Move the display controller state definition to the header file so that
it can be referenced by other files.
Signed-off-by: Thierry Reding <treding@nvidia.com>
Both tegra_overlay_plane_funcs is identical to tegra_plane_funcs. Get
rid of the duplicate and use one set of function pointers for all
planes.
Signed-off-by: Thierry Reding <treding@nvidia.com>
Both tegra_primary_plane_funcs and tegra_cursor_plane_funcs are
identical. Get rid of the duplicate and use one set of function pointers
for all planes.
Signed-off-by: Thierry Reding <treding@nvidia.com>
Tegra display hardware has GO bits and meets all the requirements to use
drm_crtc_arm_vblank_event(). Use it instead and get rid of the hand-
rolled implementation.
Signed-off-by: Thierry Reding <treding@nvidia.com>
There's no reason not to use them, and they already get all the
semantics right, so rip out all of the custom code and replace it by the
helpers.
Signed-off-by: Thierry Reding <treding@nvidia.com>
Starting with Tegra124, the interface to set the background color (the
value generated for pixels that are not sourced from any window) is via
a different register. Earlier generations called this the border color.
Reverse the feature flag and assume that IP revisions that don't have
support for background color will support border color instead.
Signed-off-by: Thierry Reding <treding@nvidia.com>
The ->late_register() and ->early_unregister() callbacks are called at
the right time to make sure userspace only accesses interfaces when it
should. Move debugfs registration and unregistration to these callback
functions to avoid potential races with userspace.
Signed-off-by: Thierry Reding <treding@nvidia.com>
Rather create new files within the top-level DRM device's debugfs node,
add the SOR specific files to the connector's debugfs node. This avoids
the need to come up with subdirectory names and is also more intuitive.
Signed-off-by: Thierry Reding <treding@nvidia.com>
The ->late_register() and ->early_unregister() callbacks are called at
the right time to make sure userspace only accesses interfaces when it
should. Move debugfs registration and unregistration to these callback
functions to avoid potential races with userspace.
Signed-off-by: Thierry Reding <treding@nvidia.com>
The ->late_register() and ->early_unregister() callbacks are called at
the right time to make sure userspace only accesses interfaces when it
should. Move debugfs registration and unregistration to these callback
functions to avoid potential races with userspace.
Signed-off-by: Thierry Reding <treding@nvidia.com>
The ->late_register() and ->early_unregister() callbacks are called at
the right time to make sure userspace only accesses interfaces when it
should. Move debugfs registration and unregistration to these callback
functions to avoid potential races with userspace.
Signed-off-by: Thierry Reding <treding@nvidia.com>
After commit 932f652913 ("drm/tegra: sor: Trace register accesses"),
the debugfs register dump implementation causes excessive stack usage
and can result in build warnings. To fix this, move the register
definitions into a table and iterate over the table while dumping the
registers to debugfs.
Signed-off-by: Thierry Reding <treding@nvidia.com>
After commit 07a8aab899 ("drm/tegra: hdmi: Trace register accesses"),
the debugfs register dump implementation causes excessive stack usage
and can result in build warnings. To fix this, move the register
definitions into a table and iterate over the table while dumping the
registers to debugfs.
Signed-off-by: Thierry Reding <treding@nvidia.com>
After commit 75af8fa7fd ("drm/tegra: dsi: Trace register accesses"),
the debugfs register dump implementation causes excessive stack usage
and can result in build warnings. To fix this, move the register
definitions into a table and iterate over the table while dumping the
registers to debugfs.
Signed-off-by: Thierry Reding <treding@nvidia.com>
After commit 67e04d1ab1 ("drm/tegra: dc: Trace register accesses"),
the debugfs register dump implementation causes excessive stack usage
and can result in build warnings. To fix this, move the register
definitions into a table and iterate over the table while dumping the
registers to debugfs.
Signed-off-by: Thierry Reding <treding@nvidia.com>
The existing format modifier definitions were merged prematurely, and
recent work has unveiled that the definitions are suboptimal in several
ways:
- The format specifiers, except for one, are not Tegra specific, but
the names don't reflect that.
- The number space is split into two, reserving 32 bits for some
"parameter" which most of the modifiers are not going to have.
- Symbolic names for the modifiers are not using the standard
DRM_FORMAT_MOD_* prefix, which makes them awkward to use.
- The vendor prefix NV is somewhat ambiguous.
Fortunately, nobody's started using these modifiers, so we can still fix
the above issues. Do so by using the standard prefix. Also, remove TEGRA
from the name of those modifiers that exist on NVIDIA GPUs as well. In
case of the block linear modifiers, make the "parameter" smaller (4
bits, though only 6 values are valid) and don't let that leak into any
of the other modifiers.
Finally, also use the more canonical NVIDIA instead of the ambiguous NV
prefix.
Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Signed-off-by: Thierry Reding <treding@nvidia.com>
shrink_pages is in unit of Order after ttm_page_pool_free,
but it is used by nr_free in next round so need change
it into native page unit
Signed-off-by: Monk Liu <Monk.Liu@amd.com>
Reviewed-by: Roger He <Hongbo.He@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
this VRAM evict is not needed and also cost 2seconds
to finish because the IRQ is software side disabled
before it.
Signed-off-by: Monk Liu <Monk.Liu@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
shrink_pages is in unit of Order after ttm_page_pool_free,
but it is used by nr_free in next round so need change
it into native page unit
Signed-off-by: Monk Liu <Monk.Liu@amd.com>
Reviewed-by: Roger He <Hongbo.He@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
On Tonga VF, there're 2 sources updating wptr registers for
sdma3: 1) polling mem and 2) doorbell. When doorbell and polling
mem are both enabled on sdma3, there will be collision hit in
occasion between those two sources when ucode and h/w are doing
the updating on wptr register in parallel. Issue doesn't happen
on CP GFX/Compute since CP drops all doorbell writes when VF is
inactive. So enable polling mem and don't use doorbell for SDMA3.
Signed-off-by: Pixel Ding <Pixel.Ding@amd.com>
Reviewed-by: Monk Liu <monk.liu@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>