Files
linux/drivers/gpu/drm
Imre Deak 17b0c1f786 drm/i915: vlv: reserve GT power context early
We reserve the space for the power context in stolen memory at a fixed
address from a delayed work. This races with the subsequent driver
init/resume code which could allocate something at that address, so the
reservation for the power context fails. Reserve the space up-front, so
this can't happen. This also adds a missing struct_mutex lock around the
stolen allocation, which wasn't taken in the delayed work path.

Signed-off-by: Imre Deak <imre.deak@intel.com>
Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Cc: stable@vger.kernel.org
Signed-off-by: Jani Nikula <jani.nikula@intel.com>
2014-03-03 19:06:40 +02:00
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************************************************************
* For the very latest on DRI development, please see:      *
*     http://dri.freedesktop.org/                          *
************************************************************

The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).

The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:

    1. The DRM provides synchronized access to the graphics hardware via
       the use of an optimized two-tiered lock.

    2. The DRM enforces the DRI security policy for access to the graphics
       hardware by only allowing authenticated X11 clients access to
       restricted regions of memory.

    3. The DRM provides a generic DMA engine, complete with multiple
       queues and the ability to detect the need for an OpenGL context
       switch.

    4. The DRM is extensible via the use of small device-specific modules
       that rely extensively on the API exported by the DRM module.


Documentation on the DRI is available from:
    http://dri.freedesktop.org/wiki/Documentation
    http://sourceforge.net/project/showfiles.php?group_id=387
    http://dri.sourceforge.net/doc/

For specific information about kernel-level support, see:

    The Direct Rendering Manager, Kernel Support for the Direct Rendering
    Infrastructure
    http://dri.sourceforge.net/doc/drm_low_level.html

    Hardware Locking for the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/hardware_locking_low_level.html

    A Security Analysis of the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/security_low_level.html