fix up a bunch of clang-tidy stuff

mostly changing references, which i hope doesnt break stuff with models (TreeRow, iterators) since they gave me some strange problems in the past
This commit is contained in:
ouwou
2022-04-05 22:01:53 -04:00
parent 9767e1e7fd
commit 49685c3989
75 changed files with 518 additions and 709 deletions

View File

@@ -63,14 +63,14 @@ int Abaddon::StartGTK() {
m_gtk_app = Gtk::Application::create("com.github.uowuo.abaddon");
m_css_provider = Gtk::CssProvider::create();
m_css_provider->signal_parsing_error().connect([this](const Glib::RefPtr<const Gtk::CssSection> &section, const Glib::Error &error) {
m_css_provider->signal_parsing_error().connect([](const Glib::RefPtr<const Gtk::CssSection> &section, const Glib::Error &error) {
Gtk::MessageDialog dlg("css failed parsing (" + error.what() + ")", false, Gtk::MESSAGE_ERROR, Gtk::BUTTONS_OK, true);
dlg.set_position(Gtk::WIN_POS_CENTER);
dlg.run();
});
m_css_low_provider = Gtk::CssProvider::create();
m_css_low_provider->signal_parsing_error().connect([this](const Glib::RefPtr<const Gtk::CssSection> &section, const Glib::Error &error) {
m_css_low_provider->signal_parsing_error().connect([](const Glib::RefPtr<const Gtk::CssSection> &section, const Glib::Error &error) {
Gtk::MessageDialog dlg("low-priority css failed parsing (" + error.what() + ")", false, Gtk::MESSAGE_ERROR, Gtk::BUTTONS_OK, true);
dlg.set_position(Gtk::WIN_POS_CENTER);
dlg.run();
@@ -165,7 +165,7 @@ void Abaddon::OnShutdown() {
void Abaddon::LoadFromSettings() {
std::string token = GetSettings().DiscordToken;
if (token.size()) {
if (!token.empty()) {
m_discord_token = token;
m_discord.UpdateToken(m_discord_token);
}
@@ -292,7 +292,7 @@ void Abaddon::ShowUserMenu(const GdkEvent *event, Snowflake id, Snowflake guild_
delete child;
if (guild.has_value() && user.has_value()) {
const auto roles = user->GetSortedRoles();
m_user_menu_roles->set_visible(roles.size() > 0);
m_user_menu_roles->set_visible(!roles.empty());
for (const auto &role : roles) {
auto *item = Gtk::manage(new Gtk::MenuItem(role.Name));
if (role.Color != 0) {
@@ -691,7 +691,7 @@ void Abaddon::ActionSetStatus() {
const auto status = dlg.GetStatusType();
const auto activity_type = dlg.GetActivityType();
const auto activity_name = dlg.GetActivityName();
if (activity_name == "") {
if (activity_name.empty()) {
m_discord.UpdateStatus(status, false);
} else {
ActivityData activity;