SpaceCadetPinballPPC/SpaceCadetPinball/TSoloTarget.cpp

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#include "pch.h"
#include "TSoloTarget.h"
#include "control.h"
#include "loader.h"
#include "render.h"
#include "timer.h"
#include "TPinballTable.h"
TSoloTarget::TSoloTarget(TPinballTable* table, int groupIndex) : TCollisionComponent(table, groupIndex, true)
{
visualStruct visual{};
Timer = 0;
TimerTime = 0.1f;
loader::query_visual(groupIndex, 0, &visual);
SoundIndex4 = visual.SoundIndex4;
TSoloTarget::Message(50, 0.0);
}
int TSoloTarget::Message(int code, float value)
{
switch (code)
{
case 49:
case 50:
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ActiveFlag = code == 50;
break;
case 1024:
if (Timer)
timer::kill(Timer);
Timer = 0;
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ActiveFlag = 1;
break;
default:
return 0;
}
if (ListBitmap)
{
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auto index = 1 - ActiveFlag;
auto bmp = ListBitmap->at(index);
auto zMap = ListZMap->at(index);
render::sprite_set(
RenderSprite,
bmp,
zMap,
bmp->XPosition - PinballTable->XOffset,
bmp->YPosition - PinballTable->YOffset);
}
return 0;
}
void TSoloTarget::put_scoring(int index, int score)
{
if (index < 1)
Scores[index] = score;
}
int TSoloTarget::get_scoring(int index)
{
return index < 1 ? Scores[index] : 0;
}
void TSoloTarget::Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef,
TEdgeSegment* edge)
{
if (DefaultCollision(ball, nextPosition, direction))
{
Message(49, 0.0);
Timer = timer::set(TimerTime, this, TimerExpired);
control::handler(63, this);
}
}
void TSoloTarget::TimerExpired(int timerId, void* caller)
{
auto target = static_cast<TSoloTarget*>(caller);
target->Message(50, 0.0);
target->Timer = 0;
}