Files
linux/drivers/gpu/drm
Daniel Vetter 7f6658ef35 drm/i915: VGA needs to be on pipe A on i830M
The bit doesn't stick, and the output is always cloned from pipe A,
even when it's supposed to scan out from pipe B.

Shuts up annoying warnings from the modeset-rework, too.

I've noticed that with this patch we know get and unknown connection
state since the code can't find a suitable pipe for load detection.
But that beats the previous state of affairs, where it tried to use
pipe B, actually used pipe A and concluded that something is connected
(although it's the LVDS on pipe A and nothing on the VGA connector on
pipe B).

I've tried to make load detect work by remapping the pipe->planes
stuff, so that crtc 0 will use pipe B and hence we still have
something left for load-detect on pipe A. But alas, that upset the hw
a bit.

So there's still some things to figure out, but this here will at
least paper over some of the problems.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=51265
Acked-by: Chris Wilson <chris@chris-wilson.co.uk>
[danvet: extend the commit message a bit with recent observations.]
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2012-10-23 13:03:01 +02:00
..
2012-09-18 12:28:22 +02:00
2012-09-18 12:28:22 +02:00

************************************************************
* For the very latest on DRI development, please see:      *
*     http://dri.freedesktop.org/                          *
************************************************************

The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).

The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:

    1. The DRM provides synchronized access to the graphics hardware via
       the use of an optimized two-tiered lock.

    2. The DRM enforces the DRI security policy for access to the graphics
       hardware by only allowing authenticated X11 clients access to
       restricted regions of memory.

    3. The DRM provides a generic DMA engine, complete with multiple
       queues and the ability to detect the need for an OpenGL context
       switch.

    4. The DRM is extensible via the use of small device-specific modules
       that rely extensively on the API exported by the DRM module.


Documentation on the DRI is available from:
    http://dri.freedesktop.org/wiki/Documentation
    http://sourceforge.net/project/showfiles.php?group_id=387
    http://dri.sourceforge.net/doc/

For specific information about kernel-level support, see:

    The Direct Rendering Manager, Kernel Support for the Direct Rendering
    Infrastructure
    http://dri.sourceforge.net/doc/drm_low_level.html

    Hardware Locking for the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/hardware_locking_low_level.html

    A Security Analysis of the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/security_low_level.html