Files
linux/drivers/gpu/drm
Ben Widawsky 679845ede0 drm/i915: Clean up VMAs before freeing
It's quite common for an object to simply be on the inactive list (and
not unbound) when we want to free the context. This of course happens
with lazy unbinding. Simply, this is needed when an object isn't fully
unbound but we want to free one VMA of the object, for whatever reason.

NOTE: The aliasing PPGTT is not a proper VM, so it needs special casing.

This addresses the fixup requirement mentioned in:
drm/915: Better reset handling for contexts

In the flink, and dmabuf case, we can't assert that the object isn't
still active. To keep it more generic, just check the vma's link in the
object vma list. If we wanted to do a better job, we could track last
seqno (and active) per VMA. It was decided not to do this in the last
iteration. Unfortunately this means the assertion can miss real bugs
when using flink/dmabuf.

v2: Use the newer introduced i915_gem_evict_vm(). Note that handling the
aliasing PPGTT is special.

Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2013-12-18 16:15:40 +01:00
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************************************************************
* For the very latest on DRI development, please see:      *
*     http://dri.freedesktop.org/                          *
************************************************************

The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).

The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:

    1. The DRM provides synchronized access to the graphics hardware via
       the use of an optimized two-tiered lock.

    2. The DRM enforces the DRI security policy for access to the graphics
       hardware by only allowing authenticated X11 clients access to
       restricted regions of memory.

    3. The DRM provides a generic DMA engine, complete with multiple
       queues and the ability to detect the need for an OpenGL context
       switch.

    4. The DRM is extensible via the use of small device-specific modules
       that rely extensively on the API exported by the DRM module.


Documentation on the DRI is available from:
    http://dri.freedesktop.org/wiki/Documentation
    http://sourceforge.net/project/showfiles.php?group_id=387
    http://dri.sourceforge.net/doc/

For specific information about kernel-level support, see:

    The Direct Rendering Manager, Kernel Support for the Direct Rendering
    Infrastructure
    http://dri.sourceforge.net/doc/drm_low_level.html

    Hardware Locking for the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/hardware_locking_low_level.html

    A Security Analysis of the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/security_low_level.html