mirror of
https://github.com/iAmInActions/SpaceCadetPinballPPC.git
synced 2024-11-21 11:30:07 +00:00
Cleaned up objlist_class.
This commit is contained in:
parent
5b9a1ff95d
commit
6ff457eb68
@ -29,7 +29,7 @@ int main()
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auto dib = gdrv::DibCreate(8, 1, 1);
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gdrv::DibSetUsage(dib, 0, 1);
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objlist_class d = objlist_class(2, 4);
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auto d = objlist_class<void>(2, 4);
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for (int i = 0; i < 100; i++)
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{
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d.Add((void*)i);
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@ -219,7 +219,6 @@
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<ClInclude Include="TTimer.h" />
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<ClInclude Include="TTripwire.h" />
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<ClInclude Include="TWall.h" />
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<ClInclude Include="TZmapList.h" />
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<ClInclude Include="WaveMix.h" />
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<ClInclude Include="winmain.h" />
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<ClInclude Include="zdrv.h" />
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@ -234,7 +233,6 @@
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<ClCompile Include="memory.cpp" />
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<ClCompile Include="midi.cpp" />
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<ClCompile Include="nudge.cpp" />
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<ClCompile Include="objlist_class.cpp" />
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<ClCompile Include="options.cpp" />
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<ClCompile Include="partman.cpp" />
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<ClCompile Include="pb.cpp" />
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@ -81,9 +81,6 @@
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<ClInclude Include="TTimer.h">
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<Filter>Header Files\TPinballComponent</Filter>
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</ClInclude>
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<ClInclude Include="TZmapList.h">
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<Filter>Header Files\TPinballComponent</Filter>
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</ClInclude>
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<ClInclude Include="memory.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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@ -236,9 +233,6 @@
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<ClCompile Include="SpaceCadetPinball.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="objlist_class.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="partman.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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@ -8,7 +8,6 @@
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#include "proj.h"
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#include "render.h"
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#include "TPinballTable.h"
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#include "TZmapList.h"
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TBall::TBall(TPinballTable* table) : TPinballComponent(table, -1, false)
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{
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@ -30,7 +29,7 @@ TBall::TBall(TPinballTable* table) : TPinballComponent(table, -1, false)
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Position.X = 0.0;
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Position.Y = 0.0;
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ListBitmap = new TZmapList(0, 4);
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ListBitmap = new objlist_class<gdrv_bitmap8>(0, 4);
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auto groupIndex = loader::query_handle("ball");
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Offset = *loader::query_float_attribute(groupIndex, 0, 500);
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auto visualCount = loader::query_visual_states(groupIndex);
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@ -73,12 +72,12 @@ void TBall::Repaint()
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auto zArrPtr = VisualZArray;
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int index;
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for (index = 0; index < ListBitmap->Count() - 1; ++index, zArrPtr++)
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for (index = 0; index < ListBitmap->GetCount() - 1; ++index, zArrPtr++)
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{
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if (*zArrPtr <= zDepth) break;
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}
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auto bmp = static_cast<gdrv_bitmap8*>(ListBitmap->Get(index));
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auto bmp = ListBitmap->Get(index);
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render::ball_set(
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RenderSprite,
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bmp,
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@ -4,9 +4,9 @@
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#include "control.h"
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#include "loader.h"
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#include "objlist_class.h"
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#include "render.h"
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#include "timer.h"
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#include "TZmapList.h"
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TBlocker::TBlocker(TPinballTable* table, int groupIndex) : TCollisionComponent(table, groupIndex, true)
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{
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@ -46,7 +46,7 @@ int TBlocker::Message(int code, float value)
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case 52:
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ActiveFlag = 1;
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loader::play_sound(SoundIndex4);
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render::sprite_set_bitmap(RenderSprite, static_cast<gdrv_bitmap8*>(ListBitmap->Get(0)));
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render::sprite_set_bitmap(RenderSprite, ListBitmap->Get(0));
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break;
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case 59:
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break;
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@ -4,10 +4,10 @@
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#include "control.h"
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#include "loader.h"
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#include "objlist_class.h"
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#include "render.h"
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#include "timer.h"
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#include "TPinballTable.h"
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#include "TZmapList.h"
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TBumper::TBumper(TPinballTable* table, int groupIndex) : TCollisionComponent(table, groupIndex, true)
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{
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@ -29,8 +29,8 @@ int TBumper::Message(int code, float value)
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case 11:
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{
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auto nextBmp = static_cast<int>(floor(value));
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if (2 * nextBmp > ListBitmap->Count() - 1)
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nextBmp = (ListBitmap->Count() - 1) / 2;
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if (2 * nextBmp > ListBitmap->GetCount() - 1)
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nextBmp = (ListBitmap->GetCount() - 1) / 2;
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if (nextBmp < 0)
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nextBmp = 0;
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if (nextBmp != BmpIndex)
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@ -48,7 +48,7 @@ int TBumper::Message(int code, float value)
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case 12:
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{
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auto nextBmp = BmpIndex + 1;
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auto maxBmp = ListBitmap->Count() - 1;
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auto maxBmp = ListBitmap->GetCount() - 1;
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if (2 * nextBmp > maxBmp)
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nextBmp = maxBmp / 2;
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TBumper::Message(11, static_cast<float>(nextBmp));
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@ -124,8 +124,8 @@ int TBumper::get_scoring(int index)
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void TBumper::TimerExpired(int timerId, void* caller)
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{
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auto bump = static_cast<TBumper*>(caller);
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auto bmp = static_cast<gdrv_bitmap8*>(bump->ListBitmap->Get(bump->BmpIndex * 2));
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auto zMap = static_cast<zmap_header_type*>(bump->ListZMap->Get(bump->BmpIndex * 2));
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auto bmp = bump->ListBitmap->Get(bump->BmpIndex * 2);
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auto zMap = bump->ListZMap->Get(bump->BmpIndex * 2);
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bump->Timer = 0;
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render::sprite_set(
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bump->RenderSprite,
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@ -139,8 +139,8 @@ void TBumper::TimerExpired(int timerId, void* caller)
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void TBumper::Fire()
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{
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int bmpIndex = 2 * BmpIndex + 1;
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auto bmp = static_cast<gdrv_bitmap8*>(ListBitmap->Get(bmpIndex));
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auto zMap = static_cast<zmap_header_type*>(ListZMap->Get(bmpIndex));
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auto bmp = ListBitmap->Get(bmpIndex);
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auto zMap = ListZMap->Get(bmpIndex);
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render::sprite_set(
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RenderSprite,
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bmp,
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@ -12,7 +12,7 @@ TCollisionComponent::TCollisionComponent(TPinballTable* table, int groupIndex, b
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{
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visualStruct visual{};
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EdgeList = new objlist_class(4, 4);
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EdgeList = new objlist_class<TEdgeSegment>(4, 4);
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ActiveFlag = 1;
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if (GroupName != nullptr)
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UnusedBaseFlag = 1;
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@ -42,9 +42,9 @@ TCollisionComponent::TCollisionComponent(TPinballTable* table, int groupIndex, b
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TCollisionComponent::~TCollisionComponent()
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{
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for (TEdgeSegment* edge; EdgeList->Count() > 0;)
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for (TEdgeSegment* edge; EdgeList->GetCount() > 0;)
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{
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edge = static_cast<TEdgeSegment*>(EdgeList->Get(0));
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edge = EdgeList->Get(0);
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EdgeList->Delete(edge);
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delete edge;
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}
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@ -54,9 +54,9 @@ TCollisionComponent::~TCollisionComponent()
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void TCollisionComponent::port_draw()
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{
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for (int index = EdgeList->Count() - 1; index >= 0; index--)
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for (int index = EdgeList->GetCount() - 1; index >= 0; index--)
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{
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static_cast<TEdgeSegment*>(EdgeList->Get(index))->port_draw();
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EdgeList->Get(index)->port_draw();
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}
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}
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@ -1,7 +1,6 @@
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#pragma once
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#include "TPinballComponent.h"
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class objlist_class;
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struct vector_type;
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class TEdgeSegment;
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class TBall;
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@ -9,7 +8,7 @@ class TBall;
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class TCollisionComponent : public TPinballComponent
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{
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public:
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objlist_class* EdgeList;
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objlist_class<TEdgeSegment>* EdgeList;
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float Elasticity;
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float Smoothness;
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float Boost;
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@ -10,7 +10,7 @@
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TComponentGroup::TComponentGroup(TPinballTable* table, int groupIndex) : TPinballComponent(table, groupIndex, false)
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{
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List = new objlist_class(4, 4);
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List = new objlist_class<TPinballComponent>(4, 4);
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Timer = 0;
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if (groupIndex > 0)
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{
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@ -50,9 +50,9 @@ int TComponentGroup::Message(int code, float value)
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}
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else if (code <= 1007 || code > 1011 && code != 1020 && code != 1022)
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{
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for (int i = 0; i < List->Count(); i++)
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for (int i = 0; i < List->GetCount(); i++)
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{
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static_cast<TPinballComponent*>(List->Get(i))->Message(code, value);
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List->Get(i)->Message(code, value);
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}
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}
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return 0;
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@ -1,7 +1,6 @@
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#pragma once
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#include "TPinballComponent.h"
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class objlist_class;
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class TComponentGroup :
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public TPinballComponent
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@ -12,6 +11,6 @@ public:
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int Message(int code, float value) override;
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static void NotifyTimerExpired(int timerId, void* caller);
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objlist_class* List;
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objlist_class<TPinballComponent>* List;
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int Timer;
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};
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@ -5,8 +5,8 @@
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TEdgeBox::TEdgeBox()
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{
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EdgeList = new objlist_class(0, 4);
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FieldList = new objlist_class(0, 1);
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EdgeList = new objlist_class<TEdgeSegment>(0, 4);
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FieldList = new objlist_class<field_effect_type>(0, 1);
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}
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TEdgeBox::~TEdgeBox()
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@ -1,5 +1,9 @@
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#pragma once
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class objlist_class;
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#include "objlist_class.h"
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struct field_effect_type;
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class TEdgeSegment;
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class TEdgeBox
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{
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@ -7,7 +11,7 @@ public:
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TEdgeBox();
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~TEdgeBox();
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objlist_class* EdgeList;
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objlist_class* FieldList;
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objlist_class<TEdgeSegment>* EdgeList;
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objlist_class<field_effect_type>* FieldList;
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};
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@ -64,9 +64,9 @@ int TEdgeManager::TestGridBox(int x, int y, float* distPtr, TEdgeSegment** edgeD
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{
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TEdgeBox* edgeBox = &BoxArray[x + y * MaxBoxX];
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TEdgeSegment** edgePtr = &EdgeArray[edgeIndex];
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for (auto index = edgeBox->EdgeList->Count() - 1; index >= 0; --index)
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for (auto index = edgeBox->EdgeList->GetCount() - 1; index >= 0; --index)
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{
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auto edge = static_cast<TEdgeSegment*>(edgeBox->EdgeList->Get(index));
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auto edge = edgeBox->EdgeList->Get(index);
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if (!edge->ProcessedFlag && *edge->ActiveFlag && (edge->CollisionGroup & ray->FieldFlag))
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{
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if (!ball->already_hit(edge))
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@ -94,9 +94,9 @@ void TEdgeManager::FieldEffects(TBall* ball, vector_type* dstVec)
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TEdgeBox* edgeBox = &BoxArray[box_x(ball->Position.X) + box_y(ball->Position.Y) *
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MaxBoxX];
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for (int index = edgeBox->FieldList->Count() - 1; index >= 0; --index)
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for (int index = edgeBox->FieldList->GetCount() - 1; index >= 0; --index)
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{
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auto field = static_cast<field_effect_type*>(edgeBox->FieldList->Get(index));
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auto field = edgeBox->FieldList->Get(index);
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if (*field->Flag2Ptr && ball->FieldFlag & field->Mask)
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{
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if (field->CollisionComp->FieldEffect(ball, &vec))
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@ -10,7 +10,6 @@
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#include "timer.h"
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#include "TLine.h"
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#include "TPinballTable.h"
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#include "TZmapList.h"
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TFlagSpinner::TFlagSpinner(TPinballTable* table, int groupIndex) : TCollisionComponent(table, groupIndex, false)
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{
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@ -62,8 +61,8 @@ int TFlagSpinner::Message(int code, float value)
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Timer = 0;
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}
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BmpIndex = 0;
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auto bmp = static_cast<gdrv_bitmap8*>(ListBitmap->Get(0));
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auto zMap = static_cast<zmap_header_type*>(ListZMap->Get(0));
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auto bmp = ListBitmap->Get(0);
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auto zMap = ListZMap->Get(0);
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render::sprite_set(
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RenderSprite,
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bmp,
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@ -109,7 +108,7 @@ void TFlagSpinner::NextFrame()
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{
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BmpIndex += SpinDirection;
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int bmpIndex = BmpIndex;
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int bmpCount = ListBitmap->Count();
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int bmpCount = ListBitmap->GetCount();
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if (bmpIndex >= bmpCount)
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BmpIndex = 0;
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else if (bmpIndex < 0)
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@ -124,8 +123,8 @@ void TFlagSpinner::NextFrame()
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control::handler(62, this);
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}
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auto bmp = static_cast<gdrv_bitmap8*>(ListBitmap->Get(BmpIndex));
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auto zMap = static_cast<zmap_header_type*>(ListZMap->Get(BmpIndex));
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auto bmp = ListBitmap->Get(BmpIndex);
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auto zMap = ListZMap->Get(BmpIndex);
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render::sprite_set(
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RenderSprite,
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bmp,
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@ -4,11 +4,11 @@
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#include "control.h"
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#include "loader.h"
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#include "objlist_class.h"
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#include "pb.h"
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#include "render.h"
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#include "TFlipperEdge.h"
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#include "timer.h"
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#include "TZmapList.h"
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TFlipper::TFlipper(TPinballTable* table, int groupIndex) : TCollisionComponent(table, groupIndex, false)
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{
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@ -47,8 +47,8 @@ TFlipper::TFlipper(TPinballTable* table, int groupIndex) : TCollisionComponent(t
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FlipperEdge = flipperEdge;
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if (flipperEdge)
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{
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BmpCoef1 = flipperEdge->BmpCoef1 / static_cast<float>(ListBitmap->Count() - 1);
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BmpCoef2 = flipperEdge->BmpCoef2 / static_cast<float>(ListBitmap->Count() - 1);
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BmpCoef1 = flipperEdge->BmpCoef1 / static_cast<float>(ListBitmap->GetCount() - 1);
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BmpCoef2 = flipperEdge->BmpCoef2 / static_cast<float>(ListBitmap->GetCount() - 1);
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}
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BmpIndex = 0;
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InputTime = 0.0;
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@ -137,7 +137,7 @@ void TFlipper::TimerExpired(int timerId, void* caller)
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bool bmpIndexOutOfBounds = false;
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auto bmpIndexAdvance = static_cast<int>(floor((pb::time_now - flip->InputTime) / flip->TimerTime + 0.5f));
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int bmpCount = flip->ListBitmap->Count();
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int bmpCount = flip->ListBitmap->GetCount();
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if (bmpIndexAdvance > bmpCount)
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bmpIndexAdvance = bmpCount;
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if (bmpIndexAdvance < 0)
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@ -149,7 +149,7 @@ void TFlipper::TimerExpired(int timerId, void* caller)
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if (flip->MessageField == 1)
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{
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flip->BmpIndex += bmpIndexAdvance;
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int countSub1 = flip->ListBitmap->Count() - 1;
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int countSub1 = flip->ListBitmap->GetCount() - 1;
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if (flip->BmpIndex >= countSub1)
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{
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flip->BmpIndex = countSub1;
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@ -177,8 +177,8 @@ void TFlipper::TimerExpired(int timerId, void* caller)
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timer = timer::set(flip->TimerTime, flip, TimerExpired);
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flip->Timer = timer;
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auto bmp = static_cast<gdrv_bitmap8*>(flip->ListBitmap->Get(flip->BmpIndex));
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auto zMap = static_cast<zmap_header_type*>(flip->ListZMap->Get(flip->BmpIndex));
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auto bmp = flip->ListBitmap->Get(flip->BmpIndex);
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auto zMap = flip->ListZMap->Get(flip->BmpIndex);
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render::sprite_set(
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flip->RenderSprite,
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bmp,
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@ -4,8 +4,8 @@
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#include "control.h"
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#include "loader.h"
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#include "objlist_class.h"
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#include "render.h"
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#include "TZmapList.h"
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TGate::TGate(TPinballTable* table, int groupIndex) : TCollisionComponent(table, groupIndex, true)
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{
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@ -15,7 +15,7 @@ TGate::TGate(TPinballTable* table, int groupIndex) : TCollisionComponent(table,
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SoundIndex4 = visual.SoundIndex4;
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SoundIndex3 = visual.SoundIndex3;
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ActiveFlag = 1;
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render::sprite_set_bitmap(RenderSprite, static_cast<gdrv_bitmap8*>(ListBitmap->Get(0)));
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render::sprite_set_bitmap(RenderSprite, ListBitmap->Get(0));
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control::handler(1024, this);
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}
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@ -32,7 +32,7 @@ int TGate::Message(int code, float value)
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else if (code == 54 || code == 1024)
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{
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ActiveFlag = 1;
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render::sprite_set_bitmap(RenderSprite, static_cast<gdrv_bitmap8*>(ListBitmap->Get(0)));
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render::sprite_set_bitmap(RenderSprite, ListBitmap->Get(0));
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if (code == 54)
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loader::play_sound(SoundIndex4);
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}
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@ -5,10 +5,10 @@
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#include "control.h"
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#include "loader.h"
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#include "maths.h"
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#include "objlist_class.h"
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#include "render.h"
|
||||
#include "timer.h"
|
||||
#include "TPinballTable.h"
|
||||
#include "TZmapList.h"
|
||||
|
||||
TKickback::TKickback(TPinballTable* table, int groupIndex): TCollisionComponent(table, groupIndex, true)
|
||||
{
|
||||
@ -66,8 +66,8 @@ void TKickback::TimerExpired(int timerId, void* caller)
|
||||
loader::play_sound(kick->HardHitSoundId);
|
||||
if (kick->ListBitmap)
|
||||
{
|
||||
auto bmp = static_cast<gdrv_bitmap8*>(kick->ListBitmap->Get(1));
|
||||
auto zMap = static_cast<zmap_header_type*>(kick->ListZMap->Get(1));
|
||||
auto bmp = kick->ListBitmap->Get(1);
|
||||
auto zMap = kick->ListZMap->Get(1);
|
||||
render::sprite_set(
|
||||
kick->RenderSprite,
|
||||
bmp,
|
||||
@ -80,8 +80,8 @@ void TKickback::TimerExpired(int timerId, void* caller)
|
||||
{
|
||||
if (kick->ListBitmap)
|
||||
{
|
||||
auto bmp = static_cast<gdrv_bitmap8*>(kick->ListBitmap->Get(0));
|
||||
auto zMap = static_cast<zmap_header_type*>(kick->ListZMap->Get(0));
|
||||
auto bmp = kick->ListBitmap->Get(0);
|
||||
auto zMap = kick->ListZMap->Get(0);
|
||||
render::sprite_set(
|
||||
kick->RenderSprite,
|
||||
bmp,
|
||||
|
@ -4,10 +4,10 @@
|
||||
|
||||
#include "control.h"
|
||||
#include "loader.h"
|
||||
#include "objlist_class.h"
|
||||
#include "render.h"
|
||||
#include "timer.h"
|
||||
#include "TPinballTable.h"
|
||||
#include "TZmapList.h"
|
||||
|
||||
TLight::TLight(TPinballTable* table, int groupIndex) : TPinballComponent(table, groupIndex, true)
|
||||
{
|
||||
@ -144,13 +144,13 @@ int TLight::Message(int code, float value)
|
||||
break;
|
||||
case 11:
|
||||
BmpIndex2 = static_cast<int>(floor(value));
|
||||
if (BmpIndex2 > ListBitmap->Count())
|
||||
BmpIndex2 = ListBitmap->Count();
|
||||
if (BmpIndex2 > ListBitmap->GetCount())
|
||||
BmpIndex2 = ListBitmap->GetCount();
|
||||
bmpIndex = 0;
|
||||
if (BmpIndex2 < 0)
|
||||
BmpIndex2 = 0;
|
||||
Flasher.BmpArr[0] = nullptr;
|
||||
Flasher.BmpArr[1] = static_cast<gdrv_bitmap8*>(ListBitmap->Get(BmpIndex2));
|
||||
Flasher.BmpArr[1] = ListBitmap->Get(BmpIndex2);
|
||||
if (FlasherActive == 0)
|
||||
{
|
||||
if (!FlasherFlag1)
|
||||
@ -169,8 +169,8 @@ int TLight::Message(int code, float value)
|
||||
break;
|
||||
case 12:
|
||||
bmpIndex = BmpIndex2 + 1;
|
||||
if (bmpIndex > ListBitmap->Count())
|
||||
bmpIndex = ListBitmap->Count();
|
||||
if (bmpIndex > ListBitmap->GetCount())
|
||||
bmpIndex = ListBitmap->GetCount();
|
||||
Message(11, static_cast<float>(bmpIndex));
|
||||
break;
|
||||
case 13:
|
||||
@ -257,7 +257,7 @@ void TLight::Reset()
|
||||
Flasher.Sprite = RenderSprite;
|
||||
Flasher.BmpArr[0] = nullptr;
|
||||
if (ListBitmap)
|
||||
Flasher.BmpArr[1] = static_cast<gdrv_bitmap8*>(ListBitmap->Get(0));
|
||||
Flasher.BmpArr[1] = ListBitmap->Get(0);
|
||||
Flasher.Unknown4 = 0;
|
||||
Flasher.Unknown3 = 0;
|
||||
MessageField = 0;
|
||||
|
@ -18,7 +18,7 @@ TLightBargraph::TLightBargraph(TPinballTable* table, int groupIndex) : TLightGro
|
||||
float* floatArr = loader::query_float_attribute(groupIndex, 0, 904);
|
||||
if (floatArr)
|
||||
{
|
||||
int count = 2 * List->Count();
|
||||
int count = 2 * List->GetCount();
|
||||
TimerTimeArray = reinterpret_cast<float*>(memory::allocate(count * sizeof(float)));
|
||||
if (TimerTimeArray)
|
||||
{
|
||||
@ -49,7 +49,7 @@ int TLightBargraph::Message(int code, float value)
|
||||
TimerBargraph = 0;
|
||||
}
|
||||
auto timeIndex = static_cast<int>(floor(value));
|
||||
auto maxCount = 2 * List->Count();
|
||||
auto maxCount = 2 * List->GetCount();
|
||||
if (timeIndex >= maxCount)
|
||||
timeIndex = maxCount - 1;
|
||||
if (timeIndex >= 0)
|
||||
|
@ -11,7 +11,7 @@
|
||||
|
||||
TLightGroup::TLightGroup(TPinballTable* table, int groupIndex) : TPinballComponent(table, groupIndex, false)
|
||||
{
|
||||
List = new objlist_class(4, 4);
|
||||
List = new objlist_class<TLight>(4, 4);
|
||||
Timer = 0;
|
||||
NotifyTimer = 0;
|
||||
Reset();
|
||||
@ -22,7 +22,7 @@ TLightGroup::TLightGroup(TPinballTable* table, int groupIndex) : TPinballCompone
|
||||
__int16* groupIndArr = loader::query_iattribute(groupIndex, 1027, &count);
|
||||
for (int index = 0; index < count; ++groupIndArr)
|
||||
{
|
||||
auto comp = table->find_component(*groupIndArr);
|
||||
auto comp = dynamic_cast<TLight*>(table->find_component(*groupIndArr));
|
||||
if (comp)
|
||||
List->Add(comp);
|
||||
++index;
|
||||
@ -71,8 +71,8 @@ int TLightGroup::Message(int code, float value)
|
||||
break;
|
||||
case 24:
|
||||
{
|
||||
auto count = List->Count();
|
||||
auto lastLight = static_cast<TLight*>(List->Get(count - 1));
|
||||
auto count = List->GetCount();
|
||||
auto lastLight = List->Get(count - 1);
|
||||
if (lastLight->FlasherActive || lastLight->FlasherFlag2 || lastLight->FlasherFlag1)
|
||||
break;
|
||||
if (MessageField2)
|
||||
@ -85,12 +85,12 @@ int TLightGroup::Message(int code, float value)
|
||||
auto bmpIndex1 = lastLight->BmpIndex1;
|
||||
for (auto index = count - 1; index > 0; --index)
|
||||
{
|
||||
auto lightCur = static_cast<TLight*>(List->Get(index));
|
||||
auto lightPrev = static_cast<TLight*>(List->Get(index - 1));
|
||||
auto lightCur = List->Get(index);
|
||||
auto lightPrev = List->Get(index - 1);
|
||||
lightCur->Message(lightPrev->BmpIndex1 != 0, 0.0);
|
||||
lightCur->MessageField = lightPrev->MessageField;
|
||||
}
|
||||
auto firstLight = static_cast<TLight*>(List->Get(0));
|
||||
auto firstLight = List->Get(0);
|
||||
firstLight->Message(bmpIndex1 != 0, 0.0);
|
||||
firstLight->MessageField = lightMessageField;
|
||||
reschedule_animation(value);
|
||||
@ -98,23 +98,23 @@ int TLightGroup::Message(int code, float value)
|
||||
}
|
||||
case 25:
|
||||
{
|
||||
auto count = List->Count();
|
||||
auto lastLight = static_cast<TLight*>(List->Get(count - 1));
|
||||
auto count = List->GetCount();
|
||||
auto lastLight = List->Get(count - 1);
|
||||
if (lastLight->FlasherActive || lastLight->FlasherFlag2 || lastLight->FlasherFlag1)
|
||||
break;
|
||||
if (MessageField2)
|
||||
{
|
||||
TLightGroup::Message(34, 0.0);
|
||||
}
|
||||
auto firstLight = static_cast<TLight*>(List->Get(0));
|
||||
auto firstLight = List->Get(0);
|
||||
AnimationFlag = 1;
|
||||
MessageField2 = code;
|
||||
auto lightMessageField = firstLight->MessageField;
|
||||
auto bmpIndex1 = firstLight->BmpIndex1;
|
||||
for (auto index = 0; index < count - 1; index++)
|
||||
{
|
||||
auto lightCur = static_cast<TLight*>(List->Get(index));
|
||||
auto lightNext = static_cast<TLight*>(List->Get(index + 1));
|
||||
auto lightCur = List->Get(index);
|
||||
auto lightNext = List->Get(index + 1);
|
||||
lightCur->Message(lightNext->BmpIndex1 != 0, 0.0);
|
||||
lightCur->MessageField = lightNext->MessageField;
|
||||
}
|
||||
@ -129,16 +129,16 @@ int TLightGroup::Message(int code, float value)
|
||||
start_animation();
|
||||
MessageField2 = code;
|
||||
AnimationFlag = 0;
|
||||
auto count = List->Count();
|
||||
auto lastLight = static_cast<TLight*>(List->Get(count - 1));
|
||||
auto count = List->GetCount();
|
||||
auto lastLight = List->Get(count - 1);
|
||||
auto flasherFlag2 = lastLight->FlasherFlag2;
|
||||
for (auto i = count - 1; i > 0; --i)
|
||||
{
|
||||
auto lightCur = static_cast<TLight*>(List->Get(i));
|
||||
auto lightPrev = static_cast<TLight*>(List->Get(i - 1));
|
||||
auto lightCur = List->Get(i);
|
||||
auto lightPrev = List->Get(i - 1);
|
||||
lightCur->Message((lightPrev->FlasherFlag2 != 0) + 8, 0.0);
|
||||
}
|
||||
auto firstLight = static_cast<TLight*>(List->Get(0));
|
||||
auto firstLight = List->Get(0);
|
||||
firstLight->Message((flasherFlag2 != 0) + 8, 0);
|
||||
reschedule_animation(value);
|
||||
break;
|
||||
@ -149,16 +149,16 @@ int TLightGroup::Message(int code, float value)
|
||||
start_animation();
|
||||
MessageField2 = code;
|
||||
AnimationFlag = 0;
|
||||
auto count = List->Count();
|
||||
auto firstLight = static_cast<TLight*>(List->Get(0));
|
||||
auto count = List->GetCount();
|
||||
auto firstLight = List->Get(0);
|
||||
auto flasherFlag2 = firstLight->FlasherFlag2;
|
||||
for (auto i = 0; i < count - 1; i++)
|
||||
{
|
||||
auto lightCur = static_cast<TLight*>(List->Get(i));
|
||||
auto lightNext = static_cast<TLight*>(List->Get(i + 1));
|
||||
auto lightCur = List->Get(i);
|
||||
auto lightNext = List->Get(i + 1);
|
||||
lightCur->Message((lightNext->FlasherFlag2 != 0) + 8, 0.0);
|
||||
}
|
||||
auto lastLight = static_cast<TLight*>(List->Get(count - 1));
|
||||
auto lastLight = List->Get(count - 1);
|
||||
lastLight->Message((flasherFlag2 != 0) + 8, 0);
|
||||
reschedule_animation(value);
|
||||
break;
|
||||
@ -169,12 +169,12 @@ int TLightGroup::Message(int code, float value)
|
||||
start_animation();
|
||||
MessageField2 = code;
|
||||
AnimationFlag = 0;
|
||||
auto count = List->Count();
|
||||
auto count = List->GetCount();
|
||||
for (auto i = 0; i < count - 1; i++)
|
||||
{
|
||||
if (rand() % 100 > 70)
|
||||
{
|
||||
auto light = static_cast<TLight*>(List->Get(i));
|
||||
auto light = List->Get(i);
|
||||
auto randVal = static_cast<float>(rand()) * 0.00003051850947599719f * value * 3.0f + 0.1f;
|
||||
light->Message(9, randVal);
|
||||
}
|
||||
@ -188,10 +188,10 @@ int TLightGroup::Message(int code, float value)
|
||||
start_animation();
|
||||
MessageField2 = code;
|
||||
AnimationFlag = 0;
|
||||
auto count = List->Count();
|
||||
auto count = List->GetCount();
|
||||
for (auto i = 0; i < count - 1; i++)
|
||||
{
|
||||
auto light = static_cast<TLight*>(List->Get(i));
|
||||
auto light = List->Get(i);
|
||||
auto randVal = static_cast<float>(rand() % 100 > 70);
|
||||
light->Message(18, randVal);
|
||||
}
|
||||
@ -201,13 +201,13 @@ int TLightGroup::Message(int code, float value)
|
||||
case 30:
|
||||
{
|
||||
auto noBmpInd1Count = 0;
|
||||
auto countSub1 = List->Count() - 1;
|
||||
auto countSub1 = List->GetCount() - 1;
|
||||
if (countSub1 < 0)
|
||||
break;
|
||||
|
||||
for (auto i = countSub1; i >= 0; i--)
|
||||
{
|
||||
if (!static_cast<TLight*>(List->Get(i))->BmpIndex1)
|
||||
if (!List->Get(i)->BmpIndex1)
|
||||
++noBmpInd1Count;
|
||||
}
|
||||
if (!noBmpInd1Count)
|
||||
@ -216,7 +216,7 @@ int TLightGroup::Message(int code, float value)
|
||||
auto randModCount = rand() % noBmpInd1Count;
|
||||
for (auto i = countSub1; i >= 0; i--)
|
||||
{
|
||||
auto light = static_cast<TLight*>(List->Get(i));
|
||||
auto light = List->Get(i);
|
||||
if (!light->BmpIndex1 && randModCount-- == 0)
|
||||
{
|
||||
light->Message(1, 0.0);
|
||||
@ -231,13 +231,13 @@ int TLightGroup::Message(int code, float value)
|
||||
case 31:
|
||||
{
|
||||
auto bmpInd1Count = 0;
|
||||
auto countSub1 = List->Count() - 1;
|
||||
auto countSub1 = List->GetCount() - 1;
|
||||
if (countSub1 < 0)
|
||||
break;
|
||||
|
||||
for (auto i = countSub1; i >= 0; i--)
|
||||
{
|
||||
if (static_cast<TLight*>(List->Get(i))->BmpIndex1)
|
||||
if (List->Get(i)->BmpIndex1)
|
||||
++bmpInd1Count;
|
||||
}
|
||||
if (!bmpInd1Count)
|
||||
@ -246,7 +246,7 @@ int TLightGroup::Message(int code, float value)
|
||||
auto randModCount = rand() % bmpInd1Count;
|
||||
for (auto i = countSub1; i >= 0; i--)
|
||||
{
|
||||
auto light = static_cast<TLight*>(List->Get(i));
|
||||
auto light = List->Get(i);
|
||||
if (light->BmpIndex1 && randModCount-- == 0)
|
||||
{
|
||||
light->Message(0, 0.0);
|
||||
@ -263,7 +263,7 @@ int TLightGroup::Message(int code, float value)
|
||||
auto index = next_light_up();
|
||||
if (index < 0)
|
||||
break;
|
||||
static_cast<TLight*>(List->Get(index))->Message(1, 0.0);
|
||||
List->Get(index)->Message(1, 0.0);
|
||||
if (MessageField2)
|
||||
start_animation();
|
||||
return 1;
|
||||
@ -273,7 +273,7 @@ int TLightGroup::Message(int code, float value)
|
||||
auto index = next_light_down();
|
||||
if (index < 0)
|
||||
break;
|
||||
static_cast<TLight*>(List->Get(index))->Message(0, 0.0);
|
||||
List->Get(index)->Message(0, 0.0);
|
||||
if (MessageField2)
|
||||
start_animation();
|
||||
return 1;
|
||||
@ -292,10 +292,10 @@ int TLightGroup::Message(int code, float value)
|
||||
case 35:
|
||||
{
|
||||
auto index = static_cast<int>(floor(value));
|
||||
if (index >= List->Count() || index < 0)
|
||||
if (index >= List->GetCount() || index < 0)
|
||||
break;
|
||||
|
||||
auto light = static_cast<TLight*>(List->Get(index));
|
||||
auto light = List->Get(index);
|
||||
light->Message(1, 0.0);
|
||||
if (MessageField2)
|
||||
start_animation();
|
||||
@ -304,10 +304,10 @@ int TLightGroup::Message(int code, float value)
|
||||
case 36:
|
||||
{
|
||||
auto index = static_cast<int>(floor(value));
|
||||
if (index >= List->Count() || index < 0)
|
||||
if (index >= List->GetCount() || index < 0)
|
||||
break;
|
||||
|
||||
auto light = static_cast<TLight*>(List->Get(index));
|
||||
auto light = List->Get(index);
|
||||
light->Message(0, 0.0);
|
||||
if (MessageField2)
|
||||
start_animation();
|
||||
@ -316,16 +316,16 @@ int TLightGroup::Message(int code, float value)
|
||||
case 37:
|
||||
{
|
||||
auto bmp1Count = 0;
|
||||
auto countSub1 = List->Count() - 1;
|
||||
auto countSub1 = List->GetCount() - 1;
|
||||
for (auto i = countSub1; i >= 0; i--)
|
||||
{
|
||||
if (static_cast<TLight*>(List->Get(i))->BmpIndex1)
|
||||
if (List->Get(i)->BmpIndex1)
|
||||
++bmp1Count;
|
||||
}
|
||||
return bmp1Count;
|
||||
}
|
||||
case 38:
|
||||
return List->Count();
|
||||
return List->GetCount();
|
||||
case 39:
|
||||
return MessageField2;
|
||||
case 40:
|
||||
@ -337,7 +337,7 @@ int TLightGroup::Message(int code, float value)
|
||||
break;
|
||||
if (MessageField2 || AnimationFlag)
|
||||
TLightGroup::Message(34, 0.0);
|
||||
static_cast<TLight*>(List->Get(index))->Message(15, value);
|
||||
List->Get(index)->Message(15, value);
|
||||
return 1;
|
||||
}
|
||||
case 42:
|
||||
@ -347,7 +347,7 @@ int TLightGroup::Message(int code, float value)
|
||||
break;
|
||||
if (MessageField2 || AnimationFlag)
|
||||
TLightGroup::Message(34, 0.0);
|
||||
static_cast<TLight*>(List->Get(index))->Message(16, value);
|
||||
List->Get(index)->Message(16, value);
|
||||
return 1;
|
||||
}
|
||||
case 43:
|
||||
@ -359,10 +359,10 @@ int TLightGroup::Message(int code, float value)
|
||||
break;
|
||||
case 44:
|
||||
{
|
||||
auto countSub1 = List->Count() - 1;
|
||||
auto countSub1 = List->GetCount() - 1;
|
||||
for (auto index = countSub1; index >= 0; index--)
|
||||
{
|
||||
auto light = static_cast<TLight*>(List->Get(index));
|
||||
auto light = List->Get(index);
|
||||
if (light->BmpIndex1)
|
||||
{
|
||||
light->Message(0, 0.0);
|
||||
@ -378,7 +378,7 @@ int TLightGroup::Message(int code, float value)
|
||||
auto index = static_cast<int>(floor(value));
|
||||
if (index >= 0)
|
||||
{
|
||||
auto count = List->Count();
|
||||
auto count = List->GetCount();
|
||||
if (index <= count)
|
||||
{
|
||||
auto countSub1 = count - 1;
|
||||
@ -387,7 +387,7 @@ int TLightGroup::Message(int code, float value)
|
||||
countSub1 = index;
|
||||
for (auto i = countSub1, k = countSub1 - index; k != 0; i--, k--)
|
||||
{
|
||||
auto light = static_cast<TLight*>(List->Get(i));
|
||||
auto light = List->Get(i);
|
||||
light->Message(20, 0.0);
|
||||
}
|
||||
}
|
||||
@ -395,7 +395,7 @@ int TLightGroup::Message(int code, float value)
|
||||
{
|
||||
for (auto i = countSub1; i != 0; i--)
|
||||
{
|
||||
auto light = static_cast<TLight*>(List->Get(i));
|
||||
auto light = List->Get(i);
|
||||
light->Message(19, 0.0);
|
||||
}
|
||||
}
|
||||
@ -408,14 +408,14 @@ int TLightGroup::Message(int code, float value)
|
||||
auto index = next_light_down();
|
||||
if (index >= 0)
|
||||
{
|
||||
static_cast<TLight*>(List->Get(index))->Message(4, 0.0);
|
||||
List->Get(index)->Message(4, 0.0);
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
for (auto index = List->Count() - 1; index >= 0; index--)
|
||||
for (auto index = List->GetCount() - 1; index >= 0; index--)
|
||||
{
|
||||
static_cast<TLight*>(List->Get(index))->Message(code, value);
|
||||
List->Get(index)->Message(code, value);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@ -453,9 +453,9 @@ void TLightGroup::reschedule_animation(float time)
|
||||
|
||||
void TLightGroup::start_animation()
|
||||
{
|
||||
for (int index = List->Count() - 1; index >= 0; --index)
|
||||
for (int index = List->GetCount() - 1; index >= 0; --index)
|
||||
{
|
||||
auto light = static_cast<TLight*>(List->Get(index));
|
||||
auto light = List->Get(index);
|
||||
if (light->BmpIndex1)
|
||||
light->Message(9, 0.0);
|
||||
else
|
||||
@ -465,9 +465,9 @@ void TLightGroup::start_animation()
|
||||
|
||||
int TLightGroup::next_light_up()
|
||||
{
|
||||
for (int index = 0; index < List->Count(); ++index)
|
||||
for (int index = 0; index < List->GetCount(); ++index)
|
||||
{
|
||||
if (!static_cast<TLight*>(List->Get(index))->BmpIndex1)
|
||||
if (!List->Get(index)->BmpIndex1)
|
||||
return index;
|
||||
}
|
||||
return -1;
|
||||
@ -475,9 +475,9 @@ int TLightGroup::next_light_up()
|
||||
|
||||
int TLightGroup::next_light_down()
|
||||
{
|
||||
for (int index = List->Count() - 1; index >= 0; --index)
|
||||
for (int index = List->GetCount() - 1; index >= 0; --index)
|
||||
{
|
||||
if (!static_cast<TLight*>(List->Get(index))->BmpIndex1)
|
||||
if (!List->Get(index)->BmpIndex1)
|
||||
return index;
|
||||
}
|
||||
return -1;
|
||||
|
@ -1,6 +1,8 @@
|
||||
#pragma once
|
||||
#include "TPinballComponent.h"
|
||||
class objlist_class;
|
||||
|
||||
|
||||
class TLight;
|
||||
|
||||
struct TLightGroup_player_backup
|
||||
{
|
||||
@ -27,7 +29,7 @@ public:
|
||||
static void TimerExpired(int timerId, void* caller);
|
||||
static void NotifyTimerExpired(int timerId, void* caller);
|
||||
|
||||
objlist_class* List;
|
||||
objlist_class<TLight>* List;
|
||||
float Timer1Time;
|
||||
float Timer1TimeDefault;
|
||||
int MessageField2;
|
||||
|
@ -4,11 +4,11 @@
|
||||
|
||||
#include "control.h"
|
||||
#include "loader.h"
|
||||
#include "objlist_class.h"
|
||||
#include "render.h"
|
||||
#include "TBall.h"
|
||||
#include "timer.h"
|
||||
#include "TPinballTable.h"
|
||||
#include "TZmapList.h"
|
||||
|
||||
TLightRollover::TLightRollover(TPinballTable* table, int groupIndex) : TRollover(table, groupIndex, false)
|
||||
{
|
||||
@ -58,7 +58,7 @@ void TLightRollover::Collision(TBall* ball, vector_type* nextPosition, vector_ty
|
||||
control::handler(63, this);
|
||||
RolloverFlag = RolloverFlag == 0;
|
||||
if (ListBitmap)
|
||||
render::sprite_set_bitmap(RenderSprite, static_cast<gdrv_bitmap8*>(ListBitmap->Get(0)));
|
||||
render::sprite_set_bitmap(RenderSprite, ListBitmap->Get(0));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3,7 +3,6 @@
|
||||
#include "loader.h"
|
||||
#include "objlist_class.h"
|
||||
#include "render.h"
|
||||
#include "TZmapList.h"
|
||||
#include "TPinballTable.h"
|
||||
|
||||
TPinballComponent::TPinballComponent(TPinballTable* table, int groupIndex, bool loadVisuals)
|
||||
@ -32,32 +31,32 @@ TPinballComponent::TPinballComponent(TPinballTable* table, int groupIndex, bool
|
||||
if (visual.Bitmap)
|
||||
{
|
||||
if (!ListBitmap)
|
||||
ListBitmap = new TZmapList(visualCount, 4);
|
||||
ListBitmap = new objlist_class<gdrv_bitmap8>(visualCount, 4);
|
||||
if (ListBitmap)
|
||||
ListBitmap->Add(visual.Bitmap);
|
||||
}
|
||||
if (visual.ZMap)
|
||||
{
|
||||
if (!ListZMap)
|
||||
ListZMap = new TZmapList(visualCount, 4);
|
||||
ListZMap = new objlist_class<zmap_header_type>(visualCount, 4);
|
||||
if (ListZMap)
|
||||
ListZMap->Add(visual.ZMap);
|
||||
}
|
||||
}
|
||||
zmap_header_type* zMap = nullptr;
|
||||
if (ListZMap)
|
||||
zMap = static_cast<zmap_header_type*>(ListZMap->Get(0));
|
||||
zMap = ListZMap->Get(0);
|
||||
if (ListBitmap)
|
||||
{
|
||||
rectangle_type bmp1Rect{}, tmpRect{};
|
||||
auto rootBmp = static_cast<gdrv_bitmap8*>(ListBitmap->Get(0));
|
||||
auto rootBmp = ListBitmap->Get(0);
|
||||
bmp1Rect.XPosition = rootBmp->XPosition - table->XOffset;
|
||||
bmp1Rect.YPosition = rootBmp->YPosition - table->YOffset;
|
||||
bmp1Rect.Width = rootBmp->Width;
|
||||
bmp1Rect.Height = rootBmp->Height;
|
||||
for (int index = 1; index < ListBitmap->Count(); index++)
|
||||
for (int index = 1; index < ListBitmap->GetCount(); index++)
|
||||
{
|
||||
auto bmp = static_cast<gdrv_bitmap8*>(ListBitmap->Get(index));
|
||||
auto bmp = ListBitmap->Get(index);
|
||||
tmpRect.XPosition = bmp->XPosition - table->XOffset;
|
||||
tmpRect.YPosition = bmp->YPosition - table->YOffset;
|
||||
tmpRect.Width = bmp->Width;
|
||||
|
@ -1,9 +1,11 @@
|
||||
#pragma once
|
||||
#include "objlist_class.h"
|
||||
|
||||
struct zmap_header_type;
|
||||
struct gdrv_bitmap8;
|
||||
struct render_sprite_type_struct;
|
||||
struct component_control;
|
||||
class TPinballTable;
|
||||
class TZmapList;
|
||||
|
||||
enum class message_code
|
||||
{
|
||||
@ -35,6 +37,6 @@ public:
|
||||
int GroupIndex;
|
||||
render_sprite_type_struct* RenderSprite;
|
||||
TPinballTable* PinballTable;
|
||||
TZmapList* ListBitmap;
|
||||
TZmapList* ListZMap;
|
||||
objlist_class<gdrv_bitmap8>* ListBitmap;
|
||||
objlist_class<zmap_header_type>* ListZMap;
|
||||
};
|
||||
|
@ -48,8 +48,8 @@ TPinballTable::TPinballTable(): TPinballComponent(nullptr, -1, false)
|
||||
{
|
||||
int shortArrLength;
|
||||
|
||||
ComponentList = new objlist_class(32, 16);
|
||||
BallList = new objlist_class(3, 1);
|
||||
ComponentList = new objlist_class<TPinballComponent>(32, 16);
|
||||
BallList = new objlist_class<TBall>(3, 1);
|
||||
CurScoreStruct = nullptr;
|
||||
ScoreBallcount = nullptr;
|
||||
ScorePlayerNumber1 = nullptr;
|
||||
@ -213,9 +213,9 @@ TPinballTable::~TPinballTable()
|
||||
ScoreBallcount = nullptr;
|
||||
}
|
||||
delete LightGroup;
|
||||
while (ComponentList->Count() > 0)
|
||||
while (ComponentList->GetCount() > 0)
|
||||
{
|
||||
delete static_cast<TPinballComponent*>(ComponentList->Get(0));
|
||||
delete ComponentList->Get(0);
|
||||
}
|
||||
delete BallList;
|
||||
delete ComponentList;
|
||||
@ -223,12 +223,12 @@ TPinballTable::~TPinballTable()
|
||||
|
||||
TPinballComponent* TPinballTable::find_component(LPCSTR componentName)
|
||||
{
|
||||
int objCount = ComponentList->Count();
|
||||
int objCount = ComponentList->GetCount();
|
||||
if (objCount > 0)
|
||||
{
|
||||
for (int index = 0; index < objCount; ++index)
|
||||
{
|
||||
TPinballComponent* obj = static_cast<TPinballComponent*>(ComponentList->Get(index));
|
||||
TPinballComponent* obj = ComponentList->Get(index);
|
||||
const CHAR* groupName = obj->GroupName;
|
||||
if (groupName && !lstrcmpA(groupName, componentName))
|
||||
{
|
||||
@ -243,12 +243,12 @@ TPinballComponent* TPinballTable::find_component(LPCSTR componentName)
|
||||
TPinballComponent* TPinballTable::find_component(int groupIndex)
|
||||
{
|
||||
char Buffer[40];
|
||||
int objCount = ComponentList->Count();
|
||||
int objCount = ComponentList->GetCount();
|
||||
if (objCount > 0)
|
||||
{
|
||||
for (int index = 0; index < objCount; ++index)
|
||||
{
|
||||
TPinballComponent* obj = static_cast<TPinballComponent*>(ComponentList->Get(index));
|
||||
TPinballComponent* obj = ComponentList->Get(index);
|
||||
if (obj->GroupIndex == groupIndex)
|
||||
return obj;
|
||||
}
|
||||
@ -307,9 +307,9 @@ void TPinballTable::tilt(float time)
|
||||
loader::play_sound(SoundIndex3);
|
||||
TiltTimeoutTimer = timer::set(30.0, this, tilt_timeout);
|
||||
|
||||
for (int i = 0; i < ComponentList->Count(); i++)
|
||||
for (int i = 0; i < ComponentList->GetCount(); i++)
|
||||
{
|
||||
static_cast<TPinballComponent*>(ComponentList->Get(i))->Message(1011, time);
|
||||
ComponentList->Get(i)->Message(1011, time);
|
||||
}
|
||||
LightGroup->Message(8, 0);
|
||||
TiltLockFlag = 1;
|
||||
@ -320,9 +320,9 @@ void TPinballTable::tilt(float time)
|
||||
|
||||
void TPinballTable::port_draw()
|
||||
{
|
||||
for (int index = ComponentList->Count() - 1; index >= 0; index--)
|
||||
for (int index = ComponentList->GetCount() - 1; index >= 0; index--)
|
||||
{
|
||||
static_cast<TPinballComponent*>(ComponentList->Get(index))->port_draw();
|
||||
ComponentList->Get(index)->port_draw();
|
||||
}
|
||||
}
|
||||
|
||||
@ -362,9 +362,9 @@ int TPinballTable::Message(int code, float value)
|
||||
case 1008:
|
||||
case 1009:
|
||||
case 1010:
|
||||
for (int i = 0; i < ComponentList->Count(); i++)
|
||||
for (int i = 0; i < ComponentList->GetCount(); i++)
|
||||
{
|
||||
static_cast<TPinballComponent*>(ComponentList->Get(i))->Message(code, value);
|
||||
ComponentList->Get(i)->Message(code, value);
|
||||
}
|
||||
break;
|
||||
case 1012:
|
||||
@ -406,7 +406,7 @@ int TPinballTable::Message(int code, float value)
|
||||
{
|
||||
CheatsUsed = 0;
|
||||
Message(1024, 0.0);
|
||||
auto ball = static_cast<TBall*>(BallList->Get(0));
|
||||
auto ball = BallList->Get(0);
|
||||
ball->Position.Y = 0.0;
|
||||
ball->Position.X = 0.0;
|
||||
ball->Position.Z = -0.8f;
|
||||
@ -513,9 +513,9 @@ int TPinballTable::Message(int code, float value)
|
||||
score::set(ScorePlayerNumber1, nextPlayer + 1);
|
||||
score::update(ScorePlayerNumber1);
|
||||
|
||||
for (int i = 0; i < ComponentList->Count(); i++)
|
||||
for (int i = 0; i < ComponentList->GetCount(); i++)
|
||||
{
|
||||
static_cast<TPinballComponent*>(ComponentList->Get(i))->Message(1020, static_cast<float>(nextPlayer));
|
||||
ComponentList->Get(i)->Message(1020, static_cast<float>(nextPlayer));
|
||||
}
|
||||
|
||||
char* textboxText = nullptr;
|
||||
@ -564,9 +564,9 @@ int TPinballTable::Message(int code, float value)
|
||||
EndGameTimeoutTimer = timer::set(3.0, this, EndGame_timeout);
|
||||
break;
|
||||
case 1024:
|
||||
for (int i = 0; i < ComponentList->Count(); i++)
|
||||
for (int i = 0; i < ComponentList->GetCount(); i++)
|
||||
{
|
||||
static_cast<TPinballComponent*>(ComponentList->Get(i))->Message(1024, 0);
|
||||
ComponentList->Get(i)->Message(1024, 0);
|
||||
}
|
||||
if (ReplayTimer)
|
||||
timer::kill(ReplayTimer);
|
||||
@ -608,9 +608,9 @@ void TPinballTable::EndGame_timeout(int timerId, void* caller)
|
||||
table->EndGameTimeoutTimer = 0;
|
||||
pb::end_game();
|
||||
|
||||
for (int i = 0; i < table->ComponentList->Count(); i++)
|
||||
for (int i = 0; i < table->ComponentList->GetCount(); i++)
|
||||
{
|
||||
static_cast<TPinballComponent*>(table->ComponentList->Get(i))->Message(1022, 0);
|
||||
table->ComponentList->Get(i)->Message(1022, 0);
|
||||
}
|
||||
if (table->Demo)
|
||||
table->Demo->Message(1022, 0.0);
|
||||
@ -640,9 +640,9 @@ void TPinballTable::tilt_timeout(int timerId, void* caller)
|
||||
table->TiltTimeoutTimer = 0;
|
||||
if (table->TiltLockFlag)
|
||||
{
|
||||
for (int i = 0; i < table->BallList->Count(); i++)
|
||||
for (int i = 0; i < table->BallList->GetCount(); i++)
|
||||
{
|
||||
table->Drain->Collision(static_cast<TBall*>(table->BallList->Get(i)), &vec, &vec, 0.0, nullptr);
|
||||
table->Drain->Collision(table->BallList->Get(i), &vec, &vec, 0.0, nullptr);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2,12 +2,12 @@
|
||||
|
||||
#include "TPinballComponent.h"
|
||||
|
||||
class TBall;
|
||||
struct scoreStruct;
|
||||
class TFlipper;
|
||||
class TPlunger;
|
||||
class TDrain;
|
||||
class TDemo;
|
||||
class objlist_class;
|
||||
class TLightGroup;
|
||||
|
||||
struct score_struct_super
|
||||
@ -65,8 +65,8 @@ public:
|
||||
int YOffset;
|
||||
int Width;
|
||||
int Height;
|
||||
objlist_class* ComponentList;
|
||||
objlist_class* BallList;
|
||||
objlist_class<TPinballComponent>* ComponentList;
|
||||
objlist_class<TBall>* BallList;
|
||||
TLightGroup* LightGroup;
|
||||
float GravityDirVectMult;
|
||||
float GravityAngleX;
|
||||
|
@ -5,12 +5,12 @@
|
||||
#include "control.h"
|
||||
#include "loader.h"
|
||||
#include "maths.h"
|
||||
#include "objlist_class.h"
|
||||
#include "pb.h"
|
||||
#include "render.h"
|
||||
#include "TBall.h"
|
||||
#include "timer.h"
|
||||
#include "TPinballTable.h"
|
||||
#include "TZmapList.h"
|
||||
|
||||
TPlunger::TPlunger(TPinballTable* table, int groupIndex) : TCollisionComponent(table, groupIndex, true)
|
||||
{
|
||||
@ -27,7 +27,7 @@ TPlunger::TPlunger(TPinballTable* table, int groupIndex) : TCollisionComponent(t
|
||||
MaxPullback = 100;
|
||||
Elasticity = 0.5f;
|
||||
Smoothness = 0.5f;
|
||||
PullbackIncrement = static_cast<int>(100.0 / (ListBitmap->Count() * 8.0));
|
||||
PullbackIncrement = static_cast<int>(100.0 / (ListBitmap->GetCount() * 8.0));
|
||||
Unknown4F = 0.025f;
|
||||
float* floatArr = loader::query_float_attribute(groupIndex, 0, 601);
|
||||
table->PlungerPositionX = floatArr[0];
|
||||
@ -65,8 +65,8 @@ int TPlunger::Message(int code, float value)
|
||||
PullbackTimer_ = 0;
|
||||
if (code == 1005)
|
||||
loader::play_sound(SoundIndexP2);
|
||||
auto bmp = static_cast<gdrv_bitmap8*>(ListBitmap->Get(0));
|
||||
auto zMap = static_cast<zmap_header_type*>(ListZMap->Get(0));
|
||||
auto bmp = ListBitmap->Get(0);
|
||||
auto zMap = ListZMap->Get(0);
|
||||
render::sprite_set(
|
||||
RenderSprite,
|
||||
bmp,
|
||||
@ -79,7 +79,7 @@ int TPlunger::Message(int code, float value)
|
||||
}
|
||||
case 1015:
|
||||
{
|
||||
auto ball = static_cast<TBall*>(PinballTable->ComponentList->Get(0));
|
||||
auto ball = PinballTable->BallList->Get(0);
|
||||
ball->Message(1024, 0.0);
|
||||
ball->Position.X = PinballTable->PlungerPositionX;
|
||||
ball->Position.Y = PinballTable->PlungerPositionY;
|
||||
@ -112,8 +112,8 @@ int TPlunger::Message(int code, float value)
|
||||
PullbackTimer_ = 0;
|
||||
if (code == 1005)
|
||||
loader::play_sound(SoundIndexP2);
|
||||
auto bmp = static_cast<gdrv_bitmap8*>(ListBitmap->Get(0));
|
||||
auto zMap = static_cast<zmap_header_type*>(ListZMap->Get(0));
|
||||
auto bmp = ListBitmap->Get(0);
|
||||
auto zMap = ListZMap->Get(0);
|
||||
render::sprite_set(
|
||||
RenderSprite,
|
||||
bmp,
|
||||
@ -151,10 +151,10 @@ void TPlunger::PullbackTimer(int timerId, void* caller)
|
||||
plunger->Boost = static_cast<float>(plunger->MaxPullback);
|
||||
}
|
||||
int index = static_cast<int>(floor(
|
||||
static_cast<float>(plunger->ListBitmap->Count() - 1) *
|
||||
static_cast<float>(plunger->ListBitmap->GetCount() - 1) *
|
||||
(plunger->Boost / static_cast<float>(plunger->MaxPullback))));
|
||||
auto bmp = static_cast<gdrv_bitmap8*>(plunger->ListBitmap->Get(index));
|
||||
auto zMap = static_cast<zmap_header_type*>(plunger->ListZMap->Get(index));
|
||||
auto bmp = plunger->ListBitmap->Get(index);
|
||||
auto zMap = plunger->ListZMap->Get(index);
|
||||
render::sprite_set(
|
||||
plunger->RenderSprite,
|
||||
bmp,
|
||||
|
@ -4,10 +4,10 @@
|
||||
|
||||
#include "control.h"
|
||||
#include "loader.h"
|
||||
#include "objlist_class.h"
|
||||
#include "render.h"
|
||||
#include "timer.h"
|
||||
#include "TPinballTable.h"
|
||||
#include "TZmapList.h"
|
||||
|
||||
TPopupTarget::TPopupTarget(TPinballTable* table, int groupIndex) : TCollisionComponent(table, groupIndex, true)
|
||||
{
|
||||
@ -91,7 +91,7 @@ void TPopupTarget::TimerExpired(int timerId, void* caller)
|
||||
auto target = static_cast<TPopupTarget*>(caller);
|
||||
target->Timer = 0;
|
||||
target->ActiveFlag = 1;
|
||||
render::sprite_set_bitmap(target->RenderSprite, static_cast<gdrv_bitmap8*>(target->ListBitmap->Get(0)));
|
||||
render::sprite_set_bitmap(target->RenderSprite, target->ListBitmap->Get(0));
|
||||
if (timerId)
|
||||
{
|
||||
if (target->SoftHitSoundId)
|
||||
|
@ -5,12 +5,12 @@
|
||||
#include "control.h"
|
||||
#include "gdrv.h"
|
||||
#include "loader.h"
|
||||
#include "objlist_class.h"
|
||||
#include "render.h"
|
||||
#include "TBall.h"
|
||||
#include "TEdgeSegment.h"
|
||||
#include "timer.h"
|
||||
#include "TPinballTable.h"
|
||||
#include "TZmapList.h"
|
||||
|
||||
TRollover::TRollover(TPinballTable* table, int groupIndex, bool createWall) : TCollisionComponent(
|
||||
table, groupIndex, createWall)
|
||||
@ -22,7 +22,7 @@ TRollover::TRollover(TPinballTable* table, int groupIndex) : TCollisionComponent
|
||||
{
|
||||
RolloverFlag = 0;
|
||||
if (ListBitmap)
|
||||
render::sprite_set_bitmap(RenderSprite, static_cast<gdrv_bitmap8*>(ListBitmap->Get(0)));
|
||||
render::sprite_set_bitmap(RenderSprite, ListBitmap->Get(0));
|
||||
build_walls(groupIndex);
|
||||
}
|
||||
|
||||
@ -34,7 +34,7 @@ int TRollover::Message(int code, float value)
|
||||
this->ActiveFlag = 1;
|
||||
this->RolloverFlag = 0;
|
||||
if (this->ListBitmap)
|
||||
render::sprite_set_bitmap(this->RenderSprite, static_cast<gdrv_bitmap8*>(this->ListBitmap->Get(0)));
|
||||
render::sprite_set_bitmap(this->RenderSprite, this->ListBitmap->Get(0));
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
@ -63,7 +63,7 @@ void TRollover::Collision(TBall* ball, vector_type* nextPosition, vector_type* d
|
||||
if (ListBitmap)
|
||||
{
|
||||
if (!RolloverFlag)
|
||||
bmp = static_cast<gdrv_bitmap8*>(ListBitmap->Get(0));
|
||||
bmp = ListBitmap->Get(0);
|
||||
render::sprite_set_bitmap(RenderSprite, bmp);
|
||||
}
|
||||
}
|
||||
|
@ -95,7 +95,7 @@ void TSink::Collision(TBall* ball, vector_type* nextPosition, vector_type* direc
|
||||
void TSink::TimerExpired(int timerId, void* caller)
|
||||
{
|
||||
auto sink = static_cast<TSink*>(caller);
|
||||
auto ball = static_cast<TBall*>(sink->PinballTable->BallList->Get(0));
|
||||
auto ball = sink->PinballTable->BallList->Get(0);
|
||||
ball->CollisionComp = nullptr;
|
||||
ball->ActiveFlag = 1;
|
||||
ball->Position.X = sink->BallPosition.X;
|
||||
|
@ -4,10 +4,10 @@
|
||||
|
||||
#include "control.h"
|
||||
#include "loader.h"
|
||||
#include "objlist_class.h"
|
||||
#include "render.h"
|
||||
#include "timer.h"
|
||||
#include "TPinballTable.h"
|
||||
#include "TZmapList.h"
|
||||
|
||||
TSoloTarget::TSoloTarget(TPinballTable* table, int groupIndex) : TCollisionComponent(table, groupIndex, true)
|
||||
{
|
||||
@ -41,8 +41,8 @@ int TSoloTarget::Message(int code, float value)
|
||||
if (ListBitmap)
|
||||
{
|
||||
auto index = 1 - ActiveFlag;
|
||||
auto bmp = static_cast<gdrv_bitmap8*>(ListBitmap->Get(index));
|
||||
auto zMap = static_cast<zmap_header_type*>(ListZMap->Get(index));
|
||||
auto bmp = ListBitmap->Get(index);
|
||||
auto zMap = ListZMap->Get(index);
|
||||
render::sprite_set(
|
||||
RenderSprite,
|
||||
bmp,
|
||||
|
@ -262,7 +262,7 @@ void TTextBox::Draw()
|
||||
}
|
||||
else
|
||||
{
|
||||
auto timeLeft = (Message1->TimeLeft());
|
||||
auto timeLeft = Message1->TimeLeft();
|
||||
if (timeLeft >= -2.0f)
|
||||
{
|
||||
int timer;
|
||||
|
@ -3,16 +3,16 @@
|
||||
|
||||
|
||||
#include "control.h"
|
||||
#include "objlist_class.h"
|
||||
#include "render.h"
|
||||
#include "timer.h"
|
||||
#include "TZmapList.h"
|
||||
|
||||
TWall::TWall(TPinballTable* table, int groupIndex) : TCollisionComponent(table, groupIndex, true)
|
||||
{
|
||||
if (RenderSprite)
|
||||
render::sprite_set_bitmap(RenderSprite, nullptr);
|
||||
if (ListBitmap)
|
||||
BmpPtr = static_cast<gdrv_bitmap8*>(ListBitmap->Get(0));
|
||||
BmpPtr = ListBitmap->Get(0);
|
||||
Timer = 0;
|
||||
}
|
||||
|
||||
|
@ -1,15 +0,0 @@
|
||||
#pragma once
|
||||
#include "objlist_class.h"
|
||||
|
||||
class TZmapList : // TImageList, template?
|
||||
public objlist_class
|
||||
{
|
||||
public:
|
||||
TZmapList(int SizeInt, int growSize): objlist_class(SizeInt, growSize)
|
||||
{
|
||||
};
|
||||
|
||||
~TZmapList()
|
||||
{
|
||||
};
|
||||
};
|
@ -290,7 +290,7 @@ MIXWAVE* WaveMix::OpenWave(HANDLE hMixSession, LPCSTR szWaveFilename, HINSTANCE
|
||||
break;
|
||||
}
|
||||
|
||||
memset(&pmmioinfo, 0, sizeof(pmmioinfo));
|
||||
memset(&pmmioinfo, 0, sizeof pmmioinfo);
|
||||
pmmioinfo.pchBuffer = static_cast<HPSTR>(LockResource(hResData));
|
||||
if (!pmmioinfo.pchBuffer)
|
||||
{
|
||||
@ -319,7 +319,7 @@ MIXWAVE* WaveMix::OpenWave(HANDLE hMixSession, LPCSTR szWaveFilename, HINSTANCE
|
||||
}
|
||||
else if ((dwFlags & 4) != 0)
|
||||
{
|
||||
memcpy(&pmmioinfo, szWaveFilename, sizeof(pmmioinfo));
|
||||
memcpy(&pmmioinfo, szWaveFilename, sizeof pmmioinfo);
|
||||
hMmio = mmioOpenA(nullptr, &pmmioinfo, 0);
|
||||
if (!hMmio)
|
||||
{
|
||||
@ -667,7 +667,7 @@ int WaveMix::Play(MIXPLAYPARAMS* lpMixPlayParams)
|
||||
if (!channel)
|
||||
break;
|
||||
|
||||
memcpy(&channel->PlayParams, lpMixPlayParams, sizeof(channel->PlayParams));
|
||||
memcpy(&channel->PlayParams, lpMixPlayParams, sizeof channel->PlayParams);
|
||||
channel->lpMixWave = channel->PlayParams.lpMixWave;
|
||||
channel->dwNumSamples = channel->PlayParams.lpMixWave->wh.dwBufferLength;
|
||||
auto lpData = (unsigned __int8*)channel->PlayParams.lpMixWave->wh.lpData;
|
||||
|
@ -597,9 +597,9 @@ TPinballComponent* control::make_component_link(component_tag_base* tag)
|
||||
return tag->GetComponent();
|
||||
|
||||
auto compList = TableG->ComponentList;
|
||||
for (int index = 0; index < compList->Count(); index++)
|
||||
for (int index = 0; index < compList->GetCount(); index++)
|
||||
{
|
||||
auto comp = static_cast<TPinballComponent*>(compList->Get(index));
|
||||
auto comp = compList->Get(index);
|
||||
if (comp->GroupName)
|
||||
{
|
||||
if (!strcmp(comp->GroupName, tag->Name))
|
||||
|
@ -436,7 +436,7 @@ int loader::query_visual(int groupIndex, int groupIndexOffset, visualStruct* vis
|
||||
if (*floatArr != 600.0)
|
||||
return 0;
|
||||
|
||||
visual->FloatArrCount = (partman::field_size(loader_table, stateId, datFieldTypes::FloatArray) / 4) / 2 - 2;
|
||||
visual->FloatArrCount = partman::field_size(loader_table, stateId, datFieldTypes::FloatArray) / 4 / 2 - 2;
|
||||
auto floatVal = static_cast<int>(floor(floatArr[1]) - 1.0);
|
||||
switch (floatVal)
|
||||
{
|
||||
|
@ -71,9 +71,9 @@ void nudge::_nudge(float xDiff, float yDiff)
|
||||
auto ballList = pb::MainTable->BallList;
|
||||
accelMod.X = xDiff * 0.5f;
|
||||
accelMod.Y = yDiff * 0.5f;
|
||||
for (auto index = 0; index < ballList->Count(); index++)
|
||||
for (auto index = 0; index < ballList->GetCount(); index++)
|
||||
{
|
||||
auto ball = static_cast<TBall*>(ballList->Get(index));
|
||||
auto ball = ballList->Get(index);
|
||||
if (ball->ActiveFlag && !ball->CollisionComp)
|
||||
{
|
||||
ball->Acceleration.X = ball->Acceleration.X * ball->Speed;
|
||||
|
@ -1,94 +0,0 @@
|
||||
#include "pch.h"
|
||||
#include "objlist_class.h"
|
||||
#include <cstdlib>
|
||||
|
||||
#include "memory.h"
|
||||
// v1 from Ida
|
||||
|
||||
objlist_class::objlist_class(int SizeInt, int growSize)
|
||||
{
|
||||
ListPtr = objlist_new(SizeInt);
|
||||
GrowSize = growSize;
|
||||
}
|
||||
|
||||
objlist_class::~objlist_class()
|
||||
{
|
||||
if (ListPtr)
|
||||
memory::free(ListPtr);
|
||||
}
|
||||
|
||||
void objlist_class::Add(void* value)
|
||||
{
|
||||
if (this->ListPtr->Count == this->ListPtr->Size)
|
||||
Grow();
|
||||
objlist_add_object(ListPtr, value);
|
||||
}
|
||||
|
||||
void objlist_class::Grow()
|
||||
{
|
||||
this->ListPtr = objlist_grow(this->ListPtr, this->GrowSize);
|
||||
}
|
||||
|
||||
int objlist_class::Delete(void* value)
|
||||
{
|
||||
return objlist_delete_object(ListPtr, value);
|
||||
}
|
||||
|
||||
void* objlist_class::Get(int index)
|
||||
{
|
||||
if (index >= ListPtr->Count)
|
||||
return nullptr;
|
||||
return this->ListPtr->Array[index];
|
||||
}
|
||||
|
||||
|
||||
objlist_struct1* objlist_class::objlist_new(int sizeInt)
|
||||
{
|
||||
objlist_struct1* result = (objlist_struct1 *)memory::allocate(sizeof(void*) * sizeInt + sizeof(objlist_struct1));
|
||||
if (!result)
|
||||
return result;
|
||||
result->Count = 0;
|
||||
result->Size = sizeInt;
|
||||
return result;
|
||||
}
|
||||
|
||||
int objlist_class::objlist_add_object(objlist_struct1* ptrToStruct, void* value)
|
||||
{
|
||||
int addIndex = ptrToStruct->Count;
|
||||
if (addIndex >= ptrToStruct->Size)
|
||||
return 0;
|
||||
ptrToStruct->Array[addIndex] = value;
|
||||
return ++ptrToStruct->Count;
|
||||
}
|
||||
|
||||
objlist_struct1* objlist_class::objlist_grow(objlist_struct1* ptrToStruct, int growSize)
|
||||
{
|
||||
objlist_struct1* resultPtr = ptrToStruct;
|
||||
if (!ptrToStruct)
|
||||
return resultPtr;
|
||||
int newSizeInt = growSize + ptrToStruct->Count;
|
||||
if (newSizeInt <= ptrToStruct->Size)
|
||||
return resultPtr;
|
||||
objlist_struct1* resultPtr2 = (objlist_struct1*)memory::realloc(ptrToStruct, sizeof(void*) * newSizeInt + sizeof(objlist_struct1));
|
||||
if (!resultPtr2)
|
||||
return resultPtr;
|
||||
resultPtr = resultPtr2;
|
||||
resultPtr2->Size = growSize + resultPtr2->Count;
|
||||
return resultPtr;
|
||||
}
|
||||
|
||||
int objlist_class::objlist_delete_object(objlist_struct1* ptrToStruct, void* value)
|
||||
{
|
||||
int count = ptrToStruct->Count;
|
||||
int index = count - 1;
|
||||
if (count - 1 < 0)
|
||||
return 0;
|
||||
for (void** i = &ptrToStruct->Array[index]; *i != value; --i)
|
||||
{
|
||||
if (--index < 0)
|
||||
return 0;
|
||||
}
|
||||
ptrToStruct->Array[index] = ptrToStruct->Array[count - 1];
|
||||
--ptrToStruct->Count;
|
||||
return 1;
|
||||
}
|
@ -1,28 +1,78 @@
|
||||
#pragma once
|
||||
|
||||
struct objlist_struct1
|
||||
{
|
||||
int Size;
|
||||
int Count;
|
||||
void* Array[1];
|
||||
};
|
||||
#include "memory.h"
|
||||
|
||||
template <class T>
|
||||
class objlist_class
|
||||
{
|
||||
public:
|
||||
objlist_class(int SizeInt, int growSize);
|
||||
~objlist_class();
|
||||
void Add(void* value);
|
||||
void Grow();
|
||||
int Delete(void* value);
|
||||
void* Get(int index);
|
||||
int Count() const { return !ListPtr ? 0 : ListPtr->Count; }
|
||||
int Size() const { return !ListPtr ? 0 : ListPtr->Size; }
|
||||
objlist_class(int sizeInt, int growSize)
|
||||
{
|
||||
ListPtr = reinterpret_cast<T**>(memory::allocate(sizeof(T*) * sizeInt));
|
||||
Count = 0;
|
||||
Size = sizeInt;
|
||||
GrowSize = growSize;
|
||||
}
|
||||
|
||||
~objlist_class()
|
||||
{
|
||||
if (ListPtr)
|
||||
memory::free(ListPtr);
|
||||
}
|
||||
|
||||
void Add(T* value)
|
||||
{
|
||||
if (Count == Size)
|
||||
Grow();
|
||||
if (Count >= Size)
|
||||
return;
|
||||
|
||||
ListPtr[Count] = value;
|
||||
Count++;
|
||||
}
|
||||
|
||||
void Grow()
|
||||
{
|
||||
if (!ListPtr)
|
||||
return;
|
||||
auto newSize = Count + GrowSize;
|
||||
if (newSize <= Size)
|
||||
return;
|
||||
|
||||
auto newList = reinterpret_cast<T**>(memory::realloc(ListPtr, sizeof(T*) * newSize));
|
||||
if (!newList)
|
||||
return;
|
||||
|
||||
ListPtr = newList;
|
||||
Size = newSize;
|
||||
}
|
||||
|
||||
int Delete(T* value)
|
||||
{
|
||||
for (auto index = Count - 1; index >= 0; index--)
|
||||
{
|
||||
if (ListPtr[index] == value)
|
||||
{
|
||||
ListPtr[index] = ListPtr[Count - 1];
|
||||
Count--;
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
T* Get(int index) const
|
||||
{
|
||||
if (index >= Count)
|
||||
return nullptr;
|
||||
return ListPtr[index];
|
||||
}
|
||||
|
||||
int GetCount() const { return Count; }
|
||||
int GetSize() const { return Size; }
|
||||
private:
|
||||
objlist_struct1* ListPtr;
|
||||
T** ListPtr;
|
||||
int GrowSize;
|
||||
static objlist_struct1* objlist_new(int sizeInt);
|
||||
static int objlist_add_object(objlist_struct1* ptrToStruct, void* value);
|
||||
static objlist_struct1* objlist_grow(objlist_struct1* ptrToStruct, int growSize);
|
||||
static int objlist_delete_object(objlist_struct1* ptrToStruct, void* value);
|
||||
int Size;
|
||||
int Count;
|
||||
};
|
||||
|
@ -94,7 +94,7 @@ int pb::init()
|
||||
MainTable = new TPinballTable();
|
||||
|
||||
high_score::read(highscore_table, &state);
|
||||
ball_speed_limit = static_cast<TBall*>(MainTable->BallList->Get(0))->Offset * 200.0f;
|
||||
ball_speed_limit = MainTable->BallList->Get(0)->Offset * 200.0f;
|
||||
--memory::critical_allocation;
|
||||
return 0;
|
||||
}
|
||||
@ -209,7 +209,7 @@ void pb::replay_level(int demoMode)
|
||||
|
||||
void pb::ballset(int x, int y)
|
||||
{
|
||||
TBall* ball = static_cast<TBall*>(MainTable->BallList->Get(0));
|
||||
TBall* ball = MainTable->BallList->Get(0);
|
||||
ball->Acceleration.X = x * 30.0f;
|
||||
ball->Acceleration.Y = y * 30.0f;
|
||||
ball->Speed = maths::normalize_2d(&ball->Acceleration);
|
||||
@ -257,9 +257,9 @@ void pb::timed_frame(float timeNow, float timeDelta, bool drawBalls)
|
||||
{
|
||||
vector_type vec1{}, vec2{};
|
||||
|
||||
for (int i = 0; i < MainTable->BallList->Count(); i++)
|
||||
for (int i = 0; i < MainTable->BallList->GetCount(); i++)
|
||||
{
|
||||
auto ball = static_cast<TBall*>(MainTable->BallList->Get(i));
|
||||
auto ball = MainTable->BallList->Get(i);
|
||||
if (ball->ActiveFlag != 0)
|
||||
{
|
||||
auto collComp = ball->CollisionComp;
|
||||
@ -300,9 +300,9 @@ void pb::timed_frame(float timeNow, float timeDelta, bool drawBalls)
|
||||
|
||||
if (drawBalls)
|
||||
{
|
||||
for (int i = 0; i < MainTable->BallList->Count(); i++)
|
||||
for (int i = 0; i < MainTable->BallList->GetCount(); i++)
|
||||
{
|
||||
auto ball = static_cast<TBall*>(MainTable->BallList->Get(i));
|
||||
auto ball = MainTable->BallList->Get(i);
|
||||
if (ball->ActiveFlag)
|
||||
ball->Repaint();
|
||||
}
|
||||
@ -440,7 +440,7 @@ void pb::keydown(int key)
|
||||
{
|
||||
case 'B':
|
||||
TBall* ball;
|
||||
if (MainTable->BallList->Count() <= 0)
|
||||
if (MainTable->BallList->GetCount() <= 0)
|
||||
{
|
||||
ball = new TBall(MainTable);
|
||||
}
|
||||
@ -448,11 +448,11 @@ void pb::keydown(int key)
|
||||
{
|
||||
for (auto index = 0; ;)
|
||||
{
|
||||
ball = static_cast<TBall*>(MainTable->BallList->Get(index));
|
||||
ball = MainTable->BallList->Get(index);
|
||||
if (!ball->ActiveFlag)
|
||||
break;
|
||||
++index;
|
||||
if (index >= MainTable->BallList->Count())
|
||||
if (index >= MainTable->BallList->GetCount())
|
||||
{
|
||||
ball = new TBall(MainTable);
|
||||
break;
|
||||
|
@ -70,7 +70,7 @@ void score::load_msg_font(LPCSTR lpName)
|
||||
FreeResource(resGlobal);
|
||||
return;
|
||||
}
|
||||
memset(fontp->Chars, 0, sizeof(fontp->Chars));
|
||||
memset(fontp->Chars, 0, sizeof fontp->Chars);
|
||||
|
||||
auto maxWidth = 0;
|
||||
auto ptrToWidths = (char*)rcData + 6;
|
||||
|
Loading…
Reference in New Issue
Block a user