bitmap(RenderSprite, Flasher.BmpArr[1]);
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}
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this2->FlasherFlag2 = 1;
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this2->FlasherFlag1 = 0;
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FlasherFlag2 = 1;
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FlasherFlag1 = 0;
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}
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schedule_timeout(value);
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return 0;
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break;
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case 11:
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this2->BmpIndex2 = static_cast<int>(floor(value));
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if (this2->BmpIndex2 > this2->ListBitmap->Count())
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this2->BmpIndex2 = this2->ListBitmap->Count();
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BmpIndex2 = static_cast<int>(floor(value));
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if (BmpIndex2 > ListBitmap->Count())
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BmpIndex2 = ListBitmap->Count();
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bmpIndex = 0;
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if (this2->BmpIndex2 < 0)
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this2->BmpIndex2 = 0;
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this2->Flasher.BmpArr[0] = nullptr;
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this2->Flasher.BmpArr[1] = static_cast<gdrv_bitmap8*>(this2->ListBitmap->Get(this2->BmpIndex2));
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if (this2->FlasherActive == 0)
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if (BmpIndex2 < 0)
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BmpIndex2 = 0;
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Flasher.BmpArr[0] = nullptr;
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Flasher.BmpArr[1] = static_cast<gdrv_bitmap8*>(ListBitmap->Get(BmpIndex2));
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if (FlasherActive == 0)
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{
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if (!this2->FlasherFlag1)
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if (!FlasherFlag1)
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{
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if (this2->FlasherFlag2)
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if (FlasherFlag2)
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bmpIndex = 1;
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else
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bmpIndex = this2->BmpIndex1;
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bmpIndex = BmpIndex1;
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}
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}
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else
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{
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bmpIndex = this2->Flasher.BmpIndex;
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bmpIndex = Flasher.BmpIndex;
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}
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render::sprite_set_bitmap(this2->RenderSprite, this2->Flasher.BmpArr[bmpIndex]);
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return 0;
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render::sprite_set_bitmap(RenderSprite, Flasher.BmpArr[bmpIndex]);
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break;
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case 12:
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bmpIndex = this->BmpIndex2 + 1;
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if (bmpIndex > this->ListBitmap->Count())
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bmpIndex = this->ListBitmap->Count();
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bmpIndex = BmpIndex2 + 1;
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if (bmpIndex > ListBitmap->Count())
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bmpIndex = ListBitmap->Count();
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Message(11, static_cast<float>(bmpIndex));
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return 0;
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break;
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case 13:
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bmpIndex = this->BmpIndex2 - 1;
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bmpIndex = BmpIndex2 - 1;
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if (bmpIndex < 0)
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bmpIndex = 0;
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Message(11, static_cast<float>(bmpIndex));
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return 0;
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break;
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case 14:
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if (this->Timer1)
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timer::kill(this->Timer1);
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this2->Timer1 = 0;
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if (this2->FlasherActive != 0)
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flasher_stop(&this2->Flasher, -1);
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this2->FlasherActive = 0;
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this2->FlasherFlag1 = 0;
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this2->FlasherFlag2 = 0;
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render::sprite_set_bitmap(this2->RenderSprite, this2->Flasher.BmpArr[this2->BmpIndex1]);
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return 0;
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if (Timer1)
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timer::kill(Timer1);
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Timer1 = 0;
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if (FlasherActive != 0)
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flasher_stop(&Flasher, -1);
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FlasherActive = 0;
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FlasherFlag1 = 0;
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FlasherFlag2 = 0;
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render::sprite_set_bitmap(RenderSprite, Flasher.BmpArr[BmpIndex1]);
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break;
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case 15:
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this->Unknown13 = 0;
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if (this->Timer2)
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timer::kill(this->Timer2);
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this2->Timer2 = 0;
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Unknown13 = 0;
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if (Timer2)
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timer::kill(Timer2);
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Timer2 = 0;
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Message(1, 0.0);
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Message(7, value);
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return 0;
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break;
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case 16:
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if (this->Timer2)
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timer::kill(this->Timer2);
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this2->Timer2 = 0;
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if (Timer2)
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timer::kill(Timer2);
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Timer2 = 0;
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Message(7, value);
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this2->Unknown13 = 1;
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return 0;
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Unknown13 = 1;
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break;
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case 17:
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Message(static_cast<int>(floor(value)) != 0, 0.0);
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break;
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return BmpIndex1;
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case 18:
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Message(17, value);
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Message(14, 0.0);
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break;
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return BmpIndex1;
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case 19:
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Message(1, 0.0);
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Message(14, 0.0);
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return 0;
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break;
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case 20:
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Message(0, 0.0);
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Message(14, 0.0);
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return 0;
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break;
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case 21:
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Message(17, static_cast<float>(this->BmpIndex1 == 0));
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break;
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Message(17, static_cast<float>(BmpIndex1 == 0));
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return BmpIndex1;
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case 22:
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Message(18, static_cast<float>(this->BmpIndex1 == 0));
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break;
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Message(18, static_cast<float>(BmpIndex1 == 0));
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return BmpIndex1;
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case 23:
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this->MessageField = static_cast<int>(floor(value));
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return 0;
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MessageField = static_cast<int>(floor(value));
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break;
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default:
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return 0;
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break;
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}
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return this2->BmpIndex1;
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return 0;
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}
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void TLight::Reset()
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@ -1,2 +1,498 @@
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#include "pch.h"
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#include "TLightGroup.h"
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#include "control.h"
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#include "loader.h"
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#include "objlist_class.h"
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#include "timer.h"
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#include "TLight.h"
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#include "TPinballTable.h"
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TLightGroup::TLightGroup(TPinballTable* table, int groupIndex) : TPinballComponent(table, -1, false)
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{
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List = new objlist_class(4, 4);
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Timer = 0;
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NotifyTimer = 0;
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Reset();
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if (groupIndex > 0)
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{
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int count;
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Timer1TimeDefault = *loader::query_float_attribute(groupIndex, 0, 903);
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__int16* groupIndArr = loader::query_iattribute(groupIndex, 1027, &count);
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for (int index = 0; index < count; ++groupIndArr)
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{
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auto comp = table->find_component(*groupIndArr);
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if (comp)
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List->Add(comp);
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++index;
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}
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}
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}
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TLightGroup::~TLightGroup()
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{
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delete List;
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}
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int TLightGroup::Message(int code, float value)
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{
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switch (code)
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{
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case 1011:
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case 1022:
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break;
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case 1020:
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{
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auto playerPtr = &PlayerData[PinballTable->CurrentPlayer];
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playerPtr->MessageField = MessageField;
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playerPtr->MessageField2 = MessageField2;
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playerPtr->Timer1Time = Timer1Time;
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Reset();
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playerPtr = &PlayerData[static_cast<int>(floor(value))];
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MessageField = playerPtr->MessageField;
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MessageField2 = playerPtr->MessageField2;
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Timer1Time = playerPtr->Timer1Time;
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if (!(MessageField == 0))
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TimerExpired(0, this);
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break;
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}
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case 1024:
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Reset();
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for (auto index = 0; index < PinballTable->PlayerCount; index++)
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{
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auto playerPtr = &PlayerData[index];
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playerPtr->MessageField = MessageField;
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playerPtr->MessageField2 = MessageField2;
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playerPtr->Timer1Time = Timer1Time;
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}
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break;
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case 24:
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{
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auto count = List->Count();
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auto lastLight = static_cast<TLight*>(List->Get(count - 1));
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if (lastLight->FlasherActive || lastLight->FlasherFlag2 || lastLight->FlasherFlag1)
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break;
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if (MessageField2)
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{
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TLightGroup::Message(34, 0.0);
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}
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AnimationFlag = 1;
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MessageField2 = code;
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auto lightMessageField = lastLight->MessageField;
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auto bmpIndex1 = lastLight->BmpIndex1;
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for (auto index = count - 1; index > 0; --index)
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{
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auto lightCur = static_cast<TLight*>(List->Get(index));
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auto lightPrev = static_cast<TLight*>(List->Get(index - 1));
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lightCur->Message(lightPrev->BmpIndex1 != 0, 0.0);
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lightCur->MessageField = lightPrev->MessageField;
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}
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auto firstLight = static_cast<TLight*>(List->Get(0));
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firstLight->Message(bmpIndex1 != 0, 0.0);
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firstLight->MessageField = lightMessageField;
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reschedule_animation(value);
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break;
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}
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case 25:
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{
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auto count = List->Count();
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auto lastLight = static_cast<TLight*>(List->Get(count - 1));
|
||||
if (lastLight->FlasherActive || lastLight->FlasherFlag2 || lastLight->FlasherFlag1)
|
||||
break;
|
||||
if (MessageField2)
|
||||
{
|
||||
TLightGroup::Message(34, 0.0);
|
||||
}
|
||||
auto firstLight = static_cast<TLight*>(List->Get(0));
|
||||
AnimationFlag = 1;
|
||||
MessageField2 = code;
|
||||
auto lightMessageField = firstLight->MessageField;
|
||||
auto bmpIndex1 = firstLight->BmpIndex1;
|
||||
for (auto index = 0; index < count - 1; index++)
|
||||
{
|
||||
auto lightCur = static_cast<TLight*>(List->Get(index));
|
||||
auto lightNext = static_cast<TLight*>(List->Get(index + 1));
|
||||
lightCur->Message(lightNext->BmpIndex1 != 0, 0.0);
|
||||
lightCur->MessageField = lightNext->MessageField;
|
||||
}
|
||||
lastLight->Message(bmpIndex1 != 0, 0.0);
|
||||
lastLight->MessageField = lightMessageField;
|
||||
reschedule_animation(value);
|
||||
break;
|
||||
}
|
||||
case 26:
|
||||
{
|
||||
if (AnimationFlag || !MessageField2)
|
||||
start_animation();
|
||||
MessageField2 = code;
|
||||
AnimationFlag = 0;
|
||||
auto count = List->Count();
|
||||
auto lastLight = static_cast<TLight*>(List->Get(count - 1));
|
||||
auto flasherFlag2 = lastLight->FlasherFlag2;
|
||||
for (auto i = count - 1; i > 0; --i)
|
||||
{
|
||||
auto lightCur = static_cast<TLight*>(List->Get(i));
|
||||
auto lightPrev = static_cast<TLight*>(List->Get(i - 1));
|
||||
lightCur->Message((lightPrev->FlasherFlag2 != 0) + 8, 0.0);
|
||||
}
|
||||
auto firstLight = static_cast<TLight*>(List->Get(0));
|
||||
firstLight->Message((flasherFlag2 != 0) + 8, 0);
|
||||
reschedule_animation(value);
|
||||
break;
|
||||
}
|
||||
case 27:
|
||||
{
|
||||
if (AnimationFlag || !MessageField2)
|
||||
start_animation();
|
||||
MessageField2 = code;
|
||||
AnimationFlag = 0;
|
||||
auto count = List->Count();
|
||||
auto firstLight = static_cast<TLight*>(List->Get(0));
|
||||
auto flasherFlag2 = firstLight->FlasherFlag2;
|
||||
for (auto i = 0; i < count - 1; i++)
|
||||
{
|
||||
auto lightCur = static_cast<TLight*>(List->Get(i));
|
||||
auto lightNext = static_cast<TLight*>(List->Get(i + 1));
|
||||
lightCur->Message((lightNext->FlasherFlag2 != 0) + 8, 0.0);
|
||||
}
|
||||
auto lastLight = static_cast<TLight*>(List->Get(count - 1));
|
||||
lastLight->Message((flasherFlag2 != 0) + 8, 0);
|
||||
reschedule_animation(value);
|
||||
break;
|
||||
}
|
||||
case 28:
|
||||
{
|
||||
if (AnimationFlag || !MessageField2)
|
||||
start_animation();
|
||||
MessageField2 = code;
|
||||
AnimationFlag = 0;
|
||||
auto count = List->Count();
|
||||
for (auto i = 0; i < count - 1; i++)
|
||||
{
|
||||
if (rand() % 100 > 70)
|
||||
{
|
||||
auto light = static_cast<TLight*>(List->Get(i));
|
||||
auto randVal = static_cast<float>(rand()) * 0.00003051850947599719f * value * 3.0f + 0.1f;
|
||||
light->Message(9, randVal);
|
||||
}
|
||||
}
|
||||
reschedule_animation(value);
|
||||
break;
|
||||
}
|
||||
case 29:
|
||||
{
|
||||
if (AnimationFlag || !MessageField2)
|
||||
start_animation();
|
||||
MessageField2 = code;
|
||||
AnimationFlag = 0;
|
||||
auto count = List->Count();
|
||||
for (auto i = 0; i < count - 1; i++)
|
||||
{
|
||||
auto light = static_cast<TLight*>(List->Get(i));
|
||||
auto randVal = static_cast<float>(rand() % 100 > 70);
|
||||
light->Message(18, randVal);
|
||||
}
|
||||
reschedule_animation(value);
|
||||
break;
|
||||
}
|
||||
case 30:
|
||||
{
|
||||
auto noBmpInd1Count = 0;
|
||||
auto countSub1 = List->Count() - 1;
|
||||
if (countSub1 < 0)
|
||||
break;
|
||||
|
||||
for (auto i = countSub1; i >= 0; i--)
|
||||
{
|
||||
if (!static_cast<TLight*>(List->Get(i))->BmpIndex1)
|
||||
++noBmpInd1Count;
|
||||
}
|
||||
if (!noBmpInd1Count)
|
||||
break;
|
||||
|
||||
auto randModCount = rand() % noBmpInd1Count;
|
||||
for (auto i = countSub1; i >= 0; i--)
|
||||
{
|
||||
auto light = static_cast<TLight*>(List->Get(i));
|
||||
if (!light->BmpIndex1 && randModCount-- == 0)
|
||||
{
|
||||
light->Message(1, 0.0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (MessageField2)
|
||||
start_animation();
|
||||
break;
|
||||
}
|
||||
case 31:
|
||||
{
|
||||
auto bmpInd1Count = 0;
|
||||
auto countSub1 = List->Count() - 1;
|
||||
if (countSub1 < 0)
|
||||
break;
|
||||
|
||||
for (auto i = countSub1; i >= 0; i--)
|
||||
{
|
||||
if (static_cast<TLight*>(List->Get(i))->BmpIndex1)
|
||||
++bmpInd1Count;
|
||||
}
|
||||
if (!bmpInd1Count)
|
||||
break;
|
||||
|
||||
auto randModCount = rand() % bmpInd1Count;
|
||||
for (auto i = countSub1; i >= 0; i--)
|
||||
{
|
||||
auto light = static_cast<TLight*>(List->Get(i));
|
||||
if (light->BmpIndex1 && randModCount-- == 0)
|
||||
{
|
||||
light->Message(0, 0.0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (MessageField2)
|
||||
start_animation();
|
||||
break;
|
||||
}
|
||||
case 32:
|
||||
{
|
||||
auto index = next_light_up();
|
||||
if (index < 0)
|
||||
break;
|
||||
static_cast<TLight*>(List->Get(index))->Message(1, 0.0);
|
||||
if (MessageField2)
|
||||
start_animation();
|
||||
return 1;
|
||||
}
|
||||
case 33:
|
||||
{
|
||||
auto index = next_light_down();
|
||||
if (index < 0)
|
||||
break;
|
||||
static_cast<TLight*>(List->Get(index))->Message(0, 0.0);
|
||||
if (MessageField2)
|
||||
start_animation();
|
||||
return 1;
|
||||
}
|
||||
case 34:
|
||||
{
|
||||
if (Timer)
|
||||
timer::kill(Timer);
|
||||
Timer = 0;
|
||||
if (MessageField2 == 26 || MessageField2 == 27 || MessageField2 == 28)
|
||||
TLightGroup::Message(14, 0.0);
|
||||
MessageField2 = 0;
|
||||
AnimationFlag = 0;
|
||||
break;
|
||||
}
|
||||
case 35:
|
||||
{
|
||||
auto index = static_cast<int>(floor(value));
|
||||
if (index >= List->Count() || index < 0)
|
||||
break;
|
||||
|
||||
auto light = static_cast<TLight*>(List->Get(index));
|
||||
light->Message(1, 0.0);
|
||||
if (MessageField2)
|
||||
start_animation();
|
||||
break;
|
||||
}
|
||||
case 36:
|
||||
{
|
||||
auto index = static_cast<int>(floor(value));
|
||||
if (index >= List->Count() || index < 0)
|
||||
break;
|
||||
|
||||
auto light = static_cast<TLight*>(List->Get(index));
|
||||
light->Message(0, 0.0);
|
||||
if (MessageField2)
|
||||
start_animation();
|
||||
break;
|
||||
}
|
||||
case 37:
|
||||
{
|
||||
auto bmp1Count = 0;
|
||||
auto countSub1 = List->Count() - 1;
|
||||
for (auto i = countSub1; i >= 0; i--)
|
||||
{
|
||||
if (static_cast<TLight*>(List->Get(i))->BmpIndex1)
|
||||
++countSub1;
|
||||
}
|
||||
return bmp1Count;
|
||||
}
|
||||
case 38:
|
||||
return List->Count();
|
||||
case 39:
|
||||
return MessageField2;
|
||||
case 40:
|
||||
return AnimationFlag;
|
||||
case 41:
|
||||
{
|
||||
auto index = next_light_up();
|
||||
if (index < 0)
|
||||
break;
|
||||
if (MessageField2 || AnimationFlag)
|
||||
TLightGroup::Message(34, 0.0);
|
||||
static_cast<TLight*>(List->Get(index))->Message(15, value);
|
||||
return 1;
|
||||
}
|
||||
case 42:
|
||||
{
|
||||
auto index = next_light_down();
|
||||
if (index < 0)
|
||||
break;
|
||||
if (MessageField2 || AnimationFlag)
|
||||
TLightGroup::Message(34, 0.0);
|
||||
static_cast<TLight*>(List->Get(index))->Message(16, value);
|
||||
return 1;
|
||||
}
|
||||
case 43:
|
||||
if (NotifyTimer)
|
||||
timer::kill(NotifyTimer);
|
||||
NotifyTimer = 0;
|
||||
if (value > 0.0)
|
||||
NotifyTimer = timer::set(value, this, NotifyTimerExpired);
|
||||
break;
|
||||
case 44:
|
||||
{
|
||||
auto countSub1 = List->Count() - 1;
|
||||
for (auto index = countSub1; index >= 0; index--)
|
||||
{
|
||||
auto light = static_cast<TLight*>(List->Get(index));
|
||||
if (light->BmpIndex1)
|
||||
{
|
||||
light->Message(0, 0.0);
|
||||
light->Message(16, value);
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case 45:
|
||||
{
|
||||
control::handler(code, this);
|
||||
auto index = static_cast<int>(floor(value));
|
||||
if (index >= 0)
|
||||
{
|
||||
auto count = List->Count();
|
||||
if (index <= count)
|
||||
{
|
||||
auto countSub1 = count - 1;
|
||||
if (countSub1 > index)
|
||||
{
|
||||
countSub1 = index;
|
||||
for (auto i = countSub1, k = countSub1 - index; k != 0; i--, k--)
|
||||
{
|
||||
auto light = static_cast<TLight*>(List->Get(i));
|
||||
light->Message(20, 0.0);
|
||||
}
|
||||
}
|
||||
if (countSub1 >= 0)
|
||||
{
|
||||
for (auto i = countSub1; i != 0; i--)
|
||||
{
|
||||
auto light = static_cast<TLight*>(List->Get(i));
|
||||
light->Message(19, 0.0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 46:
|
||||
{
|
||||
auto index = next_light_down();
|
||||
if (index >= 0)
|
||||
{
|
||||
static_cast<TLight*>(List->Get(index))->Message(4, 0.0);
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
for (auto index = List->Count() - 1; index >= 0; index--)
|
||||
{
|
||||
static_cast<TLight*>(List->Get(index))->Message(code, value);
|
||||
}
|
||||
break;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void TLightGroup::Reset()
|
||||
{
|
||||
if (Timer)
|
||||
timer::kill(Timer);
|
||||
Timer = 0;
|
||||
if (NotifyTimer)
|
||||
timer::kill(NotifyTimer);
|
||||
NotifyTimer = 0;
|
||||
MessageField2 = 0;
|
||||
AnimationFlag = 0;
|
||||
Timer1Time = Timer1TimeDefault;
|
||||
}
|
||||
|
||||
void TLightGroup::reschedule_animation(float time)
|
||||
{
|
||||
if (Timer)
|
||||
timer::kill(Timer);
|
||||
Timer = 0;
|
||||
if (time == 0)
|
||||
{
|
||||
MessageField2 = 0;
|
||||
AnimationFlag = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
Timer1Time = time > 0.0 ? time : Timer1TimeDefault;
|
||||
Timer = timer::set(Timer1Time, this, TimerExpired);
|
||||
}
|
||||
|
||||
void TLightGroup::start_animation()
|
||||
{
|
||||
for (int index = List->Count() - 1; index >= 0; --index)
|
||||
{
|
||||
auto light = static_cast<TLight*>(List->Get(index));
|
||||
if (light->BmpIndex1)
|
||||
light->Message(9, 0.0);
|
||||
else
|
||||
light->Message(8, 0.0);
|
||||
}
|
||||
}
|
||||
|
||||
int TLightGroup::next_light_up()
|
||||
{
|
||||
for (int index = 0; index < List->Count(); ++index)
|
||||
{
|
||||
if (!static_cast<TLight*>(List->Get(index))->BmpIndex1)
|
||||
return index;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
int TLightGroup::next_light_down()
|
||||
{
|
||||
for (int index = List->Count() - 1; index >= 0; --index)
|
||||
{
|
||||
if (!static_cast<TLight*>(List->Get(index))->BmpIndex1)
|
||||
return index;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
void TLightGroup::TimerExpired(int timerId, void* caller)
|
||||
{
|
||||
auto group = static_cast<TLightGroup*>(caller);
|
||||
group->Timer = 0;
|
||||
group->Message(group->MessageField2, group->Timer1Time);
|
||||
}
|
||||
|
||||
void TLightGroup::NotifyTimerExpired(int timerId, void* caller)
|
||||
{
|
||||
auto group = static_cast<TLightGroup*>(caller);
|
||||
group->NotifyTimer = 0;
|
||||
control::handler(61, group);
|
||||
}
|
||||
|
@ -1,11 +1,38 @@
|
||||
#pragma once
|
||||
#include "TPinballComponent.h"
|
||||
class TLightGroup :
|
||||
public TPinballComponent
|
||||
class objlist_class;
|
||||
|
||||
struct TLightGroup_player_backup
|
||||
{
|
||||
public:
|
||||
TLightGroup(TPinballTable* table,int ind) : TPinballComponent(table, -1, false)
|
||||
{
|
||||
}
|
||||
int MessageField;
|
||||
int MessageField2;
|
||||
float Timer1Time;
|
||||
int Unknown3;
|
||||
};
|
||||
|
||||
|
||||
class TLightGroup :
|
||||
public TPinballComponent
|
||||
{
|
||||
public:
|
||||
TLightGroup(TPinballTable* table, int groupIndex);
|
||||
~TLightGroup() override;
|
||||
int Message(int code, float value) override;
|
||||
void Reset();
|
||||
void reschedule_animation(float time);
|
||||
void start_animation();
|
||||
int next_light_up();
|
||||
int next_light_down();
|
||||
|
||||
static void TimerExpired(int timerId, void* caller);
|
||||
static void NotifyTimerExpired(int timerId, void* caller);
|
||||
|
||||
objlist_class* List;
|
||||
float Timer1Time;
|
||||
float Timer1TimeDefault;
|
||||
int MessageField2;
|
||||
int AnimationFlag;
|
||||
int NotifyTimer;
|
||||
int Timer;
|
||||
TLightGroup_player_backup PlayerData[4];
|
||||
};
|
||||
|
@ -101,8 +101,7 @@ TPinballTable::TPinballTable(): TPinballComponent(nullptr, -1, false)
|
||||
Plunger = new TPlunger(this, groupIndex);
|
||||
break;
|
||||
case 1002:
|
||||
new TLight(this, groupIndex);
|
||||
//((objlist_class*)(LightGroup + 42))->Add(light);
|
||||
LightGroup->List->Add(new TLight(this, groupIndex));
|
||||
break;
|
||||
case 1003:
|
||||
FlipperL = new TFlipper(this, groupIndex);
|
||||
@ -259,26 +258,26 @@ TPinballComponent* TPinballTable::find_component(int groupIndex)
|
||||
|
||||
int TPinballTable::AddScore(int score)
|
||||
{
|
||||
if (this->ScoreSpecial3Flag)
|
||||
if (ScoreSpecial3Flag)
|
||||
{
|
||||
this->ScoreSpecial3 += score;
|
||||
if (this->ScoreSpecial3 > 5000000)
|
||||
this->ScoreSpecial3 = 5000000;
|
||||
ScoreSpecial3 += score;
|
||||
if (ScoreSpecial3 > 5000000)
|
||||
ScoreSpecial3 = 5000000;
|
||||
}
|
||||
if (this->ScoreSpecial2Flag)
|
||||
if (ScoreSpecial2Flag)
|
||||
{
|
||||
this->ScoreSpecial2 += score;
|
||||
if (this->ScoreSpecial2 > 5000000)
|
||||
this->ScoreSpecial2 = 5000000;
|
||||
ScoreSpecial2 += score;
|
||||
if (ScoreSpecial2 > 5000000)
|
||||
ScoreSpecial2 = 5000000;
|
||||
}
|
||||
int addedScore = this->ScoreAdded + score * score_multipliers[this->ScoreMultiplier];
|
||||
this->CurScore += addedScore;
|
||||
if (this->CurScore > 1000000000)
|
||||
int addedScore = ScoreAdded + score * score_multipliers[ScoreMultiplier];
|
||||
CurScore += addedScore;
|
||||
if (CurScore > 1000000000)
|
||||
{
|
||||
++this->CurScoreE9;
|
||||
this->CurScore = this->CurScore - 1000000000;
|
||||
++CurScoreE9;
|
||||
CurScore = CurScore - 1000000000;
|
||||
}
|
||||
score::set(this->CurScoreStruct, this->CurScore);
|
||||
score::set(CurScoreStruct, CurScore);
|
||||
return addedScore;
|
||||
}
|
||||
|
||||
@ -298,21 +297,20 @@ void TPinballTable::ChangeBallCount(int count)
|
||||
|
||||
void TPinballTable::tilt(float time)
|
||||
{
|
||||
TPinballTable* this2 = this;
|
||||
if (!this->TiltLockFlag && !this->UnknownP10)
|
||||
if (!TiltLockFlag && !UnknownP10)
|
||||
{
|
||||
pinball::InfoTextBox->Clear();
|
||||
pinball::MissTextBox->Clear();
|
||||
pinball::InfoTextBox->Display(pinball::get_rc_string(35, 0), -1.0);
|
||||
loader::play_sound(this2->SoundIndex3);
|
||||
this2->TiltTimeoutTimer = timer::set(30.0, this2, tilt_timeout);
|
||||
loader::play_sound(SoundIndex3);
|
||||
TiltTimeoutTimer = timer::set(30.0, this, tilt_timeout);
|
||||
|
||||
for (int i = 0; i < ComponentList->Count(); i++)
|
||||
{
|
||||
static_cast<TPinballComponent*>(ComponentList->Get(i))->Message(1011, time);
|
||||
}
|
||||
this2->LightGroup->Message(8, 0);
|
||||
this2->TiltLockFlag = 1;
|
||||
LightGroup->Message(8, 0);
|
||||
TiltLockFlag = 1;
|
||||
control::table_control_handler(1011);
|
||||
}
|
||||
}
|
||||
|
@ -153,7 +153,6 @@ void TTextBox::Display(char* text, float time)
|
||||
void TTextBox::Draw()
|
||||
{
|
||||
TTextBoxMessage* nextMessage = nullptr;
|
||||
auto this2 = this;
|
||||
|
||||
auto bmp = BgBmp;
|
||||
if (bmp)
|
||||
@ -169,41 +168,41 @@ void TTextBox::Draw()
|
||||
else
|
||||
gdrv::fill_bitmap(&render::vscreen, Width, Height, OffsetX, OffsetY, 0);
|
||||
|
||||
while (this2->Message1)
|
||||
while (Message1)
|
||||
{
|
||||
auto message = this2->Message1;
|
||||
auto message = Message1;
|
||||
if (message->Time == -1.0)
|
||||
{
|
||||
nextMessage = message->NextMessage;
|
||||
if (!message->NextMessage)
|
||||
{
|
||||
this2->Timer = -1;
|
||||
Timer = -1;
|
||||
LABEL_18:
|
||||
auto font = this2->Font;
|
||||
auto font = Font;
|
||||
if (!font)
|
||||
{
|
||||
gdrv::blit(
|
||||
&render::vscreen,
|
||||
this2->OffsetX,
|
||||
this2->OffsetY,
|
||||
this2->OffsetX + render::vscreen.XPosition,
|
||||
this2->OffsetY + render::vscreen.YPosition,
|
||||
this2->Width,
|
||||
this2->Height);
|
||||
OffsetX,
|
||||
OffsetY,
|
||||
OffsetX + render::vscreen.XPosition,
|
||||
OffsetY + render::vscreen.YPosition,
|
||||
Width,
|
||||
Height);
|
||||
gdrv::grtext_draw_ttext_in_box(
|
||||
this2->Message1->Text,
|
||||
render::vscreen.XPosition + this2->OffsetX,
|
||||
render::vscreen.YPosition + this2->OffsetY,
|
||||
this2->Width,
|
||||
this2->Height,
|
||||
Message1->Text,
|
||||
render::vscreen.XPosition + OffsetX,
|
||||
render::vscreen.YPosition + OffsetY,
|
||||
Width,
|
||||
Height,
|
||||
255);
|
||||
return;
|
||||
}
|
||||
auto text = this2->Message1->Text;
|
||||
for (auto y = this2->OffsetY; ; y += font->Height)
|
||||
auto text = Message1->Text;
|
||||
for (auto y = OffsetY; ; y += font->Height)
|
||||
{
|
||||
auto curChar = *text;
|
||||
if (!curChar || y + font->Height > this2->OffsetY + this2->Height)
|
||||
if (!curChar || y + font->Height > OffsetY + Height)
|
||||
break;
|
||||
|
||||
auto totalWidth = 0;
|
||||
@ -218,7 +217,7 @@ void TTextBox::Draw()
|
||||
if (charBmp)
|
||||
{
|
||||
auto width = charBmp->Width + font->GapWidth + totalWidth;
|
||||
if (width > this2->Width)
|
||||
if (width > Width)
|
||||
{
|
||||
if (textEndSpace)
|
||||
textEnd = textEndSpace;
|
||||
@ -236,7 +235,7 @@ void TTextBox::Draw()
|
||||
}
|
||||
}
|
||||
|
||||
auto offX = this2->OffsetX;
|
||||
auto offX = OffsetX;
|
||||
while (text < textEnd)
|
||||
{
|
||||
auto charBmp = font->Chars[*text++ & 0x7F];
|
||||
@ -245,10 +244,11 @@ void TTextBox::Draw()
|
||||
auto height = charBmp->Height;
|
||||
auto width = charBmp->Width;
|
||||
if (render::background_bitmap)
|
||||
gdrv::copy_bitmap_w_transparency(&render::vscreen, width, height, offX, y, charBmp, 0, 0);
|
||||
gdrv::copy_bitmap_w_transparency(&render::vscreen, width, height, offX, y, charBmp, 0,
|
||||
0);
|
||||
else
|
||||
gdrv::copy_bitmap(&render::vscreen, width, height, offX, y, charBmp, 0, 0);
|
||||
font = this2->Font;
|
||||
font = Font;
|
||||
offX += charBmp->Width + font->GapWidth;
|
||||
}
|
||||
}
|
||||
@ -262,33 +262,33 @@ void TTextBox::Draw()
|
||||
}
|
||||
else
|
||||
{
|
||||
auto timeLeft = (this2->Message1->TimeLeft());
|
||||
auto timeLeft = (Message1->TimeLeft());
|
||||
if (timeLeft >= -2.0f)
|
||||
{
|
||||
int timer;
|
||||
if (timeLeft >= 0.25f)
|
||||
{
|
||||
timer = timer::set(timeLeft, this2, TimerExpired);
|
||||
timer = timer::set(timeLeft, this, TimerExpired);
|
||||
}
|
||||
else
|
||||
{
|
||||
timer = timer::set(0.25, this2, TimerExpired);
|
||||
timer = timer::set(0.25, this, TimerExpired);
|
||||
}
|
||||
this2->Timer = timer;
|
||||
Timer = timer;
|
||||
goto LABEL_18;
|
||||
}
|
||||
nextMessage = message->NextMessage;
|
||||
}
|
||||
delete message;
|
||||
this2->Message1 = nextMessage;
|
||||
Message1 = nextMessage;
|
||||
}
|
||||
|
||||
gdrv::blit(
|
||||
&render::vscreen,
|
||||
this2->OffsetX,
|
||||
this2->OffsetY,
|
||||
this2->OffsetX + render::vscreen.XPosition,
|
||||
this2->OffsetY + render::vscreen.YPosition,
|
||||
this2->Width,
|
||||
this2->Height);
|
||||
OffsetX,
|
||||
OffsetY,
|
||||
OffsetX + render::vscreen.XPosition,
|
||||
OffsetY + render::vscreen.YPosition,
|
||||
Width,
|
||||
Height);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user