Implemented player controls dialog.

This last missing major feature brings v2 into feature parity with the original and closer to release.
Ref issues #16, #17.
This commit is contained in:
Muzychenko Andrey
2021-10-01 09:05:38 +03:00
parent a281000308
commit 8a421a2623
4 changed files with 184 additions and 104 deletions

View File

@@ -8,44 +8,23 @@
#include "Sound.h"
#include "winmain.h"
optionsStruct options::Options{};
short options::vk_list[28]
{
-32703,
0x5A,
-32720,
0x39,
0x402E,
0x402F,
0x403B,
0x4027,
0x405B,
0x405D,
0x20,
0x0D,
0x9,
0x14,
0x25,
0x27,
0x26,
0x28,
0x2D,
0x2E,
0x24,
0x23,
0x21,
0x22,
0x90,
0x91,
0x13,
-1
};
std::map<std::string, std::string> options::settings{};
constexpr int options::MaxUps, options::MaxFps, options::MinUps, options::MinFps, options::DefUps, options::DefFps;
optionsStruct options::Options{};
std::map<std::string, std::string> options::settings{};
ControlsStruct options::RebindControls{};
bool options::ShowDialog = false;
const ControlRef* options::ControlWaitingForKey = nullptr;
const ControlRef options::Controls[6]
{
{"Left Flipper", RebindControls.LeftFlipper},
{"Right Flipper", RebindControls.RightFlipper},
{"Left Table Bump", RebindControls.LeftTableBump},
{"Right Table Bump", RebindControls.RightTableBump},
{"Bottom Table Bump", RebindControls.BottomTableBump},
{"Plunger", RebindControls.Plunger},
};
void options::init()
{
@@ -68,36 +47,26 @@ void options::init()
Options.Sounds = 1;
Options.Music = 0;
Options.FullScreen = 0;
Options.LeftFlipperKeyDft = SDLK_z;
Options.RightFlipperKeyDft = SDLK_SLASH;
Options.PlungerKeyDft = SDLK_SPACE;
Options.LeftTableBumpKeyDft = SDLK_x;
Options.RightTableBumpKeyDft = SDLK_PERIOD;
Options.BottomTableBumpKeyDft = SDLK_UP;
/*pinball::get_rc_int(159, &Options.LeftFlipperKeyDft);
pinball::get_rc_int(160, &Options.RightFlipperKeyDft);
pinball::get_rc_int(161, &Options.PlungerKeyDft);
pinball::get_rc_int(162, &Options.LeftTableBumpKeyDft);
pinball::get_rc_int(163, &Options.RightTableBumpKeyDft);
pinball::get_rc_int(164, &Options.BottomTableBumpKeyDft);*/
Options.LeftFlipperKey = Options.LeftFlipperKeyDft;
Options.RightFlipperKey = Options.RightFlipperKeyDft;
Options.PlungerKey = Options.PlungerKeyDft;
Options.LeftTableBumpKey = Options.LeftTableBumpKeyDft;
Options.RightTableBumpKey = Options.RightTableBumpKeyDft;
Options.KeyDft.LeftFlipper = SDLK_z;
Options.KeyDft.RightFlipper = SDLK_SLASH;
Options.KeyDft.Plunger = SDLK_SPACE;
Options.KeyDft.LeftTableBump = SDLK_x;
Options.KeyDft.RightTableBump = SDLK_PERIOD;
Options.KeyDft.BottomTableBump = SDLK_UP;
Options.Key = Options.KeyDft;
Options.Players = 1;
Options.BottomTableBumpKey = Options.BottomTableBumpKeyDft;
Options.UniformScaling = true;
Options.Sounds = get_int("Sounds", Options.Sounds);
Options.Music = get_int("Music", Options.Music);
Options.FullScreen = get_int("FullScreen", Options.FullScreen);
Options.Players = get_int("Players", Options.Players);
Options.LeftFlipperKey = get_int("Left Flipper key", Options.LeftFlipperKey);
Options.RightFlipperKey = get_int("Right Flipper key", Options.RightFlipperKey);
Options.PlungerKey = get_int("Plunger key", Options.PlungerKey);
Options.LeftTableBumpKey = get_int("Left Table Bump key", Options.LeftTableBumpKey);
Options.RightTableBumpKey = get_int("Right Table Bump key", Options.RightTableBumpKey);
Options.BottomTableBumpKey = get_int("Bottom Table Bump key", Options.BottomTableBumpKey);
Options.Key.LeftFlipper = get_int("Left Flipper key", Options.Key.LeftFlipper);
Options.Key.RightFlipper = get_int("Right Flipper key", Options.Key.RightFlipper);
Options.Key.Plunger = get_int("Plunger key", Options.Key.Plunger);
Options.Key.LeftTableBump = get_int("Left Table Bump key", Options.Key.LeftTableBump);
Options.Key.RightTableBump = get_int("Right Table Bump key", Options.Key.RightTableBump);
Options.Key.BottomTableBump = get_int("Bottom Table Bump key", Options.Key.BottomTableBump);
Options.UniformScaling = get_int("Uniform scaling", Options.UniformScaling);
ImGui::GetIO().FontGlobalScale = get_float("UI Scale", 1.0f);
Options.Resolution = get_int("Screen Resolution", -1);
@@ -123,12 +92,12 @@ void options::uninit()
set_int("Music", Options.Music);
set_int("FullScreen", Options.FullScreen);
set_int("Players", Options.Players);
set_int("Left Flipper key", Options.LeftFlipperKey);
set_int("Right Flipper key", Options.RightFlipperKey);
set_int("Plunger key", Options.PlungerKey);
set_int("Left Table Bump key", Options.LeftTableBumpKey);
set_int("Right Table Bump key", Options.RightTableBumpKey);
set_int("Bottom Table Bump key", Options.BottomTableBumpKey);
set_int("Left Flipper key", Options.Key.LeftFlipper);
set_int("Right Flipper key", Options.Key.RightFlipper);
set_int("Plunger key", Options.Key.Plunger);
set_int("Left Table Bump key", Options.Key.LeftTableBump);
set_int("Right Table Bump key", Options.Key.RightTableBump);
set_int("Bottom Table Bump key", Options.Key.BottomTableBump);
set_int("Screen Resolution", Options.Resolution);
set_int("Uniform scaling", Options.UniformScaling);
set_float("UI Scale", ImGui::GetIO().FontGlobalScale);
@@ -241,9 +210,108 @@ void options::toggle(Menu1 uIDCheckItem)
}
}
void options::keyboard()
void options::KeyDown(int key)
{
//DialogBoxParamA(nullptr, "KEYMAPPER", nullptr, KeyMapDlgProc, 0);
if (ControlWaitingForKey)
{
// Skip function keys, just in case.
if (key < SDLK_F1 || key > SDLK_F12)
{
ControlWaitingForKey->Option = key;
ControlWaitingForKey = nullptr;
}
}
}
void options::ShowControlDialog()
{
if (!ShowDialog)
{
ControlWaitingForKey = nullptr;
RebindControls = Options.Key;
ShowDialog = true;
}
}
void options::RenderControlDialog()
{
if (!ShowDialog)
return;
ImGui::PushStyleVar(ImGuiStyleVar_WindowMinSize, ImVec2{500, 400});
if (ImGui::Begin("3D Pinball: Player Controls", &ShowDialog))
{
ImGui::TextUnformatted("Instructions");
ImGui::Separator();
ImGui::TextWrapped(
"To change game controls, click the control button, press the new key, and then choose OK.");
ImGui::TextWrapped(
"To restore 3D Pinball to its original settings, choose Default, and then choose OK.");
ImGui::TextWrapped("Original warns against binding the same key to multiple controls, but does not forbid it.");
ImGui::Spacing();
ImGui::TextUnformatted("Control Options");
ImGui::Separator();
ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, ImVec2{5, 10});
if (ImGui::BeginTable("Controls", 2, ImGuiTableFlags_NoSavedSettings | ImGuiTableFlags_Borders))
{
for (auto& ctrl : Controls)
{
ImGui::TableNextColumn();
if (ImGui::BeginTable("Control", 2, ImGuiTableFlags_NoSavedSettings))
{
ImGui::TableNextColumn();
ImGui::TextWrapped("%s", ctrl.Name);
ImGui::TableNextColumn();
if (ControlWaitingForKey == &ctrl)
{
ImGui::Button("Press the key", ImVec2(-1, 0));
}
else
{
auto keyName = SDL_GetKeyName(ctrl.Option);
if (!keyName[0])
keyName = "Unknown key";
if (ImGui::Button(keyName, ImVec2(-1, 0)))
{
ControlWaitingForKey = &ctrl;
}
}
ImGui::EndTable();
}
}
ImGui::EndTable();
}
ImGui::PopStyleVar();
ImGui::Spacing();
if (ImGui::Button("OK"))
{
Options.Key = RebindControls;
ShowDialog = false;
}
ImGui::SameLine();
if (ImGui::Button("Cancel"))
{
ShowDialog = false;
}
ImGui::SameLine();
if (ImGui::Button("Default"))
{
RebindControls = Options.KeyDft;
ControlWaitingForKey = nullptr;
}
}
ImGui::End();
ImGui::PopStyleVar();
if (!ShowDialog)
ControlWaitingForKey = nullptr;
}
void options::MyUserData_ReadLine(ImGuiContext* ctx, ImGuiSettingsHandler* handler, void* entry, const char* line)