Merge branch 'master' into msys

This commit is contained in:
ouwou
2021-12-13 00:34:19 -05:00
9 changed files with 602 additions and 579 deletions

View File

@@ -535,6 +535,9 @@ void Abaddon::ActionChannelOpened(Snowflake id) {
const auto channel = m_discord.GetChannel(id);
if (!channel.has_value()) return;
const bool can_access = channel->IsDM() || m_discord.HasChannelPermission(m_discord.GetUserData().ID, id, Permission::VIEW_CHANNEL);
if (channel->Type == ChannelType::GUILD_TEXT || channel->Type == ChannelType::GUILD_NEWS)
m_main_window->set_title(std::string(APP_TITLE) + " - #" + *channel->Name);
else {
@@ -550,23 +553,28 @@ void Abaddon::ActionChannelOpened(Snowflake id) {
}
m_main_window->UpdateChatActiveChannel(id);
if (m_channels_requested.find(id) == m_channels_requested.end()) {
m_discord.FetchMessagesInChannel(id, [this, id](const std::vector<Message> &msgs) {
m_main_window->UpdateChatWindowContents();
m_channels_requested.insert(id);
});
// dont fire requests we know will fail
if (can_access) {
m_discord.FetchMessagesInChannel(id, [this, id](const std::vector<Message> &msgs) {
m_main_window->UpdateChatWindowContents();
m_channels_requested.insert(id);
});
}
} else {
m_main_window->UpdateChatWindowContents();
}
if (channel->IsThread()) {
m_discord.SendThreadLazyLoad(id);
if (channel->ThreadMetadata->IsArchived)
m_main_window->GetChatWindow()->SetTopic("This thread is archived. Sending a message will unarchive it");
} else if (channel->Type != ChannelType::DM && channel->Type != ChannelType::GROUP_DM && channel->GuildID.has_value()) {
m_discord.SendLazyLoad(id);
if (can_access) {
if (channel->IsThread()) {
m_discord.SendThreadLazyLoad(id);
if (channel->ThreadMetadata->IsArchived)
m_main_window->GetChatWindow()->SetTopic("This thread is archived. Sending a message will unarchive it");
} else if (channel->Type != ChannelType::DM && channel->Type != ChannelType::GROUP_DM && channel->GuildID.has_value()) {
m_discord.SendLazyLoad(id);
if (m_discord.IsVerificationRequired(*channel->GuildID))
ShowGuildVerificationGateDialog(*channel->GuildID);
if (m_discord.IsVerificationRequired(*channel->GuildID))
ShowGuildVerificationGateDialog(*channel->GuildID);
}
}
}