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Improve linux building (#111)
* Improve Linux platform by adding metadata and improve description * Improve readme * Improve metainfo * Fix wrong desktop file * Improve readme * Improve readme * Appstream doesn't like h1 * Add CMake and Ninja to .gitignore * Fix issues 3 4 * Revert readme keeping only Linux part * Change comment on desktop file * Align metainfo * Decouple Readme from Linux building instructions
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22
.gitignore
vendored
22
.gitignore
vendored
@ -276,3 +276,25 @@ out/
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# Windows XP stuff
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DebugWinXp/
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ReleaseWinXp/
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### CMake ###
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CMakeLists.txt.user
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CMakeCache.txt
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CMakeFiles
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CMakeScripts
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Testing
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Makefile
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cmake_install.cmake
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install_manifest.txt
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compile_commands.json
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CTestTestfile.cmake
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_deps
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### CMake Patch ###
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# External projects
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*-prefix/
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### Ninja ###
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.ninja_deps
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.ninja_log
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build.ninja
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@ -221,11 +221,14 @@ endif()
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if(UNIX AND NOT APPLE)
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include(GNUInstallDirs)
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install(TARGETS "${PROJECT_NAME}" RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}")
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install(FILES "${PROJECT_NAME}.desktop" DESTINATION "share/applications")
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install(FILES "/Platform/Linux/${PROJECT_NAME}.desktop" DESTINATION "share/applications")
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install(FILES "/Platform/Linux/${PROJECT_NAME}.metainfo.xml" DESTINATION "share/metainfo")
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install(FILES "${PROJECT_NAME}/Icon_16x16.png" DESTINATION
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"share/icons/hicolor/16x16/apps" RENAME "${PROJECT_NAME}.png")
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install(FILES "${PROJECT_NAME}/Icon_32x32.png" DESTINATION
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"share/icons/hicolor/32x32/apps" RENAME "${PROJECT_NAME}.png")
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install(FILES "${PROJECT_NAME}/Icon_48x48.png" DESTINATION
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"share/icons/hicolor/48x48/apps" RENAME "${PROJECT_NAME}.png")
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install(FILES "${PROJECT_NAME}/Icon_192x192.png" DESTINATION
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"share/icons/hicolor/192x192/apps" RENAME "${PROJECT_NAME}.png")
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endif()
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25
Platform/Linux/BUILD.md
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25
Platform/Linux/BUILD.md
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@ -0,0 +1,25 @@
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# Building
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Install devel packages for `SDL2` and `SDL2_mixer`.\
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Compile with CMake; tested with GCC 10, Clang 11.\
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To cross-compile for Windows, install a 64-bit version of mingw and its `SDL2` and `SDL2_mixer` distributions, then use the `mingwcc.cmake` toolchain.
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```bash
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# On Debian and Ubuntu
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sudo apt install cmake build-essential ninja-build libsdl2-dev libsdl2-mixer-dev libsdl2-mixer-2.0-0 libsdl2-2.0-0 fluidsynth
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# On Fedora
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sudo dnf install cmake ninja-build SDL2 SDL2-devel SDL2_mixer SDL2_mixer-devel fluidsynth fluidsynth-libs mscore-fonts g++
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# Build
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cmake -GNinja .
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ninja
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```
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**If you can't hear the background music**: You need to export the following variable before launching the game like this:
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`export SDL_SOUNDFONT=/path/to/your/soundfont`
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Fluidsynth will install a default soundfont in the following path:
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On Fedora: `/usr/share/soundfonts/FluidR3_GM.sf2`
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On Ubuntu/Debian: `/usr/share/sounds/sf2/FluidR3_GM.sf2`
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Platform/Linux/SpaceCadetPinball.desktop
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Platform/Linux/SpaceCadetPinball.desktop
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@ -0,0 +1,10 @@
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[Desktop Entry]
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Version=1.0
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Name=Space Cadet Pinball
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Comment=Decompilation of 3D Pinball for Windows - Space Cadet
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Exec=SpaceCadetPinball
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StartupNotify=true
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Terminal=false
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Icon=SpaceCadetPinball
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Type=Application
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Categories=Game;ArcadeGame;
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Platform/Linux/SpaceCadetPinball.metainfo.xml
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69
Platform/Linux/SpaceCadetPinball.metainfo.xml
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@ -0,0 +1,69 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<component type="desktop-application">
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<id>com.github.k4zmu2a.spacecadetpinball</id>
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<name>Space Cadet Pinball</name>
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<display_name>Space Cadet Pinball</display_name>
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<summary>Reverse engineering of 3D Pinball for Windows - Space Cadet, a game bundled with Windows.</summary>
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<url type="homepage">https://github.com/k4zmu2a/SpaceCadetPinball</url>
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<url type="bugtracker">https://github.com/k4zmu2a/SpaceCadetPinball/issues</url>
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<description>
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<p>
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Reverse engineering of '3D Pinball for Windows - Space Cadet', a game bundled with Windows.
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</p>
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</description>
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<categories>
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<category>Game</category>
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<category>ArcadeGame</category>
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</categories>
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<launchable type="desktop-id">SpaceCadetPinball.desktop</launchable>
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<provides>
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<binary>SpaceCadetPinball</binary>
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</provides>
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<screenshots>
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<screenshot type="default">
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<image>https://github.com/kowalski7cc/com.github.k4zmu2a.spacecadetpinball/blob/main/screenshots/screenshot-1.png?raw=true</image>
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</screenshot>
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<screenshot>
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<image>https://github.com/kowalski7cc/com.github.k4zmu2a.spacecadetpinball/blob/main/screenshots/screenshot-2.png?raw=true</image>
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</screenshot>
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<screenshot>
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<image>https://github.com/kowalski7cc/com.github.k4zmu2a.spacecadetpinball/blob/main/screenshots/screenshot-3.png?raw=true</image>
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</screenshot>
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</screenshots>
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<releases>
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<release version="2.0.0" date="2021-10-30">
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<description>
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<p>First release of cross-platform port.</p>
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<p>Main highlights:</p>
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<ul>
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<li>Windows dependencies removed.</li>
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<li>Graphics and sounds rendered with SDL.</li>
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<li>Dear ImGui GUI.</li>
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<li>CMake build script, compiles on a lot of platforms.</li>
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<li>A number of 3rd party source ports.</li>
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</ul>
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<p>All features of v1.x are present, except for text translations.</p>
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<p>
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Development and releases of v1.x will continue, don’t confuse the two.
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All source ports are technically v2.0RC, not v1.x.
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</p>
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<p>There are no Linux or macOS binaries attached, compile them yourself.</p>
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<p>
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This release was made better with the help of contributors.
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I thank them for their interest in the project.
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</p>
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</description>
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</release>
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</releases>
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<metadata_license>CC0-1.0</metadata_license>
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<developer_name>Andrey Muzychenko</developer_name>
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<project_license>MIT</project_license>
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<keywords>
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<keyword>pinball</keyword>
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<keyword>space</keyword>
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<keyword>cadet</keyword>
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</keywords>
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<content_rating type="oars-1.1" />
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</component>
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## Summary
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Reverse engineering of `3D Pinball for Windows – Space Cadet`, a game bundled with Windows.
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Reverse engineering of `3D Pinball for Windows - Space Cadet`, a game bundled with Windows.
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## How to play
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[Desktop Entry]
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Name=Space Cadet Pinball
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Comment=Decompilation of 3D Pinball for Windows – Space Cadet
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Exec=SpaceCadetPinball
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Icon=SpaceCadetPinball
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Terminal=false
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Type=Application
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Categories=Game;
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SpaceCadetPinball/Icon_192x192.png
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BIN
SpaceCadetPinball/Icon_192x192.png
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