We need to iterate over all pixel pipelines to get overall value.
Changes from v4 -> v5:
- switch back to pixel pipe 0 to prevent GPU hang
- PIXELS_RENDERED_2D is exposed for 2D pipe
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
With 'sync points' we can sample the reqeustes perform signals
before and/or after the submited command buffer.
Changes v2 -> v3:
- fixed indentation and init nr_events to 1
Changes v4 -> v5:
- simplify logic around fence handling.
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
In order to support performance counters in a sane way we need to provide
a method to sync the GPU with the CPU. The GPU can process multpile command
buffers/events per irq. With the help of a 'sync point' we can trigger an event
and stop the GPU/FE immediately. When the CPU is done with is processing it
simply needs to restart the FE and the GPU will process the command stream.
Changes from v1 -> v2:
- process sync point with a work item to keep irq as fast as possible
Changes from v4 -> v5:
- renamed pmrs_* to sync_point_*
- call event_free(..) in sync_point_worker(..)
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Changes from v1 -> v2:
- renamed submit_perfmon_request() to submit_perfmon_validate()
- extended flags validation
- added comment about offset 0
- moved assigment of cmdbuf->nr_pmrs below the copy_from_user of the pmrs.
Changes from v2 -> v3:
- fixed flags validation
Changes v4 -> v5
- pass cmdbuf->exec_state to etnaviv_pm_req_validate(..)
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Check if the selected domain and signal combination exists.
Changes from v4 to v5
- add exec_state parameter
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
This commits extends etnaviv_gpu_cmdbuf_new(..) to define the number
of struct etnaviv_perfmon elements gets used.
Changes from v1 -> v2:
- make use of goto as requested by Lucas
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Make it possible that userspace can query all performance domains and
its signals. This information is needed to sample those signals via
submit ioctl.
At the moment no performance domain is available.
Changes from v1 -> v2:
- use a 16 bit value for signals
- fix padding issues
- add id member to domain and signal struct
Changes v4 -> v5
- provide for each pipe an own set of pm domains
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
This makes it possible to allocate multiple events under the event
spinlock. This change is needed to support 'sync'-points.
Changes v2 -> v3:
- wait for the completion of all events
- use 10sec timeout regardless of the number of events
- removed validation if there are enough free events
- fixed return value evaluation of event_alloc(..) in etnaviv_gpu_submit(..)
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
The reset path wants to initialize the clock control register regardless
of the DYNAMIC_FREQUENCY_SCALING feature, so don't call clock update, but
explicitly load the register.
Also disabling of the debug registers is moved into the reset function,
so we always get to the same state after a GPU reset. This means the
clock update function should not touch the bits already set in the clock
control register, but instead only update the scaling bits.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Using the IOMMU API to manage the internal GPU MMU has been an
historical accident and it keeps getting in the way, as well as
entangling the driver with the inner workings of the IOMMU
subsystem.
Clean this up by removing the usage of iommu_domain, which is the
last piece linking etnaviv to the IOMMU subsystem.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
This is a preparation to remove the etnaviv dependency on the IOMMU
subsystem by importing the relevant parts of the iommu map/unamp
functions into the driver.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-By: Wladimir J. van der Laan <laanwj@gmail.com>
It wasn't protecting anything, as the single word writes used to
set up or tear down a translation are already inherently atomic,
so the spinlock is pure overhead.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Philipp Zabel <p.zabel@pengutronix.de>
Reviewed-By: Wladimir J. van der Laan <laanwj@gmail.com>
Those functions are simple enough to fold them into the calling
function. This also fixes a correctness issue, as the alloc/free
functions didn't specifiy the device the memory was allocated for.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Philipp Zabel <p.zabel@pengutronix.de>
Reviewed-By: Wladimir J. van der Laan <laanwj@gmail.com>
The AMDGPU_SCHED_OP_PROCESS_PRIORITY_OVERRIDE ioctls are used to set
the priority of a different process in the current system.
When a request is dropped, the process's contexts will be
restored to the priority specified at context creation time.
A request can be dropped by setting the override priority to
AMDGPU_CTX_PRIORITY_UNSET.
An fd is used to identify the remote process. This is simpler than
passing a pid number, which is vulnerable to re-use, etc.
This functionality is limited to DRM_MASTER since abuse of this
interface can have a negative impact on the system's performance.
v2: removed unused output structure
v3: change refcounted interface for a regular set operation
Signed-off-by: Andres Rodriguez <andresx7@gmail.com>
Acked-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Introduce amdgpu_ctx_priority_override(). A mechanism to override a
context's priority.
An override can be terminated by setting the override to
AMD_SCHED_PRIORITY_UNSET.
v2: change refcounted interface for a direct set
Signed-off-by: Andres Rodriguez <andresx7@gmail.com>
Acked-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Returning invalid priorities as _NORMAL is a backwards compatibility
quirk of amdgpu_ctx_ioctl(). Move this detail one layer up where it
belongs.
Signed-off-by: Andres Rodriguez <andresx7@gmail.com>
Acked-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Programming CP_HQD_QUEUE_PRIORITY enables a queue to take priority over
other queues on the same pipe. Multiple queues on a pipe are timesliced
so this gives us full precedence over other queues.
Programming CP_HQD_PIPE_PRIORITY changes the SPI_ARB_PRIORITY of the
wave as follows:
0x2: CS_H
0x1: CS_M
0x0: CS_L
The SPI block will then dispatch work according to the policy set by
SPI_ARB_PRIORITY. In the current policy CS_H is higher priority than
gfx.
In order to prevent getting stuck in loops of resources bouncing between
GFX and high priority compute and introducing further latency, we
statically reserve a portion of the pipe.
v2: fix srbm_select to ring->queue and use ring->funcs->type
v3: use AMD_SCHED_PRIORITY_* instead of AMDGPU_CTX_PRIORITY_*
v4: switch int to enum amd_sched_priority
v5: corresponding changes for srbm_lock
v6: change CU reservation to PIPE_PERCENT allocation
v7: use kiq instead of MMIO
v8: back to MMIO, and make the implementation sleep safe.
v9: corresponding changes for splitting HIGH into _HW/_SW
Acked-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Andres Rodriguez <andresx7@gmail.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Add an initial framework for changing the HW priorities of rings. The
framework allows requesting priority changes for the lifetime of an
amdgpu_job. After the job completes the priority will decay to the next
lowest priority for which a request is still valid.
A new ring function set_priority() can now be populated to take care of
the HW specific programming sequence for priority changes.
v2: set priority before emitting IB, and take a ref on amdgpu_job
v3: use AMD_SCHED_PRIORITY_* instead of AMDGPU_CTX_PRIORITY_*
v4: plug amdgpu_ring_restore_priority_cb into amdgpu_job_free_cb
v5: use atomic for tracking job priorities instead of last_job
v6: rename amdgpu_ring_priority_[get/put]() and align parameters
v7: replace spinlocks with mutexes for KIQ compatibility
v8: raise ring priority during cs_ioctl, instead of job_run
v9: priority_get() before push_job()
Reviewed-by: Christian König <christian.koenig@amd.com>
Acked-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Andres Rodriguez <andresx7@gmail.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Add a new context creation parameter to express a global context priority.
The priority ranking in descending order is as follows:
* AMDGPU_CTX_PRIORITY_HIGH_HW
* AMDGPU_CTX_PRIORITY_HIGH_SW
* AMDGPU_CTX_PRIORITY_NORMAL
* AMDGPU_CTX_PRIORITY_LOW_SW
* AMDGPU_CTX_PRIORITY_LOW_HW
The driver will attempt to schedule work to the hardware according to
the priorities. No latency or throughput guarantees are provided by
this patch.
This interface intends to service the EGL_IMG_context_priority
extension, and vulkan equivalents.
Setting a priority above NORMAL requires CAP_SYS_NICE or DRM_MASTER.
v2: Instead of using flags, repurpose __pad
v3: Swap enum values of _NORMAL _HIGH for backwards compatibility
v4: Validate usermode priority and store it
v5: Move priority validation into amdgpu_ctx_ioctl(), headline reword
v6: add UAPI note regarding priorities requiring CAP_SYS_ADMIN
v7: remove ctx->priority
v8: added AMDGPU_CTX_PRIORITY_LOW, s/CAP_SYS_ADMIN/CAP_SYS_NICE
v9: change the priority parameter to __s32
v10: split priorities into _SW and _HW
v11: Allow DRM_MASTER without CAP_SYS_NICE
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Andres Rodriguez <andresx7@gmail.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Introduce a flag to signal that access to a BO will be synchronized
through an external mechanism.
Currently all buffers shared between contexts are subject to implicit
synchronization. However, this is only required for protocols that
currently don't support an explicit synchronization mechanism (DRI2/3).
This patch introduces the AMDGPU_GEM_CREATE_EXPLICIT_SYNC, so that
users can specify when it is safe to disable implicit sync.
v2: only disable explicit sync in amdgpu_cs_ioctl
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Andres Rodriguez <andresx7@gmail.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>