SpaceCadetPinballPPC/SpaceCadetPinball/TSound.cpp

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#include "pch.h"
#include "TSound.h"
#include "loader.h"
TSound::TSound(TPinballTable* table, int groupIndex) : TPinballComponent(table, groupIndex, true)
{
visualStruct visual{};
loader::query_visual(groupIndex, 0, &visual);
this->SoundIndex = visual.SoundIndex4;
}
float TSound::Play()
{
return loader::play_sound(this->SoundIndex);
}