When waiting for an interrupt (waiting for the engine to complete some
work), we know we are the only waiter to be woken on this engine. We also
know when the GPU has nearly completed our request (or at least started
processing it), so after being woken and we detect that the GPU is
active and working on our request, allow us the bottom-half (the first
waiter who wakes up to handle checking the seqno after the interrupt) to
spin for a very short while to reduce client latencies.
The impact is minimal, there was an improvement to the realtime-vs-many
clients case, but exporting the function proves useful later. However,
it is tempting to adjust irq_seqno_barrier to include the spin. The
problem is first ensuring that the "start-of-request" seqno is coherent
as we use that as our basis for judging when it is ok to spin. If we
could, spinning there could dramatically shorten some sleeps, and allow
us to make the barriers more conservative to handle missed seqno writes
on more platforms (all gen7+ are known to have the occasional issue, at
least).
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/1467390209-3576-7-git-send-email-chris@chris-wilson.co.uk
One particularly stressful scenario consists of many independent tasks
all competing for GPU time and waiting upon the results (e.g. realtime
transcoding of many, many streams). One bottleneck in particular is that
each client waits on its own results, but every client is woken up after
every batchbuffer - hence the thunder of hooves as then every client must
do its heavyweight dance to read a coherent seqno to see if it is the
lucky one.
Ideally, we only want one client to wake up after the interrupt and
check its request for completion. Since the requests must retire in
order, we can select the first client on the oldest request to be woken.
Once that client has completed his wait, we can then wake up the
next client and so on. However, all clients then incur latency as every
process in the chain may be delayed for scheduling - this may also then
cause some priority inversion. To reduce the latency, when a client
is added or removed from the list, we scan the tree for completed
seqno and wake up all the completed waiters in parallel.
Using igt/benchmarks/gem_latency, we can demonstrate this effect. The
benchmark measures the number of GPU cycles between completion of a
batch and the client waking up from a call to wait-ioctl. With many
concurrent waiters, with each on a different request, we observe that
the wakeup latency before the patch scales nearly linearly with the
number of waiters (before external factors kick in making the scaling much
worse). After applying the patch, we can see that only the single waiter
for the request is being woken up, providing a constant wakeup latency
for every operation. However, the situation is not quite as rosy for
many waiters on the same request, though to the best of my knowledge this
is much less likely in practice. Here, we can observe that the
concurrent waiters incur extra latency from being woken up by the
solitary bottom-half, rather than directly by the interrupt. This
appears to be scheduler induced (having discounted adverse effects from
having a rbtree walk/erase in the wakeup path), each additional
wake_up_process() costs approximately 1us on big core. Another effect of
performing the secondary wakeups from the first bottom-half is the
incurred delay this imposes on high priority threads - rather than
immediately returning to userspace and leaving the interrupt handler to
wake the others.
To offset the delay incurred with additional waiters on a request, we
could use a hybrid scheme that did a quick read in the interrupt handler
and dequeued all the completed waiters (incurring the overhead in the
interrupt handler, not the best plan either as we then incur GPU
submission latency) but we would still have to wake up the bottom-half
every time to do the heavyweight slow read. Or we could only kick the
waiters on the seqno with the same priority as the current task (i.e. in
the realtime waiter scenario, only it is woken up immediately by the
interrupt and simply queues the next waiter before returning to userspace,
minimising its delay at the expense of the chain, and also reducing
contention on its scheduler runqueue). This is effective at avoid long
pauses in the interrupt handler and at avoiding the extra latency in
realtime/high-priority waiters.
v2: Convert from a kworker per engine into a dedicated kthread for the
bottom-half.
v3: Rename request members and tweak comments.
v4: Use a per-engine spinlock in the breadcrumbs bottom-half.
v5: Fix race in locklessly checking waiter status and kicking the task on
adding a new waiter.
v6: Fix deciding when to force the timer to hide missing interrupts.
v7: Move the bottom-half from the kthread to the first client process.
v8: Reword a few comments
v9: Break the busy loop when the interrupt is unmasked or has fired.
v10: Comments, unnecessary churn, better debugging from Tvrtko
v11: Wake all completed waiters on removing the current bottom-half to
reduce the latency of waking up a herd of clients all waiting on the
same request.
v12: Rearrange missed-interrupt fault injection so that it works with
igt/drv_missed_irq_hang
v13: Rename intel_breadcrumb and friends to intel_wait in preparation
for signal handling.
v14: RCU commentary, assert_spin_locked
v15: Hide BUG_ON behind the compiler; report on gem_latency findings.
v16: Sort seqno-groups by priority so that first-waiter has the highest
task priority (and so avoid priority inversion).
v17: Add waiters to post-mortem GPU hang state.
v18: Return early for a completed wait after acquiring the spinlock.
Avoids adding ourselves to the tree if the is already complete, and
skips the awkward question of why we don't do completion wakeups for
waits earlier than or equal to ourselves.
v19: Prepare for init_breadcrumbs to fail. Later patches may want to
allocate during init, so be prepared to propagate back the error code.
Testcase: igt/gem_concurrent_blit
Testcase: igt/benchmarks/gem_latency
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: "Rogozhkin, Dmitry V" <dmitry.v.rogozhkin@intel.com>
Cc: "Gong, Zhipeng" <zhipeng.gong@intel.com>
Cc: Tvrtko Ursulin <tvrtko.ursulin@linux.intel.com>
Cc: Dave Gordon <david.s.gordon@intel.com>
Cc: "Goel, Akash" <akash.goel@intel.com>
Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@linux.intel.com> #v18
Link: http://patchwork.freedesktop.org/patch/msgid/1467390209-3576-6-git-send-email-chris@chris-wilson.co.uk
Currently __i915_wait_request uses a per-engine wait_queue_t for the dual
purpose of waking after the GPU advances or for waking after an error.
In the future, we may add even more wake sources and require greater
separation, but for now we can conceptually simplify wakeups by separating
the two sources. In particular, this allows us to use different wait-queues
(e.g. one on the engine advancement, a global one for errors and one on
each requests) without any hassle.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/1467390209-3576-5-git-send-email-chris@chris-wilson.co.uk
We can forgo queuing the hangcheck from the start of every request to
until we wait upon a request. This reduces the overhead of every
request, but may increase the latency of detecting a hang. However, if
nothing every waits upon a hang, did it ever hang? It also improves the
robustness of the wait-request by ensuring that the hangchecker is
indeed running before we sleep indefinitely (and thereby ensuring that
we never actually sleep forever waiting for a dead GPU).
As pointed out by Tvrtko, it is possible for a GPU hang to go unnoticed
for as long as nobody is waiting for the GPU. Though this rare, during
that time we may be consuming more power than if we had promptly
recovered, and in the most extreme case we may exhaust all memory before
forcing the hangcheck. Something to be wary off in future.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/1467390209-3576-2-git-send-email-chris@chris-wilson.co.uk
When the surface backing a framebuffer doesn't match the framebuffer's
dimensions, the screen target code would test the framebuffer dimensions
rather than the surface dimensions when deciding whether to bind the
surface as a screen target directly. This causes a screen target -
surface dimension mismatch and a subsequent device error.
Fix this by testing against the surface dimension.
v2: Fix review comments by Sinclair Yeh.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Cc: <stable@vger.kernel.org>
For the Screen Object display unit, we need to reserve a
guest-invisible region equal to the size of the framebuffer for
the host. This region can only be reserved in VRAM, whereas
the guest-visible framebuffer can be reserved in either VRAM or
GMR.
As such priority should be given to the guest-invisible
region otherwise in a limited VRAM situation, we can fail to
allocate this region.
This patch makes it so that vmw_sou_backing_alloc() is called
before the framebuffer is pinned.
Signed-off-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
Cc: <stable@vger.kernel.org>
---
This is the last patch of a 3-patch series to fix console black
screen issue on Ubuntu 16.04 server
In certain scenarios, e.g. when fbdev is enabled, we can get into
a situation where a vmw_framebuffer_pin() is called on a buffer
that is already pinned.
When this happens, ttm_bo_validate() will unintentially remove the
TTM_PL_FLAG_NO_EVICT flag, thus unpinning it, and leaving no way
to actually pin the buffer again.
To prevent this, if a buffer is already pinned, then instead of
calling ttm_bo_validate(), just make sure the proposed placement is
compatible with the existing placement.
Signed-off-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
Cc: <stable@vger.kernel.org>
---
This is the 2nd patch in a 3-patch series to fix a console black
screen issue on Ubuntu 16.04 server. This fixes a BUG_ON()
condition where a pinned buffer gets accidentally put onto the
LRU list.
There are cases where it is desired to see if a proposed placement
is compatible with a buffer object before calling ttm_bo_validate().
Signed-off-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
Cc: <stable@vger.kernel.org>
---
This is the first of a 3-patch series to fix a black screen
issue observed on Ubuntu 16.04 server.
Offer an option for advanced users who want larger modes at 16bpp.
This becomes necessary after the fix: "Work around mode set
failure in 2D VMs." Without this patch, there would be no way
for existing advanced users to get to a high res mode, and the
regression is they will likely get a black screen after a software
update on their current VM.
Signed-off-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
Cc: <stable@vger.kernel.org>
In a low-memory 2D VM, fbdev can take up a large percentage of
available memory, making them unavailable for other DRM clients.
Since we do not take fbdev into account when filtering modes,
we end up claiming to support more modes than we actually do.
As a result, users get a black screen when setting a mode too
large for current available memory. In a low-memory VM
configuration, users can get a black screen for a mode as low
as 1024x768.
The current mode filtering mechanism keys off of
SVGA_REG_SUGGESTED_GBOBJECT_MEM_SIZE_KB, i.e. the maximum amount
of surface memory we have. Since this value is a performance
suggestion, not a hard limit, and since there should not be much
of a performance impact for a 2D VM, rather than filtering out
more modes, we will just allow ourselves to exceed the SVGA's
performance suggestion.
Also changed assumed bpp to 32 from 16 to make sure we can
actually support all the modes listed.
Signed-off-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
Cc: <stable@vger.kernel.org>
Discovered by static code analysis tool. If for some reason communication
with the host fails more than preset number of retries, return an error
instead of return garbage.
Signed-off-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Reported-by: Dan Carpenter <dan.carpenter@oracle.com>
This function is useful in both eDP and DP modes, so split it out in
anticipation of adding DP support.
Signed-off-by: Thierry Reding <treding@nvidia.com>
Switching the SOR parent clock can glitch if done while the clock is
enabled. Extract a common function that can be used to disable the
module clock, switch the parent and reenable the module clock.
Signed-off-by: Thierry Reding <treding@nvidia.com>
BXT BIOS has two options related to GPU power management: "RC6(Render
Standby)" and "GT PM Support". The assumption so far was that disabling
either of these options would leave RC6 uninitialized. According to my
tests this isn't so: for a proper RC6 setup we only need the "GT PM
Support" option to be enabled while the "RC6" option only controls
whether RC6 is left enabled or not by BIOS. OTOH we were missing a few
checks to ensure a proper RC6 setup. Add these now and don't fail the
sanity check if RC6 is disabled. This fixes a problem where RC6 remains
disabled after reloading the driver, since we explicitly disable RC6
during unloading.
v2:
- Print a debug message about the BIOS enabled RC state. (Sagar)
CC: Sagar Arun Kamble <sagar.a.kamble@intel.com>
Signed-off-by: Imre Deak <imre.deak@intel.com>
Reviewed-by: Sagar Arun Kamble <sagar.a.kamble@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/1467216835-1086-2-git-send-email-imre.deak@intel.com
The DPAUX pins are shared with an internal I2C controller. To allow
these pins to be muxed to the I2C controller, register a pinctrl device
for the DPAUX device.
This is based upon work by Thierry Reding <treding@nvidia.com>.
Signed-off-by: Jon Hunter <jonathanh@nvidia.com>
Signed-off-by: Thierry Reding <treding@nvidia.com>
So far, we were missing to send the vblank event when disabling the CRTC,
making us never report the last vblank event.
This was causing a time out on the page flip, which should be solved now.
Signed-off-by: Maxime Ripard <maxime.ripard@free-electrons.com>
The sun4i display engine doesn't have any vblank counter. Use the proper
helper for that.
Signed-off-by: Maxime Ripard <maxime.ripard@free-electrons.com>
Replace per-engine initialization with a common half-programatic,
half-data driven code for ease of maintenance and compactness.
Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Store the semaphore offset in a temporary variable to avoid
having to get the VMA offset twice.
Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Replace the macro initializer with a programatic loop which
results in smaller code and hopefully just as clear.
v2: Rebase.
Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
The object needs to be created before semaphores can be initialized
on any ring and it makes sense to pull it out to this semaphore
dedicated helper.
Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
v2: Put dispatch_execbuffer before add_request. (Chris Wilson)
v3: Fix add_request and irq_seqno_barrier for gen8+.
Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
All engines apart from render select this based on Gen.
Move it to the common helper as well.
Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Introduce a function which initializes vfuncs mostly common
across engines and move write_tail initialization in it since
only one engine overrides the default.
Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>